MegaGlest/source/glest_game/menu/menu_state_options.h

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_MENUSTATEOPTIONS_H_
#define _GLEST_GAME_MENUSTATEOPTIONS_H_
#include "main_menu.h"
namespace Glest{ namespace Game{
// ===============================
// class MenuStateOptions
// ===============================
class MenuStateOptions: public MenuState{
private:
GraphicButton buttonReturn;
GraphicButton buttonAutoConfig;
GraphicLabel labelLang;
GraphicLabel labelShadows;
GraphicLabel labelFilter;
GraphicLabel labelTextures3D;
GraphicLabel labelLights;
GraphicLabel labelUnitParticles;
GraphicLabel labelVolumeFx;
GraphicLabel labelVolumeAmbient;
GraphicLabel labelVolumeMusic;
GraphicListBox listBoxLang;
GraphicListBox listBoxShadows;
GraphicListBox listBoxFilter;
GraphicListBox listBoxTextures3D;
GraphicListBox listBoxLights;
GraphicListBox listBoxUnitParticles;
GraphicListBox listBoxVolumeFx;
GraphicListBox listBoxVolumeAmbient;
GraphicListBox listBoxVolumeMusic;
GraphicListBox listBoxMusicSelect;
public:
MenuStateOptions(Program *program, MainMenu *mainMenu);
void mouseClick(int x, int y, MouseButton mouseButton);
void mouseMove(int x, int y, const MouseState *mouseState);
void render();
private:
void saveConfig();
};
}}//end namespace
#endif