MegaGlest/source/glest_game/graphics/unit_particle_type.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "unit_particle_type.h"
#include "util.h"
#include "core_data.h"
#include "xml_parser.h"
#include "config.h"
#include "game_constants.h"
#include "leak_dumper.h"
using namespace Shared::Xml;
using namespace Shared::Graphics;
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class UnitParticleSystemType
// =====================================================
void UnitParticleSystemType::load(const XmlNode *particleSystemNode, const string &dir,
RendererInterface *renderer, std::map<string,int> &loadedFileList) {
ParticleSystemType::load(particleSystemNode, dir, renderer, loadedFileList);
//radius
const XmlNode *radiusNode= particleSystemNode->getChild("radius");
radius= radiusNode->getAttribute("value")->getFloatValue();
//relative
const XmlNode *relativeNode= particleSystemNode->getChild("relative");
relative= relativeNode->getAttribute("value")->getBoolValue();
//direction
const XmlNode *directionNode= particleSystemNode->getChild("direction");
direction.x= directionNode->getAttribute("x")->getFloatValue();
direction.y= directionNode->getAttribute("y")->getFloatValue();
direction.z= directionNode->getAttribute("z")->getFloatValue();
//relativeDirection
if(particleSystemNode->hasChild("relativeDirection")){
const XmlNode *relativeDirectionNode= particleSystemNode->getChild("relativeDirection");
relativeDirection= relativeDirectionNode->getAttribute("value")->getBoolValue();
}
else{
relativeDirection=true;
}
if(particleSystemNode->hasChild("static-particle-count")){
//staticParticleCount
const XmlNode *staticParticleCountNode= particleSystemNode->getChild("static-particle-count");
staticParticleCount= staticParticleCountNode->getAttribute("value")->getIntValue();
}
else{
staticParticleCount=0;
}
//isVisibleAtNight
if(particleSystemNode->hasChild("isVisibleAtNight")){
const XmlNode *isVisibleAtNightNode= particleSystemNode->getChild("isVisibleAtNight");
isVisibleAtNight= isVisibleAtNightNode->getAttribute("value")->getBoolValue();
}
else {
isVisibleAtNight=true;
}
//isVisibleAtDay
if(particleSystemNode->hasChild("isVisibleAtDay")){
const XmlNode *isVisibleAtDayNode= particleSystemNode->getChild("isVisibleAtDay");
isVisibleAtDay= isVisibleAtDayNode->getAttribute("value")->getBoolValue();
}
else {
isVisibleAtDay=true;
}
//radiusBasedStartenergy
if(particleSystemNode->hasChild("radiusBasedStartenergy")){
const XmlNode *isVisibleAtDayNode= particleSystemNode->getChild("radiusBasedStartenergy");
radiusBasedStartenergy= isVisibleAtDayNode->getAttribute("value")->getBoolValue();
}
else{
radiusBasedStartenergy= true;
}
//fixed
const XmlNode *fixedNode= particleSystemNode->getChild("fixed");
fixed= fixedNode->getAttribute("value")->getBoolValue();
}
const void UnitParticleSystemType::setValues(UnitParticleSystem *ups){
ups->setTexture(texture);
ups->setPrimitive(UnitParticleSystem::strToPrimitive(primitive));
ups->setOffset(offset);
ups->setDirection(direction);
ups->setColor(color);
ups->setColorNoEnergy(colorNoEnergy);
ups->setSpeed(speed);
ups->setGravity(gravity);
ups->setParticleSize(size);
ups->setSizeNoEnergy(sizeNoEnergy);
ups->setEmissionRate(emissionRate);
ups->setMaxParticleEnergy(energyMax);
ups->setVarParticleEnergy(energyVar);
ups->setFixed(fixed);
ups->setRelative(relative);
ups->setRelativeDirection(relativeDirection);
ups->setTeamcolorNoEnergy(teamcolorNoEnergy);
ups->setTeamcolorEnergy(teamcolorEnergy);
ups->setAlternations(alternations);
ups->setIsVisibleAtNight(isVisibleAtNight);
ups->setIsVisibleAtDay(isVisibleAtDay);
ups->setStaticParticleCount(staticParticleCount);
ups->setRadius(radius);
ups->setBlendMode(ParticleSystem::strToBlendMode(mode));
ups->setRadiusBasedStartenergy(radiusBasedStartenergy);
//prepare system for given staticParticleCount
if(staticParticleCount>0)
{
ups->setEmissionRate(0.0f);
ups->setSpeed(0);
direction.x= 0.0f;
direction.y= 0.0f;
direction.z= 0.0f;
ups->setDirection(direction);
}
}
void UnitParticleSystemType::load(const string &dir, const string &path,
RendererInterface *renderer, std::map<string,int> &loadedFileList) {
try{
XmlTree xmlTree;
xmlTree.load(path);
loadedFileList[path]++;
const XmlNode *particleSystemNode= xmlTree.getRootNode();
UnitParticleSystemType::load(particleSystemNode, dir, renderer,
loadedFileList);
}
catch(const exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
throw runtime_error("Error loading ParticleSystem: "+ path + "\n" +e.what());
}
}
}}//end mamespace