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MegaGlest
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a2e1b5fd57
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
a2e1b5fd57
- added a code warning comment to avoid memory issues in the future
2010-08-10 05:03:06 +00:00
..
ai
* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
2010-08-08 13:06:33 +00:00
facilities
- incremented version to beta2 since code changes are NOT backward version compatible
2010-08-07 08:19:01 +00:00
game
- added a code warning comment to avoid memory issues in the future
2010-08-10 05:03:06 +00:00
global
- stupid.. stupid stupid windows fix for png logos
2010-08-06 23:07:08 +00:00
graphics
* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
2010-08-08 13:06:33 +00:00
gui
- bugfix for multi-unit selection (pressing shift does not unselect previously selected units now)
2010-07-15 19:48:28 +00:00
main
- more network fixes to make lag and disconnects more stable
2010-08-07 04:49:06 +00:00
menu
* fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
2010-08-08 04:43:24 +00:00
network
- How i love you microsoft... another win32 fix
2010-08-07 06:35:52 +00:00
sound
- Added ability to disable sound for poor users with non-functional sound
2010-07-16 06:35:22 +00:00
type_instances
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
2010-08-07 03:26:38 +00:00
types
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
2010-08-07 03:26:38 +00:00
world
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
2010-08-07 03:26:38 +00:00
CMakeLists.txt
Added cmake build files (thanks RCL)
2010-06-05 17:34:55 +00:00