MegaGlest/source/glest_game/menu/menu_state_about.cpp

167 lines
5.0 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 MartiC1o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_about.h"
#include "renderer.h"
#include "menu_state_root.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "config.h"
#include "menu_state_options.h"
#include <iostream>
#include "leak_dumper.h"
using namespace std;
namespace Glest {
namespace Game {
// =====================================================
// class MenuStateAbout
// =====================================================
MenuStateAbout::MenuStateAbout(Program *program, MainMenu *mainMenu) :
MenuState(program, mainMenu, "about"){
containerName= "About";
Lang &lang= Lang::getInstance();
string additionalCredits= loadAdditionalCredits();
//init
buttonReturn.registerGraphicComponent(containerName, "buttonReturn");
buttonReturn.init(460, 100, 125);
buttonReturn.setText(lang.get("Return"));
labelAdditionalCredits.registerGraphicComponent(containerName, "labelAdditionalCredits");
labelAdditionalCredits.init(500, 700);
labelAdditionalCredits.setText(additionalCredits);
if(additionalCredits == ""){
for(int i= 0; i < aboutStringCount1; ++i){
labelAbout1[i].registerGraphicComponent(containerName, "labelAbout1" + intToStr(i));
labelAbout1[i].init(100, 750 - i * 20);
labelAbout1[i].setText(getAboutString1(i));
}
for(int i= 0; i < aboutStringCount2; ++i){
labelAbout2[i].registerGraphicComponent(containerName, "labelAbout2" + intToStr(i));
labelAbout2[i].init(450, 650 - i * 20);
labelAbout2[i].setText(getAboutString2(i));
}
}
else
{
for(int i= 0; i < aboutStringCount1; ++i){
labelAbout1[i].registerGraphicComponent(containerName, "labelAbout1" + intToStr(i));
labelAbout1[i].init(100, 700 - i * 20);
labelAbout1[i].setText(getAboutString1(i));
}
for(int i= 0; i < aboutStringCount2; ++i){
labelAbout2[i].registerGraphicComponent(containerName, "labelAbout2" + intToStr(i));
labelAbout2[i].init(100, 620 - i * 20);
labelAbout2[i].setText(getAboutString2(i));
}
}
for(int i= 0; i < teammateCount; ++i){
labelTeammateName[i].registerGraphicComponent(containerName, "labelTeammateName" + intToStr(i));
labelTeammateName[i].init(100 + i * 180, 500);
labelTeammateRole[i].registerGraphicComponent(containerName, "labelTeammateRole" + intToStr(i));
labelTeammateRole[i].init(100 + i * 180, 520);
labelTeammateName[i].setText(getTeammateName(i));
labelTeammateRole[i].setText(getTeammateRole(i));
}
labelTeammateName[5].init(100, 160);
labelTeammateRole[5].init(100, 180);
labelTeammateName[6].init(333, 160);
labelTeammateRole[6].init(333, 180);
labelTeammateName[7].init(566, 160);
labelTeammateRole[7].init(566, 180);
labelTeammateName[8].init(800, 160);
labelTeammateRole[8].init(800, 180);
GraphicComponent::applyAllCustomProperties(containerName);
}
string MenuStateAbout::loadAdditionalCredits(){
string data_path= getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
if(data_path != ""){
endPathWithSlash(data_path);
}
string result= "";
const string dir= data_path + "data/core/menu/credits.txt";
if(fileExists(dir) == true) {
ifstream file(dir.c_str());
std::string buffer;
while(!file.eof()){
getline(file, buffer);
result+= buffer + "\n";
}
std::cout << buffer << std::endl;
file.close();
}
return result;
}
void MenuStateAbout::mouseClick(int x, int y, MouseButton mouseButton){
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
if(buttonReturn.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundA());
mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
}
void MenuStateAbout::mouseMove(int x, int y, const MouseState *ms){
buttonReturn.mouseMove(x, y);
}
void MenuStateAbout::render(){
Renderer &renderer= Renderer::getInstance();
renderer.renderLabel(&labelAdditionalCredits);
renderer.renderButton(&buttonReturn);
for(int i= 0; i < aboutStringCount1; ++i){
renderer.renderLabel(&labelAbout1[i]);
}
for(int i= 0; i < aboutStringCount2; ++i){
renderer.renderLabel(&labelAbout2[i]);
}
for(int i= 0; i < teammateCount; ++i){
renderer.renderLabel(&labelTeammateName[i]);
renderer.renderLabel(&labelTeammateRole[i]);
}
if(program != NULL)
program->renderProgramMsgBox();
}
void MenuStateAbout::keyDown(char key){
Config &configKeys= Config::getInstance(std::pair<ConfigType, ConfigType>(cfgMainKeys, cfgUserKeys));
if(key == configKeys.getCharKey("SaveGUILayout")){
bool saved= GraphicComponent::saveAllCustomProperties(containerName);
//Lang &lang= Lang::getInstance();
//console.addLine(lang.get("GUILayoutSaved") + " [" + (saved ? lang.get("Yes") : lang.get("No"))+ "]");
}
}
}
}//end namespace