MegaGlest/source/glest_game
Titus Tscharntke d4fb120b88 this fixes it ... but i am not very happy with the current state :/
maybe better skip the update call for release?
2011-05-02 01:22:33 +00:00
..
ai - more AI enhancements to better handle repair and build positions 2011-05-01 07:24:37 +00:00
facilities - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
game queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
global - changed default command display text to be same as 3.4 but with support to override and show queued commands up to a max of: MaxQueuedCommandDisplayCount=x where x is max queued text to show 2011-05-01 03:12:36 +00:00
graphics - added new ini entry for totalnoob to try to see if it fixes his stick trees? 2011-05-01 22:48:44 +00:00
gui this fixes it ... but i am not very happy with the current state :/ 2011-05-02 01:22:33 +00:00
main - hide observers from battle end screen stats 2011-05-01 07:35:10 +00:00
menu - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
network - some cleanup of networking code 2011-04-30 06:13:23 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
types - bugfix on new cellmap pos, need to check first if unit has a cellmap 2011-05-01 05:40:45 +00:00
world - bugfix for enemy cell segfault for AI players 2011-05-01 15:22:58 +00:00
CMakeLists.txt -fix cmake script for mingw, just for completeness. 2011-04-15 01:15:46 +00:00