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MegaGlest
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d5117ed7fa
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
d5117ed7fa
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
..
ai
- more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable.
2010-10-20 20:40:29 +00:00
facilities
- Incremented version to next major release # so new work can begin.
2010-10-17 06:34:42 +00:00
game
- fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings
2010-10-21 01:07:11 +00:00
global
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
graphics
- bugfixes to AI where workers harvesting think they have arrived but really did not.
2010-10-19 04:38:55 +00:00
gui
* Fix for phantom cancel button
2010-09-24 04:52:51 +00:00
main
- Incremented version to next major release # so new work can begin.
2010-10-17 06:34:42 +00:00
menu
- added faction preview images for Random and Observer types (thanks Elimnator)
2010-10-19 03:53:52 +00:00
network
- bugfix related to segfault when a network disconnect occurs while a thread is updating a slot
2010-10-21 00:21:58 +00:00
sound
- attempt to cfix mysterious exit crash
2010-09-09 00:05:12 +00:00
type_instances
- more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable.
2010-10-20 20:40:29 +00:00
types
- added code to now output all eerors to console (with option to save in log file)
2010-10-06 20:22:06 +00:00
world
- fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings
2010-10-21 01:07:11 +00:00
CMakeLists.txt
- applied Mac osX patch
#4
from GeoVah (thank you)
2010-09-24 15:26:16 +00:00