MegaGlest/source/glest_game/types/element_type.cpp

164 lines
4.2 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "element_type.h"
#include <cassert>
#include "resource_type.h"
#include "upgrade_type.h"
#include "unit_type.h"
#include "resource.h"
#include "tech_tree.h"
#include "logger.h"
#include "lang.h"
#include "renderer.h"
#include "leak_dumper.h"
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class DisplayableType
// =====================================================
DisplayableType::DisplayableType(){
image= NULL;
}
void DisplayableType::saveGame(XmlNode *rootNode) const {
std::map<string,string> mapTagReplacements;
XmlNode *displayableTypeNode = rootNode->addChild("DisplayableType");
displayableTypeNode->addAttribute("name",name, mapTagReplacements);
}
// =====================================================
// class RequirableType
// =====================================================
string RequirableType::getReqDesc() const{
bool anyReqs= false;
string reqString="";
for(int i=0; i<getUnitReqCount(); ++i){
if(getUnitReq(i) == NULL) {
throw runtime_error("getUnitReq(i) == NULL");
}
reqString+= getUnitReq(i)->getName();
reqString+= "\n";
anyReqs= true;
}
for(int i=0; i<getUpgradeReqCount(); ++i){
if(getUpgradeReq(i) == NULL) {
throw runtime_error("getUpgradeReq(i) == NULL");
}
reqString+= getUpgradeReq(i)->getName();
reqString+= "\n";
anyReqs= true;
}
string str= getName();
if(anyReqs){
return str + " " + Lang::getInstance().get("Reqs") + ":\n" + reqString;
}
else{
return str;
}
}
void RequirableType::saveGame(XmlNode *rootNode) const {
DisplayableType::saveGame(rootNode);
std::map<string,string> mapTagReplacements;
XmlNode *requirableTypeNode = rootNode->addChild("RequirableType");
// UnitReqs unitReqs; //needed units
for(unsigned int i = 0; i < unitReqs.size(); ++i) {
const UnitType *ut = unitReqs[i];
XmlNode *unitReqsNode = requirableTypeNode->addChild("unitReqs");
unitReqsNode->addAttribute("name",ut->getName(), mapTagReplacements);
}
// UpgradeReqs upgradeReqs; //needed upgrades
for(unsigned int i = 0; i < upgradeReqs.size(); ++i) {
const UpgradeType* ut = upgradeReqs[i];
ut->saveGame(requirableTypeNode);
}
}
// =====================================================
// class ProducibleType
// =====================================================
ProducibleType::ProducibleType(){
cancelImage= NULL;
productionTime=0;
}
ProducibleType::~ProducibleType(){
}
const Resource *ProducibleType::getCost(const ResourceType *rt) const{
for(int i=0; i<costs.size(); ++i){
if(costs[i].getType()==rt){
return &costs[i];
}
}
return NULL;
}
string ProducibleType::getReqDesc() const{
string str= getName()+" "+Lang::getInstance().get("Reqs")+":\n";
for(int i=0; i<getCostCount(); ++i){
if(getCost(i)->getAmount()!=0){
str+= getCost(i)->getType()->getName();
str+= ": "+ intToStr(getCost(i)->getAmount());
str+= "\n";
}
}
for(int i=0; i<getUnitReqCount(); ++i){
str+= getUnitReq(i)->getName();
str+= "\n";
}
for(int i=0; i<getUpgradeReqCount(); ++i){
str+= getUpgradeReq(i)->getName();
str+= "\n";
}
return str;
}
void ProducibleType::saveGame(XmlNode *rootNode) const {
RequirableType::saveGame(rootNode);
std::map<string,string> mapTagReplacements;
XmlNode *producibleTypeNode = rootNode->addChild("ProducibleType");
// Costs costs;
for(unsigned int i = 0; i < costs.size(); ++i) {
const Resource &res = costs[i];
res.saveGame(producibleTypeNode);
}
// Texture2D *cancelImage;
// int productionTime;
producibleTypeNode->addAttribute("productionTime",intToStr(productionTime), mapTagReplacements);
}
}}//end namespace