MegaGlest/mk/linux/Jamfile

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SubDir TOP ;
UseAutoconf ;
Package license.txt readme.txt ;
#### Library ####
SubDir TOP shared_lib sources ;
LIB_DIRS =
platform/sdl
platform/posix
util
graphics
graphics/gl
sound
sound/openal
xml
glew
lua
;
LIB_INCLUDE_DIRS = ../include/$(LIB_DIRS) ;
for i in $(LIB_DIRS) {
LIB_SOURCES += [ Wildcard $(i) : *.c *.cpp *.h ] ;
}
Library glestlib : $(LIB_SOURCES) ;
ExternalLibs glestlib : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL LUA ;
IncludeDir glestlib : $(LIB_INCLUDE_DIRS) ;
#### Game ####
SubDir TOP glest_game ;
GLEST_DIRS =
.
ai
facilities
game
global
graphics
gui
main
menu
network
sound
type_instances
types
world
;
for i in $(GLEST_DIRS) {
GLEST_SOURCES += [ Wildcard $(i) : *.cpp *.h ] ;
}
Application glest : $(GLEST_SOURCES) ;
LinkWith glest : glestlib ;
ExternalLibs glest : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL LUA ;
IncludeDir glest : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_DIRS) ;
#### Editor ####
if $(WX_AVAILABLE) = "yes" {
SubDir TOP glest_map_editor ;
GLEST_MAP_DIRS = . ;
for i in $(GLEST_DIRS) {
GLEST_MAP_SOURCES += [ Wildcard $(i) : *.cpp *.h ] ;
}
Application glest_editor : $(GLEST_MAP_SOURCES) ;
LinkWith glest_editor : glestlib ;
ExternalLibs glest_editor : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL WX ;
IncludeDir glest_editor : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_MAP_DIRS) ;
}