MegaGlest/source/glest_game/type_instances
Titus Tscharntke 9ce83ed21b queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
..
command.cpp - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
command.h - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
faction.cpp - fixed to handle duplicate resources in unit requirement costs without crashing 2011-04-26 22:28:37 +00:00
faction.h - limit current resource amounts to max storage allowed at game start 2011-04-25 06:39:40 +00:00
object.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
object.h particles for ressouces ... the gold will glow tomorrow :-D 2011-03-09 01:32:27 +00:00
resource.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
resource.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit.cpp queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
unit.h queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
upgrade.cpp - found a rare case where cancelling an upgrade with multiple upgrades happening and a unit dies causes a crash 2011-04-18 05:34:31 +00:00
upgrade.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00