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MegaGlest
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de3a92081d
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
de3a92081d
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
..
ai
- attempt to further improve pathfinder performance when MANY units are on the map
2010-10-26 06:53:04 +00:00
facilities
- Incremented version to next major release # so new work can begin.
2010-10-17 06:34:42 +00:00
game
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
global
- added player color coding in lobbies as well as chat console
2010-10-22 07:28:55 +00:00
graphics
- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
2010-10-27 15:04:47 +00:00
gui
* Fix for phantom cancel button
2010-09-24 04:52:51 +00:00
main
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
menu
- cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression
2010-10-27 17:06:40 +00:00
network
- added a guard for proper slot index usage in network code
2010-10-25 20:56:57 +00:00
sound
- attempt to cfix mysterious exit crash
2010-09-09 00:05:12 +00:00
type_instances
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
types
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
world
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
CMakeLists.txt
- applied Mac osX patch
#4
from GeoVah (thank you)
2010-09-24 15:26:16 +00:00