MegaGlest/source/glest_game/network
2010-04-30 02:34:19 +00:00
..
client_interface.cpp small change to compiler version stamp 2010-04-30 02:34:19 +00:00
client_interface.h clients can choose team and faction ... client triggered slot change is prepared 2010-04-28 23:59:37 +00:00
connection_slot.cpp clients can choose team and faction ... client triggered slot change is prepared 2010-04-28 23:59:37 +00:00
connection_slot.h clients can choose their slots 2010-04-30 01:08:29 +00:00
network_interface.cpp Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
network_interface.h Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
network_manager.cpp * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00
network_message.cpp small change to compiler version stamp 2010-04-30 02:34:19 +00:00
network_message.h small change to compiler version stamp 2010-04-30 02:34:19 +00:00
network_types.cpp Changed the logging system to be more flexible and to support world synch logging 2010-04-27 03:36:36 +00:00
network_types.h Added queing commands with shift 2010-04-18 07:35:48 +00:00
server_interface.cpp small change to compiler version stamp 2010-04-30 02:34:19 +00:00
server_interface.h clients can choose their slots 2010-04-30 01:08:29 +00:00