MegaGlest/source/glest_game/graphics
2011-08-27 06:52:17 +00:00
..
debug_renderer.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp - try bugfix for titi's verticle rotation 2011-07-12 01:48:14 +00:00
particle_type.h - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00
renderer.cpp - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
renderer.h - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
unit_particle_type.cpp - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00
unit_particle_type.h - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00