MegaGlest/source/glest_game/network
2012-11-01 00:06:23 +00:00
..
client_interface.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
client_interface.h - limit players to 5 cell markers max at any given time 2012-09-20 22:18:10 +00:00
connection_slot.cpp - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
connection_slot.h - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
network_interface.h - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
network_manager.cpp - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
network_manager.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
network_message.cpp - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
network_message.h - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
network_types.cpp - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
network_types.h - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
server_interface.cpp - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
server_interface.h - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00