MegaGlest/source/shared_lib/include/platform/sdl/platform_main.h

693 lines
33 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_MAIN_H_
#define _SHARED_PLATFORM_MAIN_H_
#include <SDL.h>
#include <iostream>
#include <GL/glew.h>
#include "leak_dumper.h"
#ifndef WIN32
#define stricmp strcasecmp
#define strnicmp strncasecmp
#define _strnicmp strncasecmp
#endif
const char *GAME_ARGS[] = {
"--help",
"--autostart-lastgame",
"--load-saved-game",
"--auto-test",
"--connect",
"--connecthost",
"--starthost",
"--headless-server-mode",
"--headless-server-status",
"--use-ports",
"--load-scenario",
"--load-mod",
"--preview-map",
"--version",
"--opengl-info",
"--sdl-info",
"--lua-info",
"--curl-info",
"--xerces-info",
"--validate-techtrees",
"--validate-factions",
"--validate-scenario",
"--validate-tileset",
"--translate-techtrees",
"--list-maps",
"--list-techtrees",
"--list-scenarios",
"--list-tilesets",
"--list-tutorials",
"--data-path",
"--ini-path",
"--log-path",
"--font-path",
"--show-ini-settings",
"--convert-models",
"--use-language",
"--show-map-crc",
"--show-tileset-crc",
"--show-techtree-crc",
"--show-scenario-crc",
"--show-path-crc",
"--disable-backtrace",
"--disable-sigsegv-handler",
"--disable-vbo",
"--disable-sound",
"--enable-legacyfonts",
"--force-ftglfonts",
"--resolution",
"--colorbits",
"--depthbits",
"--fullscreen",
"--set-gamma",
"--use-font",
"--font-basesize",
"--disable-videos",
"--disable-opengl-checks",
"--disable-streflop-checks",
"--debug-network-packets",
"--enable-new-protocol",
"--create-data-archives",
"--verbose"
};
enum GAME_ARG_TYPE {
GAME_ARG_HELP = 0,
GAME_ARG_AUTOSTART_LASTGAME,
GAME_ARG_AUTOSTART_LAST_SAVED_GAME,
GAME_ARG_AUTO_TEST,
GAME_ARG_CONNECT,
GAME_ARG_CLIENT,
GAME_ARG_SERVER,
GAME_ARG_MASTERSERVER_MODE,
GAME_ARG_MASTERSERVER_STATUS,
GAME_ARG_USE_PORTS,
GAME_ARG_LOADSCENARIO,
GAME_ARG_MOD,
GAME_ARG_PREVIEW_MAP,
GAME_ARG_VERSION,
GAME_ARG_OPENGL_INFO,
GAME_ARG_SDL_INFO,
GAME_ARG_LUA_INFO,
GAME_ARG_CURL_INFO,
GAME_ARG_XERCES_INFO,
GAME_ARG_VALIDATE_TECHTREES,
GAME_ARG_VALIDATE_FACTIONS,
GAME_ARG_VALIDATE_SCENARIO,
GAME_ARG_VALIDATE_TILESET,
GAME_ARG_TRANSLATE_TECHTREES,
GAME_ARG_LIST_MAPS,
GAME_ARG_LIST_TECHTRESS,
GAME_ARG_LIST_SCENARIOS,
GAME_ARG_LIST_TILESETS,
GAME_ARG_LIST_TUTORIALS,
GAME_ARG_DATA_PATH,
GAME_ARG_INI_PATH,
GAME_ARG_LOG_PATH,
GAME_ARG_FONT_PATH,
GAME_ARG_SHOW_INI_SETTINGS,
GAME_ARG_CONVERT_MODELS,
GAME_ARG_USE_LANGUAGE,
GAME_ARG_SHOW_MAP_CRC,
GAME_ARG_SHOW_TILESET_CRC,
GAME_ARG_SHOW_TECHTREE_CRC,
GAME_ARG_SHOW_SCENARIO_CRC,
GAME_ARG_SHOW_PATH_CRC,
GAME_ARG_DISABLE_BACKTRACE,
GAME_ARG_DISABLE_SIGSEGV_HANDLER,
GAME_ARG_DISABLE_VBO,
GAME_ARG_DISABLE_SOUND,
GAME_ARG_ENABLE_LEGACYFONTS,
GAME_ARG_FORCE_FTGLFONTS,
GAME_ARG_USE_RESOLUTION,
GAME_ARG_USE_COLORBITS,
GAME_ARG_USE_DEPTHBITS,
GAME_ARG_USE_FULLSCREEN,
GAME_ARG_SET_GAMMA,
GAME_ARG_USE_FONT,
GAME_ARG_FONT_BASESIZE,
GAME_ARG_DISABLE_VIDEOS,
GAME_ARG_DISABLE_OPENGL_CAPS_CHECK,
GAME_ARG_DISABLE_STREFLOP_CAPS_CHECK,
GAME_ARG_DEBUG_NETWORK_PACKETS,
GAME_ARG_ENABLE_NEW_PROTOCOL,
GAME_ARG_CREATE_DATA_ARCHIVES,
GAME_ARG_VERBOSE_MODE,
GAME_ARG_END
};
void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
// MAX WIDTH FOR MAN PAGE
// "================================================================================"
if(foundInvalidArgs == true) {
printf("\n");
}
printf("\n%s, usage\n\n",extractFileFromDirectoryPath(argv0).c_str());
printf("Commandline Parameter:\t\tDescription:");
printf("\n----------------------\t\t------------");
printf("\n%s\t\t\t\tdisplays this help text.",GAME_ARGS[GAME_ARG_HELP]);
printf("\n%s\t\tAutomatically starts a game with the last game",GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME]);
printf("\n\t\t\t\tsettings you played.");
printf("\n%s=x\t\tLoads the last saved game.",GAME_ARGS[GAME_ARG_AUTOSTART_LAST_SAVED_GAME]);
printf("\n \t\tWhere x is an optional name of the saved game file to load.");
printf("\n \t\tIf x is not specified we load the last game that was saved.");
printf("\n%s=x,y,z\t\t\tRun in auto test mode.",GAME_ARGS[GAME_ARG_AUTO_TEST]);
printf("\n \t\tWhere x is an optional maximum # seconds to play.");
printf("\n \t\tIf x is not specified the default is 1200 seconds (20 minutes).");
printf("\n \t\tWhere y is an optional game settings file to play.");
printf("\n \t\tIf y is not specified (or is empty) then auto test cycles through playing scenarios.");
printf("\n \t\tWhere z is the word exit indicating the game should exit after the game is finished or the time runs out.");
printf("\n \t\tIf z is not specified (or is empty) then auto test continues to cycle.");
printf("\n%s=x:y\t\t\tAuto connect to host server at IP or hostname x using port y",GAME_ARGS[GAME_ARG_CONNECT]);
printf("\n \t\tShortcut version of using %s and %s.",GAME_ARGS[GAME_ARG_CLIENT],GAME_ARGS[GAME_ARG_USE_PORTS]);
printf("\n \t\t*NOTE: to automatically connect to the first LAN");
printf("\n \t\t host you may use: %s=auto-connect",GAME_ARGS[GAME_ARG_CONNECT]);
printf("\n%s=x\t\t\tAuto connect to host server at IP or hostname x",GAME_ARGS[GAME_ARG_CLIENT]);
printf("\n \t\t*NOTE: to automatically connect to the first LAN");
printf("\n \t\t host you may use: %s=auto-connect",GAME_ARGS[GAME_ARG_CLIENT]);
printf("\n%s\t\t\tAuto create a host server.",GAME_ARGS[GAME_ARG_SERVER]);
printf("\n%s=x,x\tRun as a headless server.",GAME_ARGS[GAME_ARG_MASTERSERVER_MODE]);
printf("\n \t\tWhere x is an optional comma delimited command");
printf("\n \t\t list of one or more of the following: ");
printf("\n \t\texit - which quits the application after a game");
printf("\n \t has no more connected players.");
printf("\n \t\tvps - which does NOT read commands from the");
printf("\n \t local console (for some vps's).");
printf("\n \t\tlan - which does not broadcast the hosting server");
printf("\n \t to the masterserver (for local LAN games).");
printf("\n%s\tCheck the current status of a headless server.",GAME_ARGS[GAME_ARG_MASTERSERVER_STATUS]);
printf("\n%s=x,y,z\t\t\tForce hosted games to listen internally on port",GAME_ARGS[GAME_ARG_USE_PORTS]);
printf("\n\t\t\t\tx, externally on port y and game status on port z.");
printf("\n \t\tWhere x is the internal port # on the local");
printf("\n \t\t machine to listen for connects");
printf("\n \t\t y is the external port # on the");
printf("\n \t\t router/proxy to forward connection");
printf("\n \t\t from to the internal port #");
printf("\n \t\t z is the game status port # on the");
printf("\n \t\t local machine to listen for status requests");
printf("\n \t\t*NOTE: If enabled the FTP Server port #'s will");
printf("\n \t\t be set to x+1 to x+9");
printf("\n%s=x\t\tAuto load a scenario by scenario name.",GAME_ARGS[GAME_ARG_LOADSCENARIO]);
printf("\n%s=x\t\t\tAuto load a mod by mod pathname.",GAME_ARGS[GAME_ARG_MOD]);
// "================================================================================"
printf("\n%s=x\t\t\tAuto Preview a map by map name.",GAME_ARGS[GAME_ARG_PREVIEW_MAP]);
printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
printf("\n%s\t\t\tdisplays your video driver's OpenGL info.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
printf("\n%s\t\t\tdisplays your LUA version information.",GAME_ARGS[GAME_ARG_LUA_INFO]);
printf("\n%s\t\t\tdisplays your CURL version information.",GAME_ARGS[GAME_ARG_CURL_INFO]);
printf("\n%s\t\t\tdisplays your XERCES version information.",GAME_ARGS[GAME_ARG_XERCES_INFO]);
printf("\n%s=x=purgeunused=purgeduplicates=svndelete=hideduplicates",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n \t\tdisplay a report detailing any known problems");
printf("\n \t\trelated to your selected techtrees game data.");
printf("\n \t\tWhere x is a comma-delimited list of techtrees");
printf("\n \t\t to validate.");
printf("\n \t\tWhere purgeunused is an optional parameter");
printf("\n \t\t telling the validation to delete");
printf("\n \t\t extra files in the techtree that are");
printf("\n \t\t not used.");
printf("\n \t\tWhere purgeduplicates is an optional parameter");
printf("\n \t\t telling the validation to merge");
printf("\n \t\t duplicate files in the techtree.");
printf("\n \t\tWhere svndelete is an optional parameter");
printf("\n \t\t telling the validation to call");
printf("\n \t\t svn delete on duplicate / unused");
printf("\n \t\t files in the techtree.");
printf("\n \t\tWhere hideduplicates is an optional parameter");
printf("\n \t\t telling the validation to NOT SHOW");
printf("\n \t\t duplicate files in the techtree.");
printf("\n \t\t*NOTE: This only applies when files are");
printf("\n \t\t purged due to the above flags being set.");
printf("\n \t\texample:");
printf("\n %s %s=megapack,vbros_pack_5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n%s=x=purgeunused=purgeduplicates=hideduplicates",GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n \t\tdisplay a report detailing any known problems");
printf("\n \t\trelated to your selected factions game data.");
printf("\n \t\tWhere x is a comma-delimited list of factions");
printf("\n \t\t to validate.");
printf("\n \t\tWhere purgeunused is an optional parameter");
printf("\n \t\t telling the validation to delete");
printf("\n \t\t extra files in the faction that are");
printf("\n \t\t not used.");
printf("\n \t\tWhere purgeduplicates is an optional parameter");
printf("\n \t\t telling the validation to merge");
printf("\n \t\t duplicate files in the faction.");
printf("\n \t\tWhere hideduplicates is an optional parameter");
printf("\n \t\t telling the validation to NOT SHOW");
printf("\n \t\t duplicate files in the techtree.");
printf("\n \t\t*NOTE: leaving the list empty is the same as");
printf("\n \t\trunning: %s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n \t\texample:");
printf("\n %s %s=tech,egypt",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n%s=x=purgeunused=svndelete",GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
printf("\n \t\tdisplay a report detailing any known problems");
printf("\n \t\trelated to your selected scenario game data.");
printf("\n \t\tWhere x is a single scenario to validate.");
printf("\n \t\tWhere purgeunused is an optional parameter");
printf("\n \t\t telling the validation to delete extra");
printf("\n \t\t files in the scenario that are not used.");
printf("\n \t\texample:");
printf("\n %s %s=stranded",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
printf("\n%s=x=purgeunused=svndelete",GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
printf("\n \t\tdisplay a report detailing any known problems");
printf("\n \t\trelated to your selected tileset game data.");
printf("\n \t\tWhere x is a single tileset to validate.");
printf("\n \t\tWhere purgeunused is an optional parameter");
printf("\n \t\t telling the validation to delete extra");
printf("\n \t\t files in the scenario that are not used.");
printf("\n \t\texample:");
printf("\n %s %s=desert2",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
printf("\n%s=x",GAME_ARGS[GAME_ARG_TRANSLATE_TECHTREES]);
printf("\n \t\tProduces a default lng file for the specified techtree");
printf("\n \t\tto prepare for translation into other languages.");
printf("\n \t\tWhere x is a techtree name");
printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_MAPS]);
printf("\n \t\tdisplay a list of game content: maps");
printf("\n \t\twhere x is an optional name filter.");
printf("\n \t\texample:");
printf("\n %s %s=island*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_MAPS]);
printf("\n%s=showfactions",GAME_ARGS[GAME_ARG_LIST_TECHTRESS]);
printf("\n \t\tdisplay a list of game content: techtrees");
printf("\n \t\twhere showfactions is an optional parameter.");
printf("\n \t\tto display factions in each techtree.");
printf("\n \t\texample:");
printf("\n %s %s=showfactions",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TECHTRESS]);
printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_SCENARIOS]);
printf("\n \t\tdisplay a list of game content: scenarios");
printf("\n \t\twhere x is an optional name filter.");
printf("\n \t\texample:");
printf("\n %s %s=beginner*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_SCENARIOS]);
printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_TILESETS]);
printf("\n \t\tdisplay a list of game content: tilesets");
printf("\n \t\twhere x is an optional name filter.");
printf("\n \t\texample:");
printf("\n %s %s=f*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TILESETS]);
printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_TUTORIALS]);
printf("\n \t\tdisplay a list of game content: tutorials");
printf("\n \t\twhere x is an optional name filter.");
printf("\n \t\texample:");
printf("\n %s %s=*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TUTORIALS]);
// "================================================================================"
printf("\n%s=x\t\t\tSets the game data path to x",GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n \t\texample:");
printf("\n %s %s=/usr/local/game_data/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n%s=x\t\t\tSets the game ini path to x",GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n \t\texample");
printf("\n %s %s=~/game_config/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n%s=x\t\t\tSets the game logs path to x",GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n \t\texample:");
printf("\n %s %s=~/game_logs/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n%s=x\t\t\tSets the game fonts path to x",GAME_ARGS[GAME_ARG_FONT_PATH]);
printf("\n \t\texample:");
printf("\n %s %s=~/myfonts/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_FONT_PATH]);
printf("\n%s=x\t\tdisplay merged ini settings information.",GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
printf("\n \t\tWhere x is an optional property name to");
printf("\n \t\t filter (default shows all).");
printf("\n \t\texample:");
printf("\n %s %s=DebugMode",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
printf("\n%s=x=textureformat=keepsmallest",GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n \t\tConvert a model file or folder to the current g3d");
printf("\n \t\tversion format.");
printf("\n \t\tWhere x is a filename or folder containing the g3d");
printf("\n \t\t model(s).");
printf("\n \t\tWhere textureformat is an optional supported");
printf("\n \t\t texture format to convert to (tga,bmp,jpg,png).");
printf("\n \t\tWhere keepsmallest is an optional flag indicating");
printf("\n \t\t to keep original texture if its filesize is");
printf("\n \t\t smaller than the converted format.");
printf("\n \t\texample:");
printf("\n %s %s=techs/megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n%s=x\t\tforce the language to be the language specified by x.",GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n \t\tWhere x is a language filename or ISO639-1 code.");
printf("\n \t\texample: %s %s=english",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n \t\texample: %s %s=en",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n%s=x\t\tshow the calculated CRC for the map named x.",GAME_ARGS[GAME_ARG_SHOW_MAP_CRC]);
printf("\n \t\tWhere x is a map name.");
printf("\n \t\texample:");
printf("\n %s %s=four_rivers",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_MAP_CRC]);
printf("\n%s=x\t\tshow the calculated CRC for the tileset named x.",GAME_ARGS[GAME_ARG_SHOW_TILESET_CRC]);
printf("\n \t\tWhere x is a tileset name.");
printf("\n \t\texample:");
printf("\n %s %s=forest",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_TILESET_CRC]);
printf("\n%s=x\t\tshow the calculated CRC for the techtree named x.",GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
printf("\n \t\tWhere x is a techtree name.");
printf("\n \t\texample:");
printf("\n %s %s=megapack",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
printf("\n%s=x\t\tshow the calculated CRC for the scenario named x.",GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);
printf("\n \t\tWhere x is a scenario name.");
printf("\n \t\texample:");
printf("\n %s %s=storming",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);
// "================================================================================"
printf("\n%s=x=y",GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
printf("\n \t\tShow the calculated CRC for files in the path located");
printf("\n \t\tin x using file filter y.");
printf("\n \t\tWhere x is a path name.");
printf("\n \t\tand y is file(s) filter.");
printf("\n \t\texample:");
printf("\n %s %s=techs/=megapack.7z",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
printf("\n%s\t\tdisables stack backtrace on errors.",GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]);
printf("\n%s\tdisables the sigsegv error handler.",GAME_ARGS[GAME_ARG_DISABLE_SIGSEGV_HANDLER]);
printf("\n%s\t\t\tdisables trying to use Vertex Buffer Objects.",GAME_ARGS[GAME_ARG_DISABLE_VBO]);
printf("\n%s\t\t\tdisables the sound system.",GAME_ARGS[GAME_ARG_DISABLE_SOUND]);
printf("\n%s\t\tenables using the legacy font system.",GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]);
printf("\n%s\t\tforces use of the FTGL font system.",GAME_ARGS[GAME_ARG_FORCE_FTGLFONTS]);
// printf("\n%s=x\t\t\toverride video settings.",GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]);
// printf("\n \t\tWhere x is a string with the following format:");
// printf("\n \t\twidthxheightxcolorbitsxdepthbitsxfullscreen");
// printf("\n \t\twhere * indicates not to replace the default value for the parameter");
// printf("\n \t\tfullscreen has possible values of true, false, 1 or 0");
// printf("\n \t\tand only the width and height parameters are required (the others are optional)");
// printf("\n \t\texample: %s %s=1024x768x*x*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]);
// printf("\n \t\tsame result for: %s %s=1024x768",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]);
// "================================================================================"
printf("\n%s=x\t\t\toverride the video resolution.",GAME_ARGS[GAME_ARG_USE_RESOLUTION]);
printf("\n \t\tWhere x is a string with the following format:");
printf("\n \t\twidthxheight");
printf("\n \t\texample: %s %s=1024x768",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_RESOLUTION]);
printf("\n%s=x\t\t\toverride the video colorbits.",GAME_ARGS[GAME_ARG_USE_COLORBITS]);
printf("\n \t\tWhere x is a valid colorbits value supported by");
printf("\n \t\t your video driver");
printf("\n \t\texample: %s %s=32",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_COLORBITS]);
printf("\n%s=x\t\t\toverride the video depthbits.",GAME_ARGS[GAME_ARG_USE_DEPTHBITS]);
printf("\n \t\tWhere x is a valid depthbits value supported by");
printf("\n \t\t your video driver");
printf("\n \t\texample: %s %s=24",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_DEPTHBITS]);
printf("\n%s=x\t\t\toverride the video fullscreen mode.",GAME_ARGS[GAME_ARG_USE_FULLSCREEN]);
printf("\n \t\tWhere x either true or false");
printf("\n \t\texample: %s %s=true",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_FULLSCREEN]);
printf("\n%s=x\t\t\toverride the video gamma (contrast) value.",GAME_ARGS[GAME_ARG_SET_GAMMA]);
printf("\n \t\tWhere x a floating point value");
printf("\n \t\texample: %s %s=1.5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SET_GAMMA]);
printf("\n%s=x\t\t\toverride the font to use.",GAME_ARGS[GAME_ARG_USE_FONT]);
printf("\n \t\tWhere x is the path and name of a font file supported");
printf("\n \t\t by freetype2.");
printf("\n \t\texample:");
printf("\n %s %s=$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_FONT]);
printf("\n%s=x\t\toverride the font base size.",GAME_ARGS[GAME_ARG_FONT_BASESIZE]);
printf("\n \t\tWhere x is the numeric base font size to use.");
printf("\n \t\texample: %s %s=5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_FONT_BASESIZE]);
printf("\n%s\t\tdisables video playback.",GAME_ARGS[GAME_ARG_DISABLE_VIDEOS]);
printf("\n%s\t\tdisables opengl capability checks (for corrupt or flaky video drivers).",GAME_ARGS[GAME_ARG_DISABLE_OPENGL_CAPS_CHECK]);
printf("\n%s=x=y\t\t\tcompress selected game data into archives for network sharing.",GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
printf("\n \t\tWhere x is one of the following data items to compress.");
printf("\n \t\ttechtrees, tilesets or all.");
printf("\n \t\tWhere y = include_main to include main (non mod) data.");
printf("\n \t\texample: %s %s=all",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
printf("\n%s\t\t\tdisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]);
printf("\n\n");
}
bool hasCommandArgument(int argc, char** argv,const string argName, int *foundIndex=NULL, int startLookupIndex=1,bool useArgParamLen=false) {
bool result = false;
if(foundIndex != NULL) {
*foundIndex = -1;
}
int compareLen = (int)strlen(argName.c_str());
for(int idx = startLookupIndex; idx < argc; idx++) {
if(useArgParamLen == true) {
compareLen = (int)strlen(argv[idx]);
}
if(_strnicmp(argName.c_str(),argv[idx],compareLen) == 0) {
result = true;
if(foundIndex != NULL) {
*foundIndex = idx;
}
break;
}
}
return result;
}
int mainSetup(int argc, char **argv) {
bool haveSpecialOutputCommandLineOption = false;
const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]);
if(knownArgCount != GAME_ARG_END) {
char szBuf[8096]="";
snprintf(szBuf,8096,"Internal arg count mismatch knownArgCount = %d, GAME_ARG_END = %d",knownArgCount,GAME_ARG_END);
throw megaglest_runtime_error(szBuf);
}
SystemFlags::VERBOSE_MODE_ENABLED = false;
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERBOSE_MODE]) == true) {
SystemFlags::VERBOSE_MODE_ENABLED = true;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DISABLE_STREFLOP_CAPS_CHECK])) == false) {
// Ensure at runtime that the client has SSE
#if defined(STREFLOP_SSE)
#if defined(WIN32)
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] About to validate SSE support\n",__FILE__,__FUNCTION__,__LINE__);
int has_x64 = false;
int has_MMX = false;
int has_SSE = false;
int has_SSE2 = false;
int has_SSE3 = false;
int has_SSSE3 = false;
int has_SSE41 = false;
int has_SSE42 = false;
int has_SSE4a = false;
int has_AVX = false;
int has_XOP = false;
int has_FMA3 = false;
int has_FMA4 = false;
int info[4];
__cpuid(info, 0);
int nIds = info[0];
__cpuid(info, 0x80000000);
int nExIds = info[0];
// Detect Instruction Set
if (nIds >= 1){
__cpuid(info,0x00000001);
has_MMX = (info[3] & ((int)1 << 23)) != 0;
has_SSE = (info[3] & ((int)1 << 25)) != 0;
has_SSE2 = (info[3] & ((int)1 << 26)) != 0;
has_SSE3 = (info[2] & ((int)1 << 0)) != 0;
has_SSSE3 = (info[2] & ((int)1 << 9)) != 0;
has_SSE41 = (info[2] & ((int)1 << 19)) != 0;
has_SSE42 = (info[2] & ((int)1 << 20)) != 0;
has_AVX = (info[2] & ((int)1 << 28)) != 0;
has_FMA3 = (info[2] & ((int)1 << 12)) != 0;
}
if (nExIds >= 0x80000001){
__cpuid(info,0x80000001);
has_x64 = (info[3] & ((int)1 << 29)) != 0;
has_SSE4a = (info[2] & ((int)1 << 6)) != 0;
has_FMA4 = (info[2] & ((int)1 << 16)) != 0;
has_XOP = (info[2] & ((int)1 << 11)) != 0;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] sse check got [%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d]\n",__FILE__,__FUNCTION__,__LINE__,has_x64,has_MMX,has_SSE,has_SSE2,has_SSE3,has_SSSE3,has_SSE41,has_SSE42,has_SSE4a,has_AVX,has_XOP,has_FMA3,has_FMA4);
if( has_SSE == false && has_SSE2 == false && has_SSE3 == false &&
has_SSSE3 == false && has_SSE41 == false && has_SSE42 == false &&
has_SSE4a == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"Error detected, your CPU does not seem to support SSE: [%d]\n",has_SSE);
throw megaglest_runtime_error(szBuf);
}
#elif defined (__GNUC__) && !defined(__APPLE__)
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] About to validate SSE support\n",__FILE__,__FUNCTION__,__LINE__);
#define CHECK_BIT(var,pos) ((var) & (1<<(pos)))
#define cpuid(func,ax,bx,cx,dx)\
__asm__ __volatile__ ("cpuid":\
"=a" (ax), "=b" (bx), "=c" (cx), "=d" (dx) : "a" (func));
int ax=0,bx=0,cx=0,dx=0;
cpuid(0x0000001,ax,bx,cx,dx)
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] sse check got [%d,%d,%d,%d]\n",__FILE__,__FUNCTION__,__LINE__,ax,bx,cx,dx);
// Check SSE, SSE2 and SSE3 support (if all 3 fail throw exception)
if( !CHECK_BIT(dx,25) && !CHECK_BIT(dx,26) && !CHECK_BIT(cx,0) ) {
char szBuf[8096]="";
snprintf(szBuf,8096,"Error detected, your CPU does not seem to support SSE: [%d]\n",CHECK_BIT(dx,25));
throw megaglest_runtime_error(szBuf);
}
#endif
#endif
}
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_XERCES_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TILESET]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_MAPS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TECHTRESS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_SCENARIOS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TILESETS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TUTORIALS]) == true) {
haveSpecialOutputCommandLineOption = true;
}
if( haveSpecialOutputCommandLineOption == false) {
#ifdef USE_STREFLOP
#define STREFLOP_NO_DENORMALS
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
streflop_init<streflop::Simple>();
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
#endif
}
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_HELP])) == true ||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VERSION])) == true ||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS])) == true ||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true ||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_STATUS]))) {
// Use this for masterserver mode for timers like Chrono
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SDL_Init(SDL_INIT_TIMER) < 0) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
return 3;
}
}
else {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
return 3;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SDL_EnableUNICODE(1);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
return 0;
}
#define MAIN_FUNCTION(X) int main(int argc, char **argv) { \
int result = mainSetup(argc,argv); \
if(result == 0) { \
result = X(argc, argv); \
} \
return result; \
}
#endif