MegaGlest/source/glest_game/world
2010-08-04 16:56:24 +00:00
..
map.cpp - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
map.h - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
minimap.cpp - attempt to improve rendering speed by rolling back render code to be more like 3.3.4 2010-07-07 18:50:55 +00:00
minimap.h - bugfix for network game settings broadcast and game end fog of war fix 2010-05-17 16:02:47 +00:00
scenario.cpp bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
scenario.h bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
tileset.cpp - Did some refactoring to move connectionSlotThread into ConnectionSlot class 2010-05-27 23:46:38 +00:00
tileset.h Ported streflop code to win32 2010-04-24 11:15:15 +00:00
time_flow.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
time_flow.h added more debug info related to time of day increment 2010-06-05 14:37:20 +00:00
unit_updater.cpp - added proper constructor to init pointers to NULL in case or early game load problems to avoid a crash 2010-07-30 01:19:31 +00:00
unit_updater.h - added proper constructor to init pointers to NULL in case or early game load problems to avoid a crash 2010-07-30 01:19:31 +00:00
water_effects.cpp windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
water_effects.h windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
world.cpp - another attempt to fix game end crash for ultifd 2010-08-04 16:56:24 +00:00
world.h - added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation 2010-07-30 07:51:39 +00:00