MegaGlest/source/glest_game/global/lang.h

74 lines
2.1 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_LANG_H_
#define _GLEST_GAME_LANG_H_
#ifdef WIN32
#include <winsock2.h>
#include <winsock.h>
#endif
#include "properties.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
using Shared::Util::Properties;
// =====================================================
// class Lang
//
// String table
// =====================================================
class Lang {
private:
string language;
bool is_utf8_language;
Properties strings;
Properties scenarioStrings;
std::map<string,Properties> otherLanguageStrings;
private:
Lang();
void loadStrings(string language, Properties &properties, bool fileMustExist,bool fallbackToDefault=false);
string getLanguageFile(string uselanguage);
bool fileMatchesISO630Code(string uselanguage, string testLanguageFile);
string getNativeLanguageName(string uselanguage, string testLanguageFile);
string parseResult(const string &key, const string &value);
public:
static Lang &getInstance();
void loadStrings(string uselanguage, bool loadFonts=true, bool fallbackToDefault=false);
void loadScenarioStrings(string scenarioDir, string scenarioName);
string get(const string &s,string uselanguage="", bool fallbackToDefault=false);
bool hasString(const string &s, string uselanguage="", bool fallbackToDefault=false);
string getScenarioString(const string &s);
string getLanguage() const { return language; }
bool isLanguageLocal(string compareLanguage) const;
bool isUTF8Language() const;
string getDefaultLanguage() const;
map<string,string> getDiscoveredLanguageList(bool searchKeyIsLangName=false);
pair<string,string> getNavtiveNameFromLanguageName(string langName);
};
}}//end namespace
#endif