MegaGlest/source/glest_game
Mark Vejvoda b02da7d1e0 - finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
..
ai - finally found and fixed out of synch related to AI. 2010-11-30 23:32:39 +00:00
facilities - removed un-necessary use of renderer while application shutdown to avoid bad use of the renderer. 2010-11-28 03:01:27 +00:00
game - finally found and fixed out of synch related to AI. 2010-11-30 23:32:39 +00:00
global - added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten) 2010-11-05 06:46:30 +00:00
graphics - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
gui - bugfix for cancel icon displaying when unit has only the 'stop' command active 2010-10-28 18:31:12 +00:00
main - disabled another cache in pathfinder trying to hunt down xplatform out of synch 2010-11-28 00:07:08 +00:00
menu switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
network switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - finally found and fixed out of synch related to AI. 2010-11-30 23:32:39 +00:00
types - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
world - finally found and fixed out of synch related to AI. 2010-11-30 23:32:39 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00