This website requires JavaScript.
Explore
Help
Register
Sign In
Rampoina
/
MegaGlest
Watch
1
Star
0
Fork
0
You've already forked MegaGlest
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
bd29260fef
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
bd29260fef
- Does this fix choppy network play? Please test and let me know
2011-02-21 01:34:31 +00:00
..
ai
- hopefully stabilized pathfinder for network play so we won't get out of synch
2011-02-16 19:44:12 +00:00
facilities
- updated version # for next dev cycle
2011-02-03 19:20:26 +00:00
game
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
global
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
2011-01-26 09:09:59 +00:00
graphics
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
gui
- Titi, fixed the remove object so its done in the Object destructor (using an interface)
2011-02-15 04:34:19 +00:00
main
fix fp flags on windoze release build (solves RoutePlanner sync problems)
2011-02-20 23:17:22 +00:00
menu
hopefully the masterserver listing works now ...
2011-02-17 00:54:17 +00:00
network
- Does this fix choppy network play? Please test and let me know
2011-02-21 01:34:31 +00:00
sound
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
type_instances
- Titi, fixed the remove object so its done in the Object destructor (using an interface)
2011-02-15 04:34:19 +00:00
types
- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
2011-02-11 07:39:58 +00:00
world
- Does this fix choppy network play? Please test and let me know
2011-02-21 01:34:31 +00:00
CMakeLists.txt
- bugfix for static inclusion of libcurl
2011-01-04 02:55:45 +00:00