![]() To do it many changes were needed, because mouse position on map was calculated using the depth buffer with current rendering state |
||
---|---|---|
.. | ||
g3d_viewer | ||
glest_game | ||
glest_map_editor | ||
masterserver | ||
shared_lib | ||
tests | ||
tools | ||
.gitignore |
![]() To do it many changes were needed, because mouse position on map was calculated using the depth buffer with current rendering state |
||
---|---|---|
.. | ||
g3d_viewer | ||
glest_game | ||
glest_map_editor | ||
masterserver | ||
shared_lib | ||
tests | ||
tools | ||
.gitignore |