MegaGlest/source/glest_game/type_instances
Mark Vejvoda eeda623b4f - removed the rotateunit flag (its now just part of MG)
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
..
command.cpp added more guards and debug info related to AI bugs 2010-06-10 14:58:06 +00:00
command.h - added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. 2010-05-31 06:11:31 +00:00
faction.cpp bugfix to handle food decrements properly for humans 2010-06-03 20:17:03 +00:00
faction.h - added game start debug output to console to show basic faction info 2010-05-20 20:19:34 +00:00
object.cpp - added initial work to better manage rendering (but not yet enabled) 2010-06-15 16:27:52 +00:00
object.h - added initial work to better manage rendering (but not yet enabled) 2010-06-15 16:27:52 +00:00
unit.cpp - removed the rotateunit flag (its now just part of MG) 2010-06-17 00:08:27 +00:00
unit.h - removed the rotateunit flag (its now just part of MG) 2010-06-17 00:08:27 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00