MegaGlest/source/glest_game/ai
Mark Vejvoda 070b8b76e6 - more AI enhancements to better handle repair and build positions 2011-05-01 07:24:37 +00:00
..
ai.cpp - more AI enhancements to better handle repair and build positions 2011-05-01 07:24:37 +00:00
ai.h
ai_interface.cpp - bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction). 2011-05-01 05:36:04 +00:00
ai_interface.h - bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction). 2011-05-01 05:36:04 +00:00
ai_rule.cpp
ai_rule.h - bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction). 2011-05-01 05:36:04 +00:00
annotated_map.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
annotated_map.h
cartographer.cpp
cartographer.h
cluster_map.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
cluster_map.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
influence_map.h
node_pool.cpp
node_pool.h
path_finder.cpp
path_finder.h
route_planner.cpp
route_planner.h - cleaned up more compiler warnings in VC++ 2011-01-29 17:42:34 +00:00
search_engine.h