MegaGlest/source/glest_game/game
Titus Tscharntke 9ce83ed21b queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
..
chat_manager.cpp - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
chat_manager.h chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
commander.cpp - added more detail on error message 2011-04-30 06:36:52 +00:00
commander.h - attempted bugfix for click like mad morph causing out of synch 2011-02-10 21:02:07 +00:00
console.cpp - modified lua method addConsoleText to look in scenario language file for text 2011-04-09 06:20:43 +00:00
console.h - modified lua method addConsoleText to look in scenario language file for text 2011-04-09 06:20:43 +00:00
game.cpp queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
game.h camera movement fixed 2011-04-11 23:26:50 +00:00
game_camera.cpp - adjust camera angle for more properly unit visibility calc 2011-04-18 16:51:30 +00:00
game_camera.h - adjust camera angle for more properly unit visibility calc 2011-04-18 16:51:30 +00:00
game_constants.h - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
game_settings.h - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
script_manager.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
script_manager.h - added a new lua method to add text on the console for Elimnator's scenario. 2011-03-19 12:19:22 +00:00
stats.cpp - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
stats.h end game stats with better PlayingTime, tomreyns endgame color problem (maybe) fixed ,updated german lang file 2011-04-09 23:25:18 +00:00