MegaGlest/source/glest_game
2011-11-15 18:09:57 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities updated version to beta1 in prep for beta release 2011-11-04 05:25:55 +00:00
game - added Muwums lua function 2011-11-15 17:39:49 +00:00
global - just for you james! Fixed about screen text alignment 2011-11-15 04:48:57 +00:00
graphics - fixed build on windows 2011-11-15 06:37:47 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main - just for you james! Fixed about screen text alignment 2011-11-15 04:48:57 +00:00
menu - just for you james! Fixed about screen text alignment 2011-11-15 04:48:57 +00:00
network fixed windows build 2011-11-15 18:09:57 +00:00
sound modified sound fade on app exit as per tom's forum post 2011-11-11 18:15:46 +00:00
type_instances - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
types - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
world - added Muwums lua function 2011-11-15 17:39:49 +00:00
CMakeLists.txt - cmake now compiles libpng statically if a static lib exists and static mode enabled 2011-11-14 08:54:42 +00:00