151 lines
4.2 KiB
C++
151 lines
4.2 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "battle_end.h"
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#include "main_menu.h"
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#include "program.h"
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#include "core_data.h"
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#include "lang.h"
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#include "util.h"
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#include "renderer.h"
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#include "main_menu.h"
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#include "sound_renderer.h"
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#include "components.h"
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#include "metrics.h"
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#include "stats.h"
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#include "auto_test.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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// =====================================================
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// class BattleEnd
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// =====================================================
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BattleEnd::BattleEnd(Program *program, const Stats *stats):
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ProgramState(program){
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this->stats= *stats;
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}
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BattleEnd::~BattleEnd(){
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SoundRenderer::getInstance().playMusic(CoreData::getInstance().getMenuMusic());
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}
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void BattleEnd::update(){
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if(Config::getInstance().getBool("AutoTest")){
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AutoTest::getInstance().updateBattleEnd(program);
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}
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}
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void BattleEnd::render(){
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Renderer &renderer= Renderer::getInstance();
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TextRenderer2D *textRenderer= renderer.getTextRenderer();
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Lang &lang= Lang::getInstance();
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renderer.clearBuffers();
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renderer.reset2d();
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renderer.renderBackground(CoreData::getInstance().getBackgroundTexture());
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textRenderer->begin(CoreData::getInstance().getMenuFontBig());
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int lm= 20;
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int bm= 100;
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for(int i=0; i<stats.getFactionCount(); ++i){
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int textX= lm+160+i*100;
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int team= stats.getTeam(i) + 1;
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int kills= stats.getKills(i);
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int deaths= stats.getDeaths(i);
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int unitsProduced= stats.getUnitsProduced(i);
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int resourcesHarvested= stats.getResourcesHarvested(i);
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int score= kills*100 + unitsProduced*50 + resourcesHarvested/10;
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string controlString;
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switch(stats.getControl(i)){
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case ctCpuEasy:
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controlString= lang.get("CpuEasy");
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break;
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case ctCpu:
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controlString= lang.get("Cpu");
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break;
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case ctCpuUltra:
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controlString= lang.get("CpuUltra");
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break;
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case ctCpuMega:
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controlString= lang.get("CpuMega");
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break;
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case ctNetwork:
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controlString= lang.get("Network");
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break;
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case ctHuman:
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controlString= lang.get("Human");
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break;
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default:
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assert(false);
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};
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textRenderer->render((lang.get("Player")+" "+intToStr(i+1)).c_str(), textX, bm+400);
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textRenderer->render(stats.getVictory(i)? lang.get("Victory").c_str(): lang.get("Defeat").c_str(), textX, bm+360);
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textRenderer->render(controlString, textX, bm+320);
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textRenderer->render(stats.getFactionTypeName(i), textX, bm+280);
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textRenderer->render(intToStr(team).c_str(), textX, bm+240);
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textRenderer->render(intToStr(kills).c_str(), textX, bm+200);
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textRenderer->render(intToStr(deaths).c_str(), textX, bm+160);
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textRenderer->render(intToStr(unitsProduced).c_str(), textX, bm+120);
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textRenderer->render(intToStr(resourcesHarvested).c_str(), textX, bm+80);
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textRenderer->render(intToStr(score).c_str(), textX, bm+20);
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}
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textRenderer->render(lang.get("Result"), lm, bm+360);
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textRenderer->render(lang.get("Control"), lm, bm+320);
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textRenderer->render(lang.get("Faction"), lm, bm+280);
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textRenderer->render(lang.get("Team"), lm, bm+240);
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textRenderer->render(lang.get("Kills"), lm, bm+200);
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textRenderer->render(lang.get("Deaths"), lm, bm+160);
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textRenderer->render(lang.get("UnitsProduced"), lm, bm+120);
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textRenderer->render(lang.get("ResourcesHarvested"), lm, bm+80);
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textRenderer->render(lang.get("Score"), lm, bm+20);
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textRenderer->end();
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textRenderer->begin(CoreData::getInstance().getMenuFontVeryBig());
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string header = stats.getDescription() + " - ";
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if(stats.getVictory(stats.getThisFactionIndex())){
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header += lang.get("Victory");
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}
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else{
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header += lang.get("Defeat");
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}
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textRenderer->render(header, lm+250, bm+550);
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textRenderer->end();
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renderer.swapBuffers();
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}
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void BattleEnd::keyDown(char key){
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program->setState(new MainMenu(program));
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}
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void BattleEnd::mouseDownLeft(int x, int y){
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program->setState(new MainMenu(program));
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}
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}}//end namespace
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