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command_type.cpp
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- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
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2012-03-27 03:23:03 +00:00 |
command_type.h
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- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
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2012-03-27 03:23:03 +00:00 |
damage_multiplier.cpp
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
damage_multiplier.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
element_type.cpp
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- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
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2012-03-27 03:23:03 +00:00 |
element_type.h
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- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
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2012-03-27 03:23:03 +00:00 |
faction_type.cpp
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- added a new EnumParser class to convert enum to string and vice versa
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2012-03-31 05:54:24 +00:00 |
faction_type.h
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- added new over-ridable minimum spacing between buildings for the AI player
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2012-04-02 16:11:13 +00:00 |
object_type.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
object_type.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
resource_type.cpp
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XML option to hide a resource from the HUD
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2012-04-01 19:42:59 +00:00 |
resource_type.h
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XML option to hide a resource from the HUD
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2012-04-01 19:42:59 +00:00 |
skill_type.cpp
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- added ability for 'air' and 'land' to be internationalized in the lng files:
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2012-04-02 02:07:32 +00:00 |
skill_type.h
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- corrected multiple model processing based on hp
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2012-03-24 18:30:49 +00:00 |
tech_tree.cpp
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- more save / loadgame bugfixes
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2012-04-02 15:17:31 +00:00 |
tech_tree.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
tileset_model_type.cpp
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |
tileset_model_type.h
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |
unit_type.cpp
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new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit.
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2012-03-31 10:14:42 +00:00 |
unit_type.h
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new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit.
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2012-03-31 10:14:42 +00:00 |
upgrade_type.cpp
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |
upgrade_type.h
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |