125 lines
2.5 KiB
C++
125 lines
2.5 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_FONT_H_
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#define _SHARED_GRAPHICS_FONT_H_
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#include <string>
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#include "leak_dumper.h"
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using std::string;
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class Text;
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namespace Shared { namespace Graphics {
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// =====================================================
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// class FontMetrics
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// =====================================================
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class FontMetrics {
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private:
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float *widths;
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float height;
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Text *textHandler;
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public:
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FontMetrics(Text *textHandler=NULL);
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~FontMetrics();
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void setTextHandler(Text *textHandler);
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Text * getTextHandler();
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void setWidth(int i, float width) {this->widths[i] = width;}
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void setHeight(float height) {this->height= height;}
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float getTextWidth(const string &str);
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float getHeight() const;
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};
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// =====================================================
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// class Font
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// =====================================================
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class Font {
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public:
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static int charCount;
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static std::string fontTypeName;
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static bool fontIsMultibyte;
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public:
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enum Width {
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wNormal= 400,
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wBold= 700
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};
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protected:
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string type;
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int width;
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bool inited;
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FontMetrics metrics;
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Text *textHandler;
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public:
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//constructor & destructor
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Font();
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virtual ~Font();
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virtual void init()=0;
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virtual void end()=0;
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//get
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//string getType() const {return type;}
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int getWidth() const;
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FontMetrics *getMetrics() {return &metrics;}
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Text * getTextHandler() {return textHandler;}
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//set
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void setType(string typeX11, string typeGeneric);
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void setWidth(int width);
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};
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// =====================================================
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// class Font2D
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// =====================================================
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class Font2D: public Font {
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protected:
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int size;
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public:
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Font2D();
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virtual ~Font2D() {};
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int getSize() const;
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void setSize(int size);
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};
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// =====================================================
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// class Font3D
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// =====================================================
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class Font3D: public Font {
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protected:
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float depth;
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public:
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Font3D();
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virtual ~Font3D() {};
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float getDepth() const {return depth;}
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void setDepth(float depth) {this->depth= depth;}
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};
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}}//end namespace
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#endif
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