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MegaGlest
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bc7ba297fd
MegaGlest
/
source
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glest_game
History
Mark Vejvoda
bc7ba297fd
- more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable.
2010-10-20 20:40:29 +00:00
..
ai
- more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable.
2010-10-20 20:40:29 +00:00
facilities
- Incremented version to next major release # so new work can begin.
2010-10-17 06:34:42 +00:00
game
- added faction preview images for Random and Observer types (thanks Elimnator)
2010-10-19 03:53:52 +00:00
global
- added code to now output all eerors to console (with option to save in log file)
2010-10-06 20:22:06 +00:00
graphics
- bugfixes to AI where workers harvesting think they have arrived but really did not.
2010-10-19 04:38:55 +00:00
gui
* Fix for phantom cancel button
2010-09-24 04:52:51 +00:00
main
- Incremented version to next major release # so new work can begin.
2010-10-17 06:34:42 +00:00
menu
- added faction preview images for Random and Observer types (thanks Elimnator)
2010-10-19 03:53:52 +00:00
network
- moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility
2010-10-15 17:27:00 +00:00
sound
- attempt to cfix mysterious exit crash
2010-09-09 00:05:12 +00:00
type_instances
- more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable.
2010-10-20 20:40:29 +00:00
types
- added code to now output all eerors to console (with option to save in log file)
2010-10-06 20:22:06 +00:00
world
- more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable.
2010-10-20 20:40:29 +00:00
CMakeLists.txt
- applied Mac osX patch
#4
from GeoVah (thank you)
2010-09-24 15:26:16 +00:00