MegaGlest/source/glest_game
Titus Tscharntke ecc39ea911 PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00
..
facilities Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is: 2010-03-21 23:40:35 +00:00
game PolitikerNEU jpg and png support! ( currently linux only ? ) 2010-03-23 23:32:25 +00:00
global Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is: 2010-03-21 23:40:35 +00:00
graphics Added code for the following: 2010-03-18 21:26:40 +00:00
gui Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now. 2010-03-22 04:47:16 +00:00
main bugfix for startup errors to properly display on both windows and linux 2010-03-23 08:56:41 +00:00
menu PolitikerNEU jpg and png support! ( currently linux only ? ) 2010-03-23 23:32:25 +00:00
network PolitikerNEU jpg and png support! ( currently linux only ? ) 2010-03-23 23:32:25 +00:00
sound More bug fixes for error handling if we have early program launch errors. 2010-03-23 08:46:20 +00:00
type_instances - when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..) 2010-03-20 15:02:52 +00:00
types Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
world Bugfix for unit rotate (when a produced unit is built, the wrong id was used) 2010-03-22 23:10:16 +00:00