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map.cpp
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- a few more fixes found using cppcheck
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2012-03-28 06:34:34 +00:00 |
map.h
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- fixed saved / load game to restore terrain
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2012-03-17 20:59:03 +00:00 |
minimap.cpp
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- fix saved games in headless server mode
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2012-03-14 23:25:47 +00:00 |
minimap.h
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |
scenario.cpp
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- added new lua function to display playername:
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2012-01-05 00:45:17 +00:00 |
scenario.h
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- added new lua function to display playername:
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2012-01-05 00:45:17 +00:00 |
surface_atlas.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
surface_atlas.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
tileset.cpp
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |
tileset.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
time_flow.cpp
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- restore timeflow and gamecamera on load game
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2012-03-12 23:40:54 +00:00 |
time_flow.h
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- initial loading logic for loading of saved games.
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2012-03-12 23:08:22 +00:00 |
unit_updater.cpp
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- ensure that new check for ignore resource morph does not result in an invalid command type pointer.
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2012-03-27 20:13:08 +00:00 |
unit_updater.h
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- bugfix for game save and load (string buffer was too small for one item)
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2012-03-13 21:58:31 +00:00 |
water_effects.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
water_effects.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
world.cpp
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- bugfixes and code cleanup found using cppcheck
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2012-03-28 06:25:57 +00:00 |
world.h
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |