.. |
client_interface.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
client_interface.h
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
connection_slot.cpp
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
connection_slot.h
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
masterserver_info.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
network_interface.cpp
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
network_interface.h
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
network_manager.cpp
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- headless admin cannot launch a game unless there are at least two players connected
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2012-07-07 05:35:25 +00:00 |
network_manager.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
network_message.cpp
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
network_message.h
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
network_types.cpp
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
network_types.h
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
server_interface.cpp
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
server_interface.h
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |