MegaGlest/source/glest_game/type_instances
2012-03-30 03:20:33 +00:00
..
command.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
command.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
faction.cpp - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
faction.h - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
object.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
object.h - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
resource.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
unit.cpp - fixed save / load of fire particle when unit is burning 2012-03-30 03:20:33 +00:00
unit.h - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
upgrade.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00