MegaGlest/source/glest_game
Mark Vejvoda dd9b984a82 - in observer mode, show queued work for all factions
- when showing queues, now also show up to a max of 4 details for the first 4 items in the queue
2011-04-27 05:58:08 +00:00
..
ai - attempt to improve pathfinder performance and lengthen max nodes to 900 2011-04-26 21:51:18 +00:00
facilities - updated version to 3.5.1-dev 2011-04-22 00:31:10 +00:00
game - adjust camera angle for more properly unit visibility calc 2011-04-18 16:51:30 +00:00
global - added extra info in error text for language strings 2011-04-26 16:02:34 +00:00
graphics - fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards) 2011-04-24 05:39:13 +00:00
gui - in observer mode, show queued work for all factions 2011-04-27 05:58:08 +00:00
main - attempt to improve pathfinder performance and lengthen max nodes to 900 2011-04-26 21:51:18 +00:00
menu - attempt to fix some of the crashes when clicking multiple things 2011-04-24 06:10:30 +00:00
network - attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better. 2011-04-24 04:22:19 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - in observer mode, show queued work for all factions 2011-04-27 05:58:08 +00:00
types - fixed to handle duplicate resources in unit requirement costs without crashing 2011-04-26 22:28:37 +00:00
world - attempt to improve pathfinder performance and lengthen max nodes to 900 2011-04-26 21:51:18 +00:00
CMakeLists.txt -fix cmake script for mingw, just for completeness. 2011-04-15 01:15:46 +00:00