b69d808a0b
- when we get the command type id not found error we now dump the whole world to a textfile - Pressing the | hotkey at any time during a game dumps the whole world to a textfile
191 lines
6.4 KiB
C++
191 lines
6.4 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "faction_type.h"
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#include "logger.h"
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#include "util.h"
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#include "xml_parser.h"
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#include "tech_tree.h"
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#include "resource.h"
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#include "platform_util.h"
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#include "game_util.h"
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#include "conversion.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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using namespace Shared::Xml;
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namespace Glest{ namespace Game{
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// ======================================================
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// Class FactionType
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// ======================================================
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FactionType::FactionType(){
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music= NULL;
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}
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//load a faction, given a directory
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void FactionType::load(const string &dir, const TechTree *techTree, Checksum* checksum){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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name= lastDir(dir);
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Logger::getInstance().add("Faction type: "+ formatString(name), true);
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// a1) preload units
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string unitsPath= dir + "/units/*.";
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vector<string> unitFilenames;
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findAll(unitsPath, unitFilenames);
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unitTypes.resize(unitFilenames.size());
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for(int i=0; i<unitTypes.size(); ++i){
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string str= dir + "/units/" + unitFilenames[i];
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unitTypes[i].preLoad(str);
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}
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// a2) preload upgrades
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string upgradesPath= dir + "/upgrades/*.";
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vector<string> upgradeFilenames;
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findAll(upgradesPath, upgradeFilenames);
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upgradeTypes.resize(upgradeFilenames.size());
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for(int i=0; i<upgradeTypes.size(); ++i){
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string str= dir + "/upgrades/" + upgradeFilenames[i];
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upgradeTypes[i].preLoad(str);
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}
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// b1) load units
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try{
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for(int i=0; i<unitTypes.size(); ++i){
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string str= dir + "/units/" + unitTypes[i].getName();
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unitTypes[i].load(i, str, techTree, this, checksum);
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}
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}
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catch(const exception &e){
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throw runtime_error("Error loading units: "+ dir + "\n" + e.what());
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}
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// b2) load upgrades
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try{
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for(int i=0; i<upgradeTypes.size(); ++i){
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string str= dir + "/upgrades/" + upgradeTypes[i].getName();
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upgradeTypes[i].load(str, techTree, this, checksum);
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}
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}
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catch(const exception &e){
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throw runtime_error("Error loading upgrades: "+ dir + "\n" + e.what());
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}
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//open xml file
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string path= dir+"/"+name+".xml";
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checksum->addFile(path);
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XmlTree xmlTree;
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xmlTree.load(path);
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const XmlNode *factionNode= xmlTree.getRootNode();
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//read starting resources
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const XmlNode *startingResourcesNode= factionNode->getChild("starting-resources");
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startingResources.resize(startingResourcesNode->getChildCount());
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for(int i=0; i<startingResources.size(); ++i){
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const XmlNode *resourceNode= startingResourcesNode->getChild("resource", i);
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string name= resourceNode->getAttribute("name")->getRestrictedValue();
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int amount= resourceNode->getAttribute("amount")->getIntValue();
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startingResources[i].init(techTree->getResourceType(name), amount);
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}
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//read starting units
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const XmlNode *startingUnitsNode= factionNode->getChild("starting-units");
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for(int i=0; i<startingUnitsNode->getChildCount(); ++i){
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const XmlNode *unitNode= startingUnitsNode->getChild("unit", i);
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string name= unitNode->getAttribute("name")->getRestrictedValue();
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int amount= unitNode->getAttribute("amount")->getIntValue();
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startingUnits.push_back(PairPUnitTypeInt(getUnitType(name), amount));
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}
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//read music
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const XmlNode *musicNode= factionNode->getChild("music");
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bool value= musicNode->getAttribute("value")->getBoolValue();
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if(value){
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music= new StrSound();
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music->open(dir+"/"+musicNode->getAttribute("path")->getRestrictedValue());
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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FactionType::~FactionType(){
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delete music;
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}
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// ==================== get ====================
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const UnitType *FactionType::getUnitType(const string &name) const{
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for(int i=0; i<unitTypes.size();i++){
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if(unitTypes[i].getName()==name){
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return &unitTypes[i];
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}
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] size = %d\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),unitTypes.size());
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for(int i=0; i<unitTypes.size();i++){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] idx = %d [%s]\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),i,unitTypes[i].getName().c_str());
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}
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throw runtime_error("Unit not found: "+name);
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}
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const UpgradeType *FactionType::getUpgradeType(const string &name) const{
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for(int i=0; i<upgradeTypes.size();i++){
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if(upgradeTypes[i].getName()==name){
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return &upgradeTypes[i];
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}
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] size = %d\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),unitTypes.size());
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for(int i=0; i<upgradeTypes.size();i++){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] idx = %d [%s]\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),i,upgradeTypes[i].getName().c_str());
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}
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throw runtime_error("Upgrade not found: "+name);
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}
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int FactionType::getStartingResourceAmount(const ResourceType *resourceType) const{
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for(int i=0; i<startingResources.size(); ++i){
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if(startingResources[i].getType()==resourceType){
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return startingResources[i].getAmount();
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}
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}
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return 0;
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}
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std::string FactionType::toString() const {
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std::string result = "";
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result = "Faction Name: " + name + "\n";
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result += "Unit Type List count = " + intToStr(this->getUnitTypeCount()) + "\n";
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for(int i=0; i<unitTypes.size();i++) {
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result += unitTypes[i].toString() + "\n";
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}
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result += "Upgrade Type List count = " + intToStr(this->getUpgradeTypeCount()) + "\n";
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for(int i=0; i<upgradeTypes.size();i++) {
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result += "index: " + intToStr(i) + " " + upgradeTypes[i].getReqDesc() + "\n";
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}
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return result;
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}
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}}//end namespace
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