MegaGlest/source/glest_game
2011-11-30 21:27:03 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities updated version # to beta2 in prep for new builds 2011-11-29 05:11:25 +00:00
game - disallow non compressed tileset downloads when client IP not on same subnet as host 2011-11-29 05:07:18 +00:00
global - hardened code for standalone mods 2011-11-23 19:12:06 +00:00
graphics - new visibility frustum calculation is enabled by default 2011-11-30 21:27:03 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main - fixed debug output font position --> just for you james! 2011-11-28 05:54:31 +00:00
menu force re-populate tileset and techtree UI after download 2011-11-29 03:25:36 +00:00
network - disallow non compressed tileset downloads when client IP not on same subnet as host 2011-11-29 05:07:18 +00:00
sound - a few minor bugfixes 2011-11-17 21:36:29 +00:00
type_instances fast commands only for fighting / no regeneration when in "be_build" state 2011-11-29 00:54:38 +00:00
types - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
world fixed ambient sounds when rain is disabled. 2011-11-28 06:38:07 +00:00
CMakeLists.txt - cmake now compiles libpng statically if a static lib exists and static mode enabled 2011-11-14 08:54:42 +00:00