![]() Thats for color picking. I clear depth buffer after rendering buildings. |
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.. | ||
particle_type.cpp | ||
particle_type.h | ||
renderer.cpp | ||
renderer.h | ||
unit_particle_type.cpp | ||
unit_particle_type.h |
![]() Thats for color picking. I clear depth buffer after rendering buildings. |
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.. | ||
particle_type.cpp | ||
particle_type.h | ||
renderer.cpp | ||
renderer.h | ||
unit_particle_type.cpp | ||
unit_particle_type.h |