MegaGlest/source/glest_game
Mark Vejvoda b6dd5e266b - hardening the masterserver mode:
1.  missing maps, techs and tilesets should no longer crash the server and server will revert to last valid value for each (server must have the data)
2. clients now get truly unique session id's which fixes client admin mode when connecting to masterserver
2011-09-25 05:38:35 +00:00
..
ai same settings like 3.5.2 so we can better compare performance 2011-09-24 20:30:41 +00:00
facilities - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
game - more progress on masterserver, now the masterserver does not take a slot! 2011-09-24 21:07:15 +00:00
global - bugfix to support \n in scenario and tutorial lng files 2011-09-16 03:17:49 +00:00
graphics - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
gui - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
main - when masterserver game is over go right back to custom game lobby 2011-09-24 20:22:47 +00:00
menu - hardening the masterserver mode: 2011-09-25 05:38:35 +00:00
network - hardening the masterserver mode: 2011-09-25 05:38:35 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - cleanup some compiler warnings 2011-09-25 04:09:54 +00:00
types - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
world - attempt to fix command grouping 2011-09-25 04:07:59 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00