MegaGlest/source/glest_game/menu
Mark Vejvoda dc6cd9281f - centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00
..
main_menu.cpp - cleanup of masterserver global flag 2011-12-02 22:04:02 +00:00
main_menu.h - centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored 2011-12-05 05:26:48 +00:00
menu_background.cpp - hardened code for standalone mods 2011-11-23 19:12:06 +00:00
menu_background.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
menu_state_about.cpp corrected font alingment when using combination of newline and tabs 2011-11-28 15:59:38 +00:00
menu_state_about.h - just for you james! Fixed about screen text alignment 2011-11-15 04:48:57 +00:00
menu_state_connected_game.cpp - centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored 2011-12-05 05:26:48 +00:00
menu_state_connected_game.h - admin connected to a headless server can now restore auto saved game settings 2011-12-03 08:17:49 +00:00
menu_state_custom_game.cpp - centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored 2011-12-05 05:26:48 +00:00
menu_state_custom_game.h - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
menu_state_graphic_info.cpp - bugfixes related to cppcheck report 2011-12-02 16:07:59 +00:00
menu_state_graphic_info.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_join_game.cpp - fixed UI to fit most language text comfortably 2011-12-03 10:02:33 +00:00
menu_state_join_game.h Host_Game instead of Custom_Game in Lan_Game/Internet_Game 2011-10-30 22:23:57 +00:00
menu_state_keysetup.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_keysetup.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_masterserver.cpp - more socket performance changes 2011-11-25 09:12:53 +00:00
menu_state_masterserver.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_mods.cpp - centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored 2011-12-05 05:26:48 +00:00
menu_state_mods.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_new_game.cpp - fixed UI to fit most language text comfortably 2011-12-03 10:02:33 +00:00
menu_state_new_game.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_options.cpp - bugfix for invalid language setting in userini 2011-12-05 00:02:32 +00:00
menu_state_options.h - now display native language name in options menu 2011-11-30 23:35:54 +00:00
menu_state_root.cpp - bugfix for invalid language setting in userini 2011-12-05 00:02:32 +00:00
menu_state_root.h - bugfix for invalid language setting in userini 2011-12-05 00:02:32 +00:00
menu_state_scenario.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_scenario.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
server_line.cpp - fixed font overlapping on master server menu 2011-12-03 09:08:50 +00:00
server_line.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00