88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_graphic_info.h"
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#include "renderer.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "menu_state_options.h"
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#include "config.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// =====================================================
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// class MenuStateGraphicInfo
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// =====================================================
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MenuStateGraphicInfo::MenuStateGraphicInfo(Program *program, MainMenu *mainMenu):
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MenuState(program, mainMenu, "info")
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{
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containerName = "GraphicInfo";
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buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
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buttonReturn.init(100, 540, 125);
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labelInfo.registerGraphicComponent(containerName,"labelInfo");
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labelInfo.init(100, 700);
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labelMoreInfo.registerGraphicComponent(containerName,"labelMoreInfo");
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labelMoreInfo.init(100, 520);
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labelMoreInfo.setFont(CoreData::getInstance().getDisplayFontSmall());
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GraphicComponent::applyAllCustomProperties(containerName);
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Renderer &renderer= Renderer::getInstance();
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glInfo= renderer.getGlInfo();
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glMoreInfo= renderer.getGlMoreInfo();
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}
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void MenuStateGraphicInfo::mouseClick(int x, int y, MouseButton mouseButton){
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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if(buttonReturn.mouseClick(x,y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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mainMenu->setState(new MenuStateOptions(program, mainMenu));
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}
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}
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void MenuStateGraphicInfo::mouseMove(int x, int y, const MouseState *ms){
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buttonReturn.mouseMove(x, y);
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}
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void MenuStateGraphicInfo::render(){
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Renderer &renderer= Renderer::getInstance();
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Lang &lang= Lang::getInstance();
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buttonReturn.setText(lang.get("Return"));
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labelInfo.setText(glInfo);
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labelMoreInfo.setText(glMoreInfo);
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renderer.renderButton(&buttonReturn);
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renderer.renderLabel(&labelInfo);
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renderer.renderLabel(&labelMoreInfo);
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renderer.renderConsole(&console,false,true);
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}
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void MenuStateGraphicInfo::keyDown(char key) {
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Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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if(key == configKeys.getCharKey("SaveGUILayout")) {
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bool saved = GraphicComponent::saveAllCustomProperties(containerName);
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//Lang &lang= Lang::getInstance();
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//console.addLine(lang.get("GUILayoutSaved") + " [" + (saved ? lang.get("Yes") : lang.get("No"))+ "]");
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}
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}
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}}//end namespace
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