MegaGlest/source/glest_game
Mark Vejvoda ab42ca7ace - added new commandline option to auto-load a scenario:
--load-scenario=x
- added support for a special faction preview texture when faction preview is enabled
2010-09-01 06:05:28 +00:00
..
ai - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
facilities version string "light" 2010-08-26 23:01:55 +00:00
game - added new commandline option to auto-load a scenario: 2010-09-01 06:05:28 +00:00
global - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
graphics - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
gui - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
main - added new commandline option to auto-load a scenario: 2010-09-01 06:05:28 +00:00
menu - added new commandline option to auto-load a scenario: 2010-09-01 06:05:28 +00:00
network - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
sound - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
type_instances - some code cleanup for multi-build debug 2010-09-01 04:42:10 +00:00
types - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
world - bugfixes for multi-build. Now the other units are checked that they can not only build but repair too. Also those who repair now try to approach from the best angle as well as the builder. 2010-09-01 04:19:20 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00