MegaGlest/source/glest_game/world
2011-09-27 07:01:08 +00:00
..
map.cpp - initial attempt to add jump point symetry to astar pathfinding (please test) 2011-09-26 23:55:18 +00:00
map.h - initial attempt to add jump point symetry to astar pathfinding (please test) 2011-09-26 23:55:18 +00:00
minimap.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
minimap.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
scenario.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
scenario.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
surface_atlas.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
surface_atlas.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
tileset.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
tileset.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
time_flow.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
time_flow.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
unit_updater.cpp - in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown) 2011-09-27 07:01:08 +00:00
unit_updater.h - attempt to fix tomreyns segfault bug (mutex protection around cache) 2011-09-24 22:17:48 +00:00
water_effects.cpp dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
water_effects.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
world.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
world.h - attempt to fix command grouping 2011-09-25 04:07:59 +00:00