MegaGlest/source/glest_game
Mark Vejvoda dda2f99e01 changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
2013-10-29 01:56:57 +00:00
..
ai cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
facilities changed version number to avoid beta1 people joining svn test games 2013-10-27 16:17:20 +00:00
game changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled: 2013-10-29 01:56:57 +00:00
global changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled: 2013-10-29 01:56:57 +00:00
graphics attempt to have mg shutdown cleanly when opengl version is too low 2013-10-28 18:27:51 +00:00
gui revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
main cleanup of show message code for headless mode 2013-10-28 18:58:15 +00:00
menu changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled: 2013-10-29 01:56:57 +00:00
network cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
sound - fixed mod center image previews in cases where userdata folder was non default 2013-10-03 05:44:50 +00:00
type_instances - attempt to improve performance when crc logging is disabled 2013-10-28 04:57:55 +00:00
types cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
world cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00