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MegaGlest
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d412cb5f79
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
d412cb5f79
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00
..
ai
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
2010-03-25 12:15:10 +00:00
facilities
Updated version # for current development
2010-04-18 06:01:20 +00:00
game
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00
global
Bugfix for trace bug#: 2984991
2010-04-11 01:25:06 +00:00
graphics
Added some extra guards for NULL
2010-04-15 05:06:15 +00:00
gui
Chaning of the queuing key is easier
2010-04-18 19:28:52 +00:00
main
Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
2010-04-15 01:19:00 +00:00
menu
Bugfix for tracker#: 2985599
2010-04-12 21:40:57 +00:00
network
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00
sound
Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer
2010-03-27 20:33:46 +00:00
type_instances
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00
types
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00
world
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00