b405ce86ca
* Map editor and model viewer build, but only as "Release" build. * Unwanted flags not set for msbuild, such as FPIC, -g3, -O3, -sse... * Wanted flags set for msbuild e.g. /arch:SSE2 /fp:fast -D__SSE__ -D__SSE2__ * Allow including wx, used for vcpkg wx. * Mapeditor is WIN32 exe for VS_BUILD. (Not sure why this is needed...) * g3d viewer and map editor mains edited to remove unnecessary windows- only code(, for strings). |
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.github/workflows | ||
data | ||
docs | ||
mk | ||
source | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis-before_install.sh | ||
.travis.yml | ||
CMakeLists.txt | ||
README.md |
README.md
This is the game engine source code repository.
MegaGlest (https://megaglest.org) is a libre software cross platform real-time strategy game.
MegaGlest is an entertaining free (freeware and free software) and open source cross-platform 3D real-time strategy (RTS) game, where you control the armies of one of seven different factions: Tech, Magic, Egypt, Indians, Norsemen, Persian or Romans. The game is played in one of 17 naturally looking settings, which, like the unit models, are crafted with great attention to detail. A lot of additional game data can be downloaded from within the game at no cost.
If you want to compile MegaGlest yourself, you should read the following:
Return to the main (upstream) repository here