MegaGlest/source/glest_game
Mark Vejvoda 9b91bf5c68 - modified lua method addConsoleText to look in scenario language file for text
- added new commandline options to display CRC values for various items (like maps, tilesets etc)
2011-04-09 06:20:43 +00:00
..
ai - bugfix for resource usage checking 2011-04-06 17:50:20 +00:00
facilities missing resources to morph are reported to console now 2011-04-05 21:46:02 +00:00
game - modified lua method addConsoleText to look in scenario language file for text 2011-04-09 06:20:43 +00:00
global - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
graphics mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent 2011-04-07 00:09:57 +00:00
gui missing resources to morph are reported to console now 2011-04-05 21:46:02 +00:00
main - modified lua method addConsoleText to look in scenario language file for text 2011-04-09 06:20:43 +00:00
menu - bugfix for texture loading in mod menu 2011-04-08 02:09:50 +00:00
network - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances produce commands are not ALWAYS queued! Behaviour should be like in original glest! 2011-04-08 20:25:03 +00:00
types - added a new check to faction validator to report on sound files with a bitrate > 200K 2011-04-09 03:14:05 +00:00
world - modified lua method addConsoleText to look in scenario language file for text 2011-04-09 06:20:43 +00:00
CMakeLists.txt - mingw compile fixes, now it seems to properly compile and runs under wine again :) 2011-04-05 12:57:52 +00:00