MegaGlest/source/glest_game/menu/menu_state_about.h

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_MENUSTATEABOUT_H_
#define _GLEST_GAME_MENUSTATEABOUT_H_
#include "main_menu.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// ===============================
// class MenuStateAbout
// ===============================
class MenuStateAbout: public MenuState{
public:
static const int aboutStringCount1= 3;
static const int aboutStringCount2= 3;
static const int teammateCount= 9;
private:
GraphicButton buttonReturn;
GraphicLabel labelAdditionalCredits;
GraphicLabel labelAbout1[aboutStringCount1];
GraphicLabel labelAbout2[aboutStringCount2];
GraphicLabel labelTeammateName[teammateCount];
GraphicLabel labelTeammateRole[teammateCount];
string loadAdditionalCredits();
public:
MenuStateAbout(Program *program, MainMenu *mainMenu);
void mouseClick(int x, int y, MouseButton mouseButton);
void mouseMove(int x, int y, const MouseState *mouseState);
void render();
virtual void keyDown(char key);
};
}}//end namespace
#endif