MegaGlest/source/glest_game/main/intro.cpp

175 lines
5.2 KiB
C++
Raw Blame History

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "intro.h"
#include "main_menu.h"
#include "util.h"
#include "game_util.h"
#include "config.h"
#include "program.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "metrics.h"
#include "auto_test.h"
#include "util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Graphics;
namespace Glest{ namespace Game{
// =====================================================
// class Text
// =====================================================
Text::Text(const string &text, const Vec2i &pos, int time, const Font2D *font){
this->text= text;
this->pos= pos;
this->time= time;
this->texture= NULL;
this->font= font;
}
Text::Text(const Texture2D *texture, const Vec2i &pos, const Vec2i &size, int time){
this->pos= pos;
this->size= size;
this->time= time;
this->texture= texture;
this->font= NULL;
}
// =====================================================
// class Intro
// =====================================================
const int Intro::introTime= 24000;
const int Intro::appearTime= 2500;
const int Intro::showTime= 2500;
const int Intro::disapearTime= 2500;
Intro::Intro(Program *program):
ProgramState(program)
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
CoreData &coreData= CoreData::getInstance();
const Metrics &metrics= Metrics::getInstance();
int w= metrics.getVirtualW();
int h= metrics.getVirtualH();
timer=0;
mouseX = 0;
mouseY = 0;
mouse2d = 0;
texts.push_back(Text(coreData.getLogoTexture(), Vec2i(w/2-128, h/2-64), Vec2i(256, 128), 4000));
texts.push_back(Text(glestVersionString, Vec2i(w/2+45, h/2-45), 4000, coreData.getMenuFontNormal()));
texts.push_back(Text("www.megaglest.org", Vec2i(w/2, h/2), 12000, coreData.getMenuFontVeryBig()));
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
soundRenderer.playMusic(CoreData::getInstance().getIntroMusic());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Intro::update(){
timer++;
if(timer>introTime*GameConstants::updateFps/1000){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
program->setState(new MainMenu(program));
return;
}
if(Config::getInstance().getBool("AutoTest")){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
AutoTest::getInstance().updateIntro(program);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim;
}
void Intro::render(){
Renderer &renderer= Renderer::getInstance();
int difTime;
renderer.reset2d();
renderer.clearBuffers();
for(int i=0; i<texts.size(); ++i){
Text *text= &texts[i];
difTime= 1000*timer/GameConstants::updateFps-text->getTime();
if(difTime>0 && difTime<appearTime+showTime+disapearTime){
float alpha= 1.f;
if(difTime>0 && difTime<appearTime){
//apearing
alpha= static_cast<float>(difTime)/appearTime;
}
else if(difTime>0 && difTime<appearTime+showTime+disapearTime){
//disappearing
alpha= 1.f- static_cast<float>(difTime-appearTime-showTime)/disapearTime;
}
if(!text->getText().empty()){
renderer.renderText(
text->getText(), text->getFont(), alpha,
text->getPos().x, text->getPos().y, true);
}
if(text->getTexture()!=NULL){
renderer.renderTextureQuad(
text->getPos().x, text->getPos().y,
text->getSize().x, text->getSize().y,
text->getTexture(), alpha);
}
}
}
if(program != NULL) program->renderProgramMsgBox();
if(this->forceMouseRender == true) renderer.renderMouse2d(mouseX, mouseY, mouse2d, 0.f);
renderer.swapBuffers();
}
void Intro::keyDown(char key){
mouseUpLeft(0, 0);
}
void Intro::mouseUpLeft(int x, int y){
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
soundRenderer.stopMusic(CoreData::getInstance().getIntroMusic());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
soundRenderer.playMusic(CoreData::getInstance().getMenuMusic());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
program->setState(new MainMenu(program));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Intro::mouseMove(int x, int y, const MouseState *ms) {
mouseX = x;
mouseY = y;
}
}}//end namespace