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MegaGlest
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c1ee5df801
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
c1ee5df801
- attempt to shutdown sdl in a more controlled way
2011-02-12 08:05:18 +00:00
..
ai
- disable a cache that i think causes out of synch
2011-02-12 01:13:52 +00:00
facilities
- updated version # for next dev cycle
2011-02-03 19:20:26 +00:00
game
- added more code guards around morph validation
2011-02-11 04:48:17 +00:00
global
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
2011-01-26 09:09:59 +00:00
graphics
- attempt to shutdown sdl in a more controlled way
2011-02-12 08:05:18 +00:00
gui
upgraded or upgrading upgrades still show their info
2011-01-23 23:57:46 +00:00
main
- attempt to shutdown sdl in a more controlled way
2011-02-12 08:05:18 +00:00
menu
- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
2011-02-12 07:34:32 +00:00
network
- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
2011-02-12 07:34:32 +00:00
sound
- added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues
2011-01-31 23:01:39 +00:00
type_instances
- a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;)
2011-02-11 23:32:24 +00:00
types
- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
2011-02-11 07:39:58 +00:00
world
- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
2011-02-12 07:34:32 +00:00
CMakeLists.txt
- bugfix for static inclusion of libcurl
2011-01-04 02:55:45 +00:00