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MegaGlest
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bca03b0c0c
MegaGlest
/
source
/
glest_game
/
type_instances
History
Mark Vejvoda
bca03b0c0c
- initial changes to support multiple path finders
2010-07-21 18:21:40 +00:00
..
command.cpp
added more guards and debug info related to AI bugs
2010-06-10 14:58:06 +00:00
command.h
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
faction.cpp
bugfix to handle food decrements properly for humans
2010-06-03 20:17:03 +00:00
faction.h
- added game start debug output to console to show basic faction info
2010-05-20 20:19:34 +00:00
object.cpp
- added initial work to better manage rendering (but not yet enabled)
2010-06-15 16:27:52 +00:00
object.h
- added initial work to better manage rendering (but not yet enabled)
2010-06-15 16:27:52 +00:00
unit.cpp
- initial changes to support multiple path finders
2010-07-21 18:21:40 +00:00
unit.h
- initial changes to support multiple path finders
2010-07-21 18:21:40 +00:00
upgrade.cpp
- added loads of debug potential. We can now output most objects as a string for logging purposes.
2010-05-18 03:53:57 +00:00
upgrade.h
- added loads of debug potential. We can now output most objects as a string for logging purposes.
2010-05-18 03:53:57 +00:00