MegaGlest/source/glest_game/game/game.cpp

7190 lines
281 KiB
C++

// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "game.h"
#include "config.h"
#include "renderer.h"
#include "particle_renderer.h"
#include "commander.h"
#include "battle_end.h"
#include "sound_renderer.h"
#include "profiler.h"
#include "core_data.h"
#include "metrics.h"
#include "faction.h"
#include "network_manager.h"
#include "checksum.h"
#include "auto_test.h"
#include "menu_state_keysetup.h"
#include "video_player.h"
#include "compression_utils.h"
#include "cache_manager.h"
#include "conversion.h"
#include "steam.h"
#include "memory.h"
#include "leak_dumper.h"
using namespace Shared::Graphics;
using namespace Shared::Util;
using namespace Shared::Platform;
using namespace Shared::CompressionUtil;
namespace Glest{ namespace Game{
string GameSettings::playerDisconnectedText = "";
Game *thisGamePtr = NULL;
// =====================================================
// class Game
// =====================================================
// ===================== PUBLIC ========================
const float PHOTO_MODE_MAXHEIGHT = 500.0;
const int CREATE_NEW_TEAM = -100;
const int CANCEL_SWITCH_TEAM = -1;
const int CANCEL_DISCONNECT_PLAYER = -1;
const float Game::highlightTime= 0.5f;
int fadeMusicMilliseconds = 3500;
// Check every x seconds if we should switch disconnected players to AI
const int NETWORK_PLAYER_CONNECTION_CHECK_SECONDS = 5;
int GAME_STATS_DUMP_INTERVAL = 60 * 10;
Game::Game() : ProgramState(NULL) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
originalDisplayMsgCallback = NULL;
aiInterfaces.clear();
videoPlayer = NULL;
playingStaticVideo = false;
mouse2d=0;
mouseX=0;
mouseY=0;
updateFps=0;
lastUpdateFps=0;
avgUpdateFps=0;
framesToCatchUpAsClient=0;
framesToSlowDownAsClient=0;
totalRenderFps=0;
renderFps=0;
lastRenderFps=0;
avgRenderFps=0;
currentAvgRenderFpsTotal=0;
paused=false;
networkPauseGameForLaggedClientsRequested=false;
networkResumeGameForLaggedClientsRequested=false;
pausedForJoinGame=false;
pausedBeforeJoinGame=false;
pauseRequestSent=false;
resumeRequestSent=false;
pauseStateChanged=false;
gameOver=false;
renderNetworkStatus=false;
renderInGamePerformance=false;
showFullConsole=false;
setMarker=false;
cameraDragAllowed=false;
mouseMoved=false;
scrollSpeed=0;
camLeftButtonDown=false;
camRightButtonDown=false;
camUpButtonDown=false;
camDownButtonDown=false;
this->speed=1;
weatherParticleSystem=NULL;
isFirstRender=false;
quitTriggeredIndicator=false;
quitPendingIndicator=false;
original_updateFps=0;
original_cameraFps=0;
captureAvgTestStatus=false;
updateFpsAvgTest=0;
renderFpsAvgTest=0;
renderExtraTeamColor=0;
photoModeEnabled=false;
healthbarMode=hbvUndefined;
visibleHUD=false;
timeDisplay=false;
withRainEffect=false;
program=NULL;
gameStarted=false;
this->initialResumeSpeedLoops=false;
highlightCellTexture=NULL;
lastMasterServerGameStatsDump=0;
lastMaxUnitCalcTime=0;
lastRenderLog2d=0;
playerIndexDisconnect=0;
tickCount=0;
currentCameraFollowUnit=NULL;
popupMenu.setEnabled(false);
popupMenu.setVisible(false);
popupMenuSwitchTeams.setEnabled(false);
popupMenuSwitchTeams.setVisible(false);
popupMenuDisconnectPlayer.setEnabled(false);
popupMenuDisconnectPlayer.setVisible(false);
switchTeamConfirmMessageBox.setEnabled(false);
disconnectPlayerConfirmMessageBox.setEnabled(false);
disconnectPlayerIndexMap.clear();
exitGamePopupMenuIndex = -1;
joinTeamPopupMenuIndex = -1;
pauseGamePopupMenuIndex = -1;
saveGamePopupMenuIndex = -1;
loadGamePopupMenuIndex = -1;
keyboardSetupPopupMenuIndex = -1;
disconnectPlayerPopupMenuIndex = -1;
isMarkCellEnabled = false;
isMarkCellTextEnabled = false;
markCellTexture = NULL;
isUnMarkCellEnabled = false;
unmarkCellTexture = NULL;
masterserverMode = false;
currentUIState=NULL;
currentAmbientSound=NULL;
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
loadGameNode = NULL;
lastworldFrameCountForReplay = -1;
lastNetworkPlayerConnectionCheck = time(NULL);
inJoinGameLoading = false;
quitGameCalled = false;
disableSpeedChange = false;
for( int i=0;i<GameConstants::networkSmoothInterval;i++){
receivedTooEarlyInFrames[i]=-1;
framesNeededToWaitForServerMessage[i]=-1;
}
fadeMusicMilliseconds = Config::getInstance().getInt("GameStartStopFadeSoundMilliseconds",intToStr(fadeMusicMilliseconds).c_str());
GAME_STATS_DUMP_INTERVAL = Config::getInstance().getInt("GameStatsDumpIntervalSeconds",intToStr(GAME_STATS_DUMP_INTERVAL).c_str());
}
void Game::resetMembers() {
Unit::setGame(this);
gameStarted = false;
this->initialResumeSpeedLoops = false;
original_updateFps = GameConstants::updateFps;
original_cameraFps = GameConstants::cameraFps;
GameConstants::updateFps= 40;
GameConstants::cameraFps= 100;
captureAvgTestStatus = false;
updateFpsAvgTest=0;
renderFpsAvgTest=0;
lastRenderLog2d = 0;
playerIndexDisconnect=0;
lastMasterServerGameStatsDump=0;
highlightCellTexture=NULL;
totalRenderFps =0;
lastMaxUnitCalcTime =0;
renderExtraTeamColor =0;
mouseMoved= false;
quitTriggeredIndicator = false;
quitPendingIndicator=false;
originalDisplayMsgCallback = NULL;
thisGamePtr = this;
popupMenu.setEnabled(false);
popupMenu.setVisible(false);
popupMenuSwitchTeams.setEnabled(false);
popupMenuSwitchTeams.setVisible(false);
popupMenuDisconnectPlayer.setEnabled(false);
popupMenuDisconnectPlayer.setVisible(false);
switchTeamConfirmMessageBox.setEnabled(false);
disconnectPlayerConfirmMessageBox.setEnabled(false);
disconnectPlayerIndexMap.clear();
exitGamePopupMenuIndex = -1;
joinTeamPopupMenuIndex = -1;
pauseGamePopupMenuIndex = -1;
saveGamePopupMenuIndex = -1;
loadGamePopupMenuIndex = -1;
keyboardSetupPopupMenuIndex = -1;
disconnectPlayerPopupMenuIndex = -1;
isMarkCellEnabled = false;
isMarkCellTextEnabled = false;
markCellTexture = NULL;
isUnMarkCellEnabled = false;
unmarkCellTexture = NULL;
currentUIState = NULL;
scrollSpeed = Config::getInstance().getFloat("UiScrollSpeed","1.5");
photoModeEnabled = Config::getInstance().getBool("PhotoMode","false");
healthbarMode = Config::getInstance().getInt("HealthBarMode","4");
visibleHUD = Config::getInstance().getBool("VisibleHud","true");
timeDisplay = Config::getInstance().getBool("TimeDisplay","true");
withRainEffect = Config::getInstance().getBool("RainEffect","true");
//MIN_RENDER_FPS_ALLOWED = Config::getInstance().getInt("MIN_RENDER_FPS_ALLOWED",intToStr(MIN_RENDER_FPS_ALLOWED).c_str());
mouseX=0;
mouseY=0;
mouse2d= 0;
loadingText="";
weatherParticleSystem= NULL;
updateFps=0;
renderFps=0;
lastUpdateFps=0;
framesToCatchUpAsClient=0;
framesToSlowDownAsClient=0;
lastRenderFps=-1;
avgUpdateFps=-1;
avgRenderFps=-1;
currentAvgRenderFpsTotal=0;
tickCount=0;
paused= false;
networkPauseGameForLaggedClientsRequested=false;
networkResumeGameForLaggedClientsRequested=false;
pausedForJoinGame=false;
pausedBeforeJoinGame=false;
resumeRequestSent=false;
pauseRequestSent=false;
pauseStateChanged=false;
gameOver= false;
renderNetworkStatus= false;
renderInGamePerformance=false;
this->speed= 1;
showFullConsole= false;
setMarker = false;
cameraDragAllowed=false;
camLeftButtonDown=false;
camRightButtonDown=false;
camUpButtonDown=false;
camDownButtonDown=false;
currentCameraFollowUnit=NULL;
currentAmbientSound=NULL;
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
loadGameNode = NULL;
lastworldFrameCountForReplay = -1;
lastNetworkPlayerConnectionCheck = time(NULL);
inJoinGameLoading = false;
quitGameCalled = false;
disableSpeedChange = false;
for( int i=0;i<GameConstants::networkSmoothInterval;i++){
receivedTooEarlyInFrames[i]=-1;
framesNeededToWaitForServerMessage[i]=-1;
}
fadeMusicMilliseconds = Config::getInstance().getInt("GameStartStopFadeSoundMilliseconds",intToStr(fadeMusicMilliseconds).c_str());
GAME_STATS_DUMP_INTERVAL = Config::getInstance().getInt("GameStatsDumpIntervalSeconds",intToStr(GAME_STATS_DUMP_INTERVAL).c_str());
Logger &logger= Logger::getInstance();
logger.showProgress();
}
Game::Game(Program *program, const GameSettings *gameSettings,bool masterserverMode):
ProgramState(program), lastMousePos(0), isFirstRender(true)
{
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
this->masterserverMode = masterserverMode;
videoPlayer = NULL;
playingStaticVideo = false;
highlightCellTexture = NULL;
playerIndexDisconnect=0;
updateFpsAvgTest=0;
renderFpsAvgTest=0;
cameraDragAllowed=false;
if(this->masterserverMode == true) {
printf("Starting a new game...\n");
}
this->program = program;
resetMembers();
this->gameSettings= *gameSettings;
Lang::getInstance().setAllowNativeLanguageTechtree(this->gameSettings.getNetworkAllowNativeLanguageTechtree());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void Game::endGame() {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
quitGame();
sleep(0);
Object::setStateCallback(NULL);
thisGamePtr = NULL;
if(originalDisplayMsgCallback != NULL) {
NetworkInterface::setDisplayMessageFunction(originalDisplayMsgCallback);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Logger &logger= Logger::getInstance();
Renderer &renderer= Renderer::getInstance();
logger.clearHints();
logger.loadLoadingScreen("");
logger.setState(Lang::getInstance().getString("Deleting"));
//logger.add("Game", true);
logger.add(Lang::getInstance().getString("LogScreenGameLoading","",true), false);
logger.hideProgress();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// Cannot Fade because sound files will be deleted below
SoundRenderer::getInstance().stopAllSounds(fadeMusicMilliseconds);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// deleteValues(aiInterfaces.begin(), aiInterfaces.end());
// aiInterfaces.clear();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
gui.end(); //selection must be cleared before deleting units
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// world.end(); //must die before selection because of referencers
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] aiInterfaces.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,aiInterfaces.size());
// MUST DO THIS LAST!!!! Because objects above have pointers to things like
// unit particles and fade them out etc and this end method deletes the original
// object pointers.
renderer.endGame(false);
GameConstants::updateFps = original_updateFps;
GameConstants::cameraFps = original_cameraFps;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Unit::setGame(NULL);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ==== END GAME ==== getCurrentPixelByteCount() = " MG_SIZE_T_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderer.getCurrentPixelByteCount());
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"==== END GAME ====\n");
FileCRCPreCacheThread * &preCacheCRCThreadPtr = CacheManager::getCachedItem< FileCRCPreCacheThread * >(GameConstants::preCacheThreadCacheLookupKey);
if(preCacheCRCThreadPtr != NULL) {
preCacheCRCThreadPtr->setPauseForGame(false);
}
//this->program->reInitGl();
//renderer.reinitAll();
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
Game::~Game() {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
quitGame();
Object::setStateCallback(NULL);
thisGamePtr = NULL;
if(originalDisplayMsgCallback != NULL) {
NetworkInterface::setDisplayMessageFunction(originalDisplayMsgCallback);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Logger &logger= Logger::getInstance();
Renderer &renderer= Renderer::getInstance();
logger.loadLoadingScreen("");
logger.setState(Lang::getInstance().getString("Deleting"));
//logger.add("Game", true);
logger.add(Lang::getInstance().getString("LogScreenGameLoading","",true), false);
logger.hideProgress();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// Cannot Fade because sound files will be deleted below
SoundRenderer::getInstance().stopAllSounds();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
masterController.clearSlaves(true);
deleteValues(aiInterfaces.begin(), aiInterfaces.end());
aiInterfaces.clear();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
gui.end(); //selection must be cleared before deleting units
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world.end(); //must die before selection because of referencers
BaseColorPickEntity::resetUniqueColors();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] aiInterfaces.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,aiInterfaces.size());
delete videoPlayer;
videoPlayer = NULL;
playingStaticVideo = false;
// MUST DO THIS LAST!!!! Because objects above have pointers to things like
// unit particles and fade them out etc and this end method deletes the original
// object pointers.
renderer.endGame(true);
BaseColorPickEntity::cleanupPBO();
GameConstants::updateFps = original_updateFps;
GameConstants::cameraFps = original_cameraFps;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Unit::setGame(NULL);
Lang::getInstance().setAllowNativeLanguageTechtree(true);
FileCRCPreCacheThread * &preCacheCRCThreadPtr = CacheManager::getCachedItem< FileCRCPreCacheThread * >(GameConstants::preCacheThreadCacheLookupKey);
if(preCacheCRCThreadPtr != NULL) {
preCacheCRCThreadPtr->setPauseForGame(false);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ==== END GAME ==== getCurrentPixelByteCount() = " MG_SIZE_T_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderer.getCurrentPixelByteCount());
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"==== END GAME ====\n");
//this->program->reInitGl();
//renderer.reinitAll();
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
bool Game::showTranslatedTechTree() const {
return this->gameSettings.getNetworkAllowNativeLanguageTechtree();
}
bool Game::quitTriggered() {
return quitTriggeredIndicator;
}
Stats Game::quitAndToggleState() {
//quitGame();
//Program *program = game->getProgram();
return quitGame();
//Game::exitGameState(program, endStats);
}
// ==================== init and load ====================
int Game::ErrorDisplayMessage(const char *msg, bool exitApp) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,msg);
if(thisGamePtr != NULL) {
string text = msg;
thisGamePtr->showErrorMessageBox(text, "Error detected", false);
}
return 0;
}
//Texture2D * Game::findFactionLogoTexture(const GameSettings *settings, Logger *logger,string factionLogoFilter, bool useTechDefaultIfFilterNotFound) {
// Texture2D *result = NULL;
// string logoFilename = Game::findFactionLogoFile(settings, logger,factionLogoFilter);
// if(logoFilename == "" && factionLogoFilter != "" && useTechDefaultIfFilterNotFound == true) {
// logoFilename = Game::findFactionLogoFile(settings, logger);
// }
//
// result = Renderer::findTexture(logoFilename);
//
// return result;
//}
string Game::extractScenarioLogoFile(const GameSettings *settings, string &result,
bool &loadingImageUsed, Logger *logger, string factionLogoFilter) {
string scenarioDir = "";
if(settings->getScenarioDir() != "") {
scenarioDir = settings->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - settings->getScenario().size(), settings->getScenario().size() + 1);
}
//printf("!!! extractScenarioLogoFile scenarioDir [%s] factionLogoFilter [%s]\n",scenarioDir.c_str(),factionLogoFilter.c_str());
vector<string> loadScreenList;
string logoFullPathFilter = scenarioDir + factionLogoFilter;
findAll(logoFullPathFilter, loadScreenList, false, false);
if(loadScreenList.empty() == false) {
int bestLogoIndex = 0;
if(loadScreenList.size() > 1 && EndsWith(factionLogoFilter, ".xml") == false) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("\nLooking for best logo from a list of: " MG_SIZE_T_SPECIFIER " using filter: [%s]\n",loadScreenList.size(),logoFullPathFilter.c_str());
int bestMinWidthDiff = INT_MAX;
int bestMinHeightDiff = INT_MAX;
// Now find the best texture for our screen
// Texture2D *result = preloadTexture(logoFilename);
for(unsigned int logoIndex = 0; logoIndex < loadScreenList.size(); ++logoIndex) {
string senarioLogo = scenarioDir + loadScreenList[bestLogoIndex];
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,senarioLogo.c_str());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Looking for best logo: %u [%s]\n",logoIndex,senarioLogo.c_str());
if(fileExists(senarioLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,senarioLogo.c_str());
Texture2D *checkLogo = Renderer::preloadTexture(senarioLogo);
if(checkLogo != NULL) {
const Metrics &metrics= Metrics::getInstance();
int minWidthDifference = abs(metrics.getScreenW() - checkLogo->getPixmapConst()->getW());
int minHeightDifference = abs(metrics.getScreenH() - checkLogo->getPixmapConst()->getH());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Logo info: %d x %d (%d,%d)\n",checkLogo->getPixmapConst()->getW(),checkLogo->getPixmapConst()->getH(),minWidthDifference,minHeightDifference);
if(minWidthDifference < bestMinWidthDiff) {
bestMinWidthDiff = minWidthDifference;
bestLogoIndex = logoIndex;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("#1 New best logo is [%s]\n",senarioLogo.c_str());
}
else if(minWidthDifference == bestMinWidthDiff &&
minHeightDifference < bestMinHeightDiff) {
bestMinHeightDiff = minHeightDifference;
bestLogoIndex = logoIndex;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("#2 New best logo is [%s]\n",senarioLogo.c_str());
}
}
}
}
}
string senarioLogo = scenarioDir + loadScreenList[bestLogoIndex];
if(fileExists(senarioLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found scenario loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,senarioLogo.c_str());
result = senarioLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed=true;
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,settings->getScenarioDir().c_str(),settings->getScenario().c_str(),scenarioDir.c_str());
}
return scenarioDir;
}
string Game::extractFactionLogoFile(bool &loadingImageUsed, const string &factionName,
string scenarioDir, const string &techName, Logger *logger, string factionLogoFilter) {
string result = "";
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Searching for faction loading screen\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(factionName == formatString(GameConstants::OBSERVER_SLOTNAME)) {
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
const string factionLogo = data_path + "data/core/misc_textures/observer.jpg";
//printf("In [%s::%s Line: %d] looking for loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
if(fileExists(factionLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
}
}
//else if(settings->getFactionTypeName(i) == formatString(GameConstants::RANDOMFACTION_SLOTNAME)) {
else if(factionName == formatString(GameConstants::RANDOMFACTION_SLOTNAME)) {
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
const string factionLogo = data_path + "data/core/misc_textures/random.jpg";
if(fileExists(factionLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
}
}
else {
Config &config = Config::getInstance();
vector<string> pathList = config.getPathListForType(ptTechs,scenarioDir);
for(int idx = 0; idx < (int)pathList.size(); idx++) {
string currentPath = pathList[idx];
endPathWithSlash(currentPath);
//string path = currentPath + techName + "/" + "factions" + "/" + settings->getFactionTypeName(i);
string path = currentPath + techName + "/" + "factions" + "/" + factionName;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] possible loading screen dir '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,path.c_str());
if(isdir(path.c_str()) == true) {
endPathWithSlash(path);
vector<string> loadScreenList;
string logoFullPathFilter = path + factionLogoFilter;
findAll(logoFullPathFilter, loadScreenList, false, false);
if(loadScreenList.empty() == false) {
int bestLogoIndex = 0;
if(loadScreenList.size() > 1 && EndsWith(factionLogoFilter, ".xml") == false) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("\nLooking for best logo from a list of: " MG_SIZE_T_SPECIFIER " using filter: [%s]\n",loadScreenList.size(),logoFullPathFilter.c_str());
int bestMinWidthDiff = INT_MAX;
int bestMinHeightDiff = INT_MAX;
// Now find the best texture for our screen
// Texture2D *result = preloadTexture(logoFilename);
for(unsigned int logoIndex = 0; logoIndex < (unsigned int)loadScreenList.size(); ++logoIndex) {
string factionLogo = path + loadScreenList[logoIndex];
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Looking for best logo: %u [%s]\n",logoIndex,factionLogo.c_str());
if(fileExists(factionLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
Texture2D *checkLogo = Renderer::preloadTexture(factionLogo);
if(checkLogo != NULL) {
const Metrics &metrics= Metrics::getInstance();
int minWidthDifference = abs(metrics.getScreenW() - checkLogo->getPixmapConst()->getW());
int minHeightDifference = abs(metrics.getScreenH() - checkLogo->getPixmapConst()->getH());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Logo info: %d x %d (%d,%d)\n",checkLogo->getPixmapConst()->getW(),checkLogo->getPixmapConst()->getH(),minWidthDifference,minHeightDifference);
if(minWidthDifference < bestMinWidthDiff) {
bestMinWidthDiff = minWidthDifference;
bestLogoIndex = logoIndex;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("#1 New best logo is [%s]\n",factionLogo.c_str());
}
else if(minWidthDifference == bestMinWidthDiff &&
minHeightDifference < bestMinHeightDiff) {
bestMinHeightDiff = minHeightDifference;
bestLogoIndex = logoIndex;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("#2 New best logo is [%s]\n",factionLogo.c_str());
}
}
}
}
}
string factionLogo = path + loadScreenList[bestLogoIndex];
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
if(fileExists(factionLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
break;
}
}
// Check if this is a linked faction
else {
//!!!
string factionXMLFile = path + factionName + ".xml";
//printf("A factionXMLFile [%s]\n",factionXMLFile.c_str());
if(fileExists(factionXMLFile) == true) {
XmlTree xmlTreeFaction(XML_RAPIDXML_ENGINE);
std::map<string,string> mapExtraTagReplacementValues;
xmlTreeFaction.load(factionXMLFile, Properties::getTagReplacementValues(&mapExtraTagReplacementValues),true,true);
const XmlNode *rootNode= xmlTreeFaction.getRootNode();
//printf("B factionXMLFile [%s] root name [%s] root first child name [%s]\n",factionXMLFile.c_str(),rootNode->getName().c_str(),rootNode->getChild(0)->getName().c_str());
//printf("B factionXMLFile [%s] root name [%s]\n",factionXMLFile.c_str(),rootNode->getName().c_str());
if(rootNode->hasChild("link") == true) {
rootNode = rootNode->getChild("link");
}
if(rootNode->getName() == "link" && rootNode->hasChild("techtree") == true) {
const XmlNode *linkNode = rootNode;
//printf("C factionXMLFile [%s]\n",factionXMLFile.c_str());
//if(linkNode->hasChild("techtree") == true) {
const XmlNode *techtreeNode = linkNode->getChild("techtree");
string linkedTechTreeName = techtreeNode->getAttribute("name")->getValue();
//printf("D factionXMLFile [%s] linkedTechTreeName [%s]\n",factionXMLFile.c_str(),linkedTechTreeName.c_str());
if(linkedTechTreeName != "") {
string linkedTechTreePath=TechTree::findPath(linkedTechTreeName,pathList);
string techTreePath=linkedTechTreePath;
endPathWithSlash(techTreePath);
string linkedCurrentPath = techTreePath + "factions/" + factionName;
endPathWithSlash(linkedCurrentPath);
//string linkedTmppath= linkedCurrentPath + factionName +".xml";
path = linkedCurrentPath;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] possible loading screen dir '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,path.c_str());
//printf("D1 idx = %d\ncurrentPath [%s]\npath [%s]\npathList[idx] [%s]\n",idx,currentPath.c_str(),path.c_str(),pathList[idx].c_str());
if(isdir(path.c_str()) == true) {
endPathWithSlash(path);
//printf("E path [%s]\n",path.c_str());
loadScreenList.clear();
findAll(path + factionLogoFilter, loadScreenList, false, false);
if(loadScreenList.empty() == false) {
string factionLogo = path + loadScreenList[0];
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
//printf("F factionLogo [%s]\n",factionLogo.c_str());
if(fileExists(factionLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
break;
}
}
}
}
//}
}
}
}
}
if(loadingImageUsed == true) {
break;
}
}
}
//break;
//}
//}
return result;
}
string Game::extractTechLogoFile(string scenarioDir, const string &techName,
bool &loadingImageUsed, Logger *logger,const string &factionLogoFilter) {
string result = "";
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Searching for tech loading screen\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Config &config = Config::getInstance();
vector<string> pathList = config.getPathListForType(ptTechs, scenarioDir);
for(int idx = 0; idx < (int)pathList.size(); idx++) {
string currentPath = pathList[idx];
endPathWithSlash(currentPath);
string path = currentPath + techName;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] possible loading screen dir '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,path.c_str());
if(isdir(path.c_str()) == true) {
endPathWithSlash(path);
vector<string> loadScreenList;
findAll(path + factionLogoFilter, loadScreenList, false, false);
if(loadScreenList.empty() == false) {
string factionLogo = path + loadScreenList[0];
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
if(fileExists(factionLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
break;
}
}
}
if(loadingImageUsed == true) {
break;
}
}
return result;
}
void Game::loadHudTexture(const GameSettings *settings)
{
string factionName = "";
string techName = settings->getTech();
string scenarioDir = extractDirectoryPathFromFile(settings->getScenarioDir());
//printf("In loadHudTexture, scenarioDir [%s]\n",scenarioDir.c_str());
for(int i=0; i < settings->getFactionCount(); ++i ) {
if((settings->getFactionControl(i) == ctHuman) || (settings->getFactionControl(i) == ctNetwork
&& settings->getThisFactionIndex() == i)){
factionName= settings->getFactionTypeName(i);
break;
}
}
if(factionName != "") {
bool hudFound = false;
Config &config= Config::getInstance();
vector<string> pathList= config.getPathListForType(ptTechs, scenarioDir);
for(int idx= 0; hudFound == false && idx < (int)pathList.size(); idx++){
string currentPath= pathList[idx];
endPathWithSlash(currentPath);
vector<string> hudList;
string path= currentPath + techName + "/" + "factions" + "/" + factionName;
endPathWithSlash(path);
findAll(path + GameConstants::HUD_SCREEN_FILE_FILTER, hudList, false, false);
if(hudList.empty() == false){
for(unsigned int hudIdx = 0; hudFound == false && hudIdx < (unsigned int)hudList.size(); ++hudIdx) {
string hudImageFileName= path + hudList[hudIdx];
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] looking for a HUD [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled)
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for a HUD [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
if(fileExists(hudImageFileName) == true){
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] found HUD image [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled)
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found HUD image [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
Texture2D* texture= Renderer::findTexture(hudImageFileName);
gui.setHudTexture(texture);
hudFound = true;
//printf("Hud texture found! \n");
break;
}
}
}
}
}
}
string Game::findFactionLogoFile(const GameSettings *settings, Logger *logger,
const string &factionLogoFilter) {
string result = "";
if(settings == NULL) {
result = "";
}
else {
string mapName = settings->getMap();
string tilesetName = settings->getTileset();
string techName = settings->getTech();
string scenarioName = settings->getScenario();
bool loadingImageUsed = false;
if(logger != NULL) {
logger->setState(Lang::getInstance().getString("Loading"));
if(scenarioName.empty()) {
string scenarioDir = extractDirectoryPathFromFile(settings->getScenarioDir());
TechTree techTree(Config::getInstance().getPathListForType(ptTechs,scenarioDir));
logger->setSubtitle(formatString(mapName) + " - " +
formatString(tilesetName) + " - " + formatString(techTree.getTranslatedName(techName)));
}
else {
logger->setSubtitle(formatString(scenarioName));
}
}
//string scenarioDir = "";
//bool skipCustomLoadScreen = false;
//if(skipCustomLoadScreen == false) {
string scenarioDir = extractScenarioLogoFile(settings, result, loadingImageUsed,
logger, factionLogoFilter);
//}
// try to use a faction related loading screen
//if(skipCustomLoadScreen == false && loadingImageUsed == false) {
if(loadingImageUsed == false) {
for(int i=0; i < settings->getFactionCount(); ++i ) {
if( settings->getFactionControl(i) == ctHuman ||
(settings->getFactionControl(i) == ctNetwork && settings->getThisFactionIndex() == i)) {
result = extractFactionLogoFile(loadingImageUsed, settings->getFactionTypeName(i),
scenarioDir, techName, logger, factionLogoFilter);
break;
}
}
}
// try to use a tech related loading screen
//if(skipCustomLoadScreen == false && loadingImageUsed == false){
if(loadingImageUsed == false) {
result = extractTechLogoFile(scenarioDir, techName,
loadingImageUsed, logger, factionLogoFilter);
}
}
return result;
}
vector<Texture2D *> Game::processTech(string techName) {
vector<Texture2D *> logoFiles;
bool enableFactionTexturePreview = Config::getInstance().getBool("FactionPreview","true");
if(enableFactionTexturePreview) {
//string currentTechName_factionPreview = techName;
vector<string> factions;
vector<string> techPaths = Config::getInstance().getPathListForType(ptTechs);
for(int idx = 0; idx < (int)techPaths.size(); idx++) {
string &techPath = techPaths[idx];
endPathWithSlash(techPath);
findAll(techPath + techName + "/factions/*.", factions, false, false);
if(factions.empty() == false) {
for(unsigned int factionIdx = 0; factionIdx < (unsigned int)factions.size(); ++factionIdx) {
bool loadingImageUsed = false;
string currentFactionName_factionPreview = factions[factionIdx];
string factionLogo = Game::extractFactionLogoFile(
loadingImageUsed,
currentFactionName_factionPreview,
"",
techName,
NULL,
GameConstants::PREVIEW_SCREEN_FILE_FILTER);
if(factionLogo == "") {
factionLogo = Game::extractFactionLogoFile(
loadingImageUsed,
currentFactionName_factionPreview,
"",
techName,
NULL,
GameConstants::LOADING_SCREEN_FILE_FILTER);
}
if(factionLogo != "") {
Texture2D *texture = Renderer::preloadTexture(factionLogo);
logoFiles.push_back(texture);
}
}
}
}
}
return logoFiles;
}
void Game::load() {
load(lgt_All);
}
void Game::load(int loadTypes) {
bool showPerfStats = Config::getInstance().getBool("ShowPerfStats","false");
Chrono chronoPerf;
if(showPerfStats) chronoPerf.start();
char perfBuf[8096]="";
std::vector<string> perfList;
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
FileCRCPreCacheThread * &preCacheCRCThreadPtr = CacheManager::getCachedItem< FileCRCPreCacheThread * >(GameConstants::preCacheThreadCacheLookupKey);
if(preCacheCRCThreadPtr != NULL) {
preCacheCRCThreadPtr->setPauseForGame(true);
}
std::map<string,vector<pair<string, string> > > loadedFileList;
originalDisplayMsgCallback = NetworkInterface::getDisplayMessageFunction();
NetworkInterface::setDisplayMessageFunction(ErrorDisplayMessage);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] loadTypes = %d, gameSettings = [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,loadTypes,this->gameSettings.toString().c_str());
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
soundRenderer.stopAllSounds(fadeMusicMilliseconds);
BaseColorPickEntity::resetUniqueColors();
Config &config = Config::getInstance();
Logger &logger= Logger::getInstance();
string mapName= gameSettings.getMap();
string tilesetName= gameSettings.getTileset();
string techName= gameSettings.getTech();
string scenarioName= gameSettings.getScenario();
string data_path= getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
// loadHints
if(data_path != ""){
endPathWithSlash(data_path);
}
string user_data_path = config.getString("UserData_Root","");
if(user_data_path != "") {
endPathWithSlash(user_data_path);
}
string englishFile=getGameCustomCoreDataPath(data_path, "data/lang/hint/hint_"+Lang::getInstance().getDefaultLanguage()+".lng");
string languageFile=getGameCustomCoreDataPath(data_path, "data/lang/hint/hint_"+ Lang::getInstance().getLanguage() +".lng");
string languageFileUserData=user_data_path + "data/lang/hint/hint_"+ Lang::getInstance().getLanguage() +".lng";
if(fileExists(languageFileUserData) == true){
languageFile=languageFileUserData;
}
if(fileExists(languageFile) == false){
// if there is no language specific file use english instead
languageFile=englishFile;
}
if(fileExists(englishFile) == false){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] file [%s] not found\n",__FILE__,__FUNCTION__,__LINE__,englishFile.c_str());
}
else {
logger.loadGameHints(englishFile,languageFile,true);
::Shared::Platform::Window::handleEvent();
SDL_PumpEvents();
}
if((loadTypes & lgt_FactionPreview) == lgt_FactionPreview) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Game::findFactionLogoFile(&gameSettings, &logger);
::Shared::Platform::Window::handleEvent();
SDL_PumpEvents();
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
loadHudTexture(&gameSettings);
const string markCellTextureFilename = data_path + "data/core/misc_textures/mark_cell.png";
markCellTexture = Renderer::findTexture(markCellTextureFilename);
const string unmarkCellTextureFilename = data_path + "data/core/misc_textures/unmark_cell.png";
unmarkCellTexture = Renderer::findTexture(unmarkCellTextureFilename);
const string highlightCellTextureFilename = data_path + "data/core/misc_textures/pointer.png";
highlightCellTexture = Renderer::findTexture(highlightCellTextureFilename);
string scenarioDir = "";
if(gameSettings.getScenarioDir() != "") {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
scenarioDir = gameSettings.getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings.getScenario().size(), gameSettings.getScenario().size() + 1);
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//tileset
if((loadTypes & lgt_TileSet) == lgt_TileSet) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world.loadTileset( config.getPathListForType(ptTilesets,scenarioDir),
tilesetName, &checksum, loadedFileList);
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
::Shared::Platform::Window::handleEvent();
SDL_PumpEvents();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
set<string> factions;
for ( int i=0; i < gameSettings.getFactionCount(); ++i ) {
factions.insert(gameSettings.getFactionTypeName(i));
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if((loadTypes & lgt_TechTree) == lgt_TechTree) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//tech, load before map because of resources
world.loadTech( config.getPathListForType(ptTechs,scenarioDir), techName,
factions, &checksum,loadedFileList);
if(world.getTechTree() == NULL || world.getTechTree()->getNameUntranslated() == "") {
char szBuf[8096]="";
snprintf(szBuf,8096,"Line ref: %d, ERROR: Cannot find techtree: [%s]",__LINE__,techName.c_str());
throw megaglest_runtime_error(szBuf, true);
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
::Shared::Platform::Window::handleEvent();
SDL_PumpEvents();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//map
if((loadTypes & lgt_Map) == lgt_Map) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world.loadMap(Config::getMapPath(mapName,scenarioDir), &checksum);
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
::Shared::Platform::Window::handleEvent();
SDL_PumpEvents();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//scenario
if((loadTypes & lgt_Scenario) == lgt_Scenario) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(scenarioName.empty() == false) {
bool isTutorial = Scenario::isGameTutorial(gameSettings.getScenarioDir());
//printf("Loading scenario gameSettings.getScenarioDir() [%s] scenarioName [%s] isTutorial: %d\n",gameSettings.getScenarioDir().c_str(),scenarioName.c_str(),isTutorial);
Lang::getInstance().loadScenarioStrings(gameSettings.getScenarioDir(), scenarioName, isTutorial);
//printf("In [%s::%s Line: %d] rootNode [%p][%s]\n",__FILE__,__FUNCTION__,__LINE__,loadGameNode,(loadGameNode != NULL ? loadGameNode->getName().c_str() : "none"));
world.loadScenario(gameSettings.getScenarioDir(), &checksum, false,loadGameNode);
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//good_fpu_control_registers(NULL,extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(showPerfStats && chronoPerf.getMillis() >= 50) {
for(unsigned int x = 0; x < perfList.size(); ++x) {
printf("%s",perfList[x].c_str());
}
}
}
void Game::init() {
init(false);
}
void Game::init(bool initForPreviewOnly) {
bool showPerfStats = Config::getInstance().getBool("ShowPerfStats","false");
Chrono chronoPerf;
if(showPerfStats) chronoPerf.start();
char perfBuf[8096]="";
std::vector<string> perfList;
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] initForPreviewOnly = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,initForPreviewOnly);
Lang &lang= Lang::getInstance();
Logger &logger= Logger::getInstance();
CoreData &coreData= CoreData::getInstance();
Renderer &renderer= Renderer::getInstance();
Map *map= world.getMap();
NetworkManager &networkManager= NetworkManager::getInstance();
GameSettings::playerDisconnectedText = "*" + lang.getString("AI") + "* ";
if(map == NULL) {
throw megaglest_runtime_error("map == NULL");
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(initForPreviewOnly == false) {
logger.setState(lang.getString("Initializing"));
//message box
mainMessageBox.init(lang.getString("Yes"), lang.getString("No"));
mainMessageBox.setEnabled(false);
//message box
errorMessageBox.init(lang.getString("Ok"));
errorMessageBox.setEnabled(false);
errorMessageBox.setY(20);
//init world, and place camera
commander.init(&world);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
::Shared::Platform::Window::handleEvent();
SDL_PumpEvents();
}
try {
world.init(this, gameSettings.getDefaultUnits());
}
catch(const megaglest_runtime_error &ex) {
string sErrBuf = "";
if(ex.wantStackTrace() == true) {
char szErrBuf[8096]="";
snprintf(szErrBuf,8096,"In [%s::%s %d]",__FILE__,__FUNCTION__,__LINE__);
sErrBuf = string(szErrBuf) + string("\nerror [") + string(ex.what()) + string("]\n");
}
else {
sErrBuf = ex.what();
}
SystemFlags::OutputDebug(SystemFlags::debugError,sErrBuf.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,sErrBuf.c_str());
if(errorMessageBox.getEnabled() == false) {
ErrorDisplayMessage(ex.what(),true);
}
}
catch(const exception &ex) {
char szErrBuf[8096]="";
snprintf(szErrBuf,8096,"In [%s::%s %d]",__FILE__,__FUNCTION__,__LINE__);
string sErrBuf = string(szErrBuf) + string("\nerror [") + string(ex.what()) + string("]\n");
SystemFlags::OutputDebug(SystemFlags::debugError,sErrBuf.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,sErrBuf.c_str());
if(errorMessageBox.getEnabled() == false) {
ErrorDisplayMessage(ex.what(),true);
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(loadGameNode != NULL) {
//world.getMapPtr()->loadGame(loadGameNode,&world);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(initForPreviewOnly == false) {
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
::Shared::Platform::Window::handleEvent();
SDL_PumpEvents();
gui.init(this);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
//SDL_PumpEvents();
chatManager.init(&console, world.getThisTeamIndex());
console.clearStoredLines();
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(this->loadGameNode == NULL) {
initCamera(map);
}
else {
gui.loadGame(loadGameNode,&world);
if(inJoinGameLoading == true) {
initCamera(map);
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
NetworkRole role = nrIdle;
if(initForPreviewOnly == false) {
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
::Shared::Platform::Window::handleEvent();
SDL_PumpEvents();
scriptManager.init(&world, &gameCamera,loadGameNode);
//good_fpu_control_registers(NULL,extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] creating AI's\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//create AIs
bool enableServerControlledAI = this->gameSettings.getEnableServerControlledAI();
bool isNetworkGame = this->gameSettings.isNetworkGame();
role = networkManager.getNetworkRole();
masterController.clearSlaves(true);
deleteValues(aiInterfaces.begin(), aiInterfaces.end());
std::vector<SlaveThreadControllerInterface *> slaveThreadList;
aiInterfaces.resize(world.getFactionCount());
for(int i=0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
//printf("Controltype = %d for index = %d\n",faction->getControlType(),i);
if(faction->getCpuControl(enableServerControlledAI,isNetworkGame,role) == true) {
//printf("** Loading AI player for Controltype = %d for index = %d\n",faction->getControlType(),i);
aiInterfaces[i]= new AiInterface(*this, i, faction->getTeam());
if(loadGameNode != NULL) {
aiInterfaces[i]->loadGame(loadGameNode,faction);
}
char szBuf[8096]="";
snprintf(szBuf,8096,Lang::getInstance().getString("LogScreenGameLoadingCreatingAIFaction","",true).c_str(),i);
logger.add(szBuf, true);
slaveThreadList.push_back(aiInterfaces[i]->getWorkerThread());
}
else {
aiInterfaces[i]= NULL;
}
}
if(Config::getInstance().getBool("EnableNewThreadManager","false") == true) {
masterController.setSlaves(slaveThreadList);
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
::Shared::Platform::Window::handleEvent();
SDL_PumpEvents();
if(world.getFactionCount() == 1 && world.getFaction(0)->getPersonalityType() == fpt_Observer) {
withRainEffect = false;
}
if(withRainEffect) {
//weather particle systems
if(world.getTileset()->getWeather() == wRainy) {
logger.add(Lang::getInstance().getString("LogScreenGameLoadingCreatingRainParticles","",true), true);
weatherParticleSystem= new RainParticleSystem();
weatherParticleSystem->setSpeed(12.f / GameConstants::updateFps);
weatherParticleSystem->setPos(gameCamera.getPos());
renderer.manageParticleSystem(weatherParticleSystem, rsGame);
}
else if(world.getTileset()->getWeather() == wSnowy) {
logger.add(Lang::getInstance().getString("LogScreenGameLoadingCreatingSnowParticles","",true), true);
weatherParticleSystem= new SnowParticleSystem(1200);
weatherParticleSystem->setSpeed(1.5f / GameConstants::updateFps);
weatherParticleSystem->setPos(gameCamera.getPos());
weatherParticleSystem->setTexture(coreData.getSnowTexture());
renderer.manageParticleSystem(weatherParticleSystem, rsGame);
}
}
else if(world.getTileset()->getWeather() == wRainy) {
world.getTileset()->setWeather(wSunny);
}
renderer.manageDeferredParticleSystems();
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
//init renderer state
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Initializing renderer\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__);
logger.add(Lang::getInstance().getString("LogScreenGameLoadingInitRenderer","",true), true);
//printf("Before renderer.initGame\n");
renderer.initGame(this,this->getGameCameraPtr());
//printf("After renderer.initGame\n");
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
for(int i=0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
if(faction != NULL) {
faction->deletePixels();
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(initForPreviewOnly == false) {
//good_fpu_control_registers(NULL,extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
::Shared::Platform::Window::handleEvent();
SDL_PumpEvents();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Waiting for network\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__);
logger.add(Lang::getInstance().getString("LogScreenGameLoadingWaitForNetworkPlayers","",true), true);
networkManager.getGameNetworkInterface()->waitUntilReady(&checksum);
//std::string worldLog = world.DumpWorldToLog(true);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Starting music stream\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
logger.add(Lang::getInstance().getString("LogScreenGameLoadingStartingMusic","",true), true);
if(this->masterserverMode == false) {
if(world.getThisFaction() == NULL) {
throw megaglest_runtime_error("world.getThisFaction() == NULL");
}
if(world.getThisFaction()->getType() == NULL) {
throw megaglest_runtime_error("world.getThisFaction()->getType() == NULL");
}
//if(world.getThisFaction()->getType()->getMusic() == NULL) {
// throw megaglest_runtime_error("world.getThisFaction()->getType()->getMusic() == NULL");
//}
}
//sounds
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
soundRenderer.stopAllSounds(fadeMusicMilliseconds);
soundRenderer= SoundRenderer::getInstance();
Tileset *tileset= world.getTileset();
AmbientSounds *ambientSounds= tileset->getAmbientSounds();
//rain
if(tileset->getWeather() == wRainy && ambientSounds->isEnabledRain()) {
logger.add(Lang::getInstance().getString("LogScreenGameLoadingStartingAmbient","",true), true);
currentAmbientSound = ambientSounds->getRain();
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
soundRenderer.playAmbient(currentAmbientSound);
}
//snow
if(tileset->getWeather() == wSnowy && ambientSounds->isEnabledSnow()) {
logger.add(Lang::getInstance().getString("LogScreenGameLoadingStartingAmbient","",true), true);
currentAmbientSound = ambientSounds->getSnow();
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
soundRenderer.playAmbient(currentAmbientSound);
}
if(this->masterserverMode == false) {
StrSound *gameMusic= world.getThisFaction()->getType()->getMusic();
soundRenderer.playMusic(gameMusic);
}
logger.add(Lang::getInstance().getString("LogScreenGameLoadingLaunchGame","",true));
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
//throw "test";
logger.setCancelLoadingEnabled(false);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"================ STARTING GAME ================\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled) SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"================ STARTING GAME ================\n");
setupPopupMenus(false);
for(int i=0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
//printf("Check for team switch to observer i = %d, team = %d [%d]\n",i,faction->getTeam(),(GameConstants::maxPlayers -1 + fpt_Observer));
if(faction != NULL && faction->getTeam() == GameConstants::maxPlayers -1 + fpt_Observer) {
faction->setPersonalityType(fpt_Observer);
world.getStats()->setPersonalityType(i, faction->getPersonalityType());
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(role == nrClient) {
ClientInterface *clientInterface = dynamic_cast<ClientInterface *>(networkManager.getClientInterface());
if(clientInterface != NULL && clientInterface->getResumeInGameJoin() == true) {
//printf("Client sending resume message to server...\n");
clientInterface->sendResumeGameMessage();
//this->initialResumeSpeedLoops = true;
}
}
printf("Game unique identifier is: %s\n",this->gameSettings.getGameUUID().c_str());
gameStarted = true;
if(this->masterserverMode == true) {
world.getStats()->setIsMasterserverMode(true);
printf("New game has started...\n");
}
if(isFlagType1BitEnabled(ft1_network_synch_checks_verbose) == true) {
printf("*Note: Monitoring Network CRC VERBOSE synchronization...\n");
}
else if(isFlagType1BitEnabled(ft1_network_synch_checks) == true) {
printf("*Note: Monitoring Network CRC NORMAL synchronization...\n");
}
//NetworkRole role = networkManager.getNetworkRole();
if(role == nrServer) {
networkManager.initServerInterfaces(this);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ==== START GAME ==== getCurrentPixelByteCount() = " MG_SIZE_T_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderer.getCurrentPixelByteCount());
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"=============================================\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"==== START GAME ====\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"=============================================\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"Starting framecount: %d\n",world.getFrameCount());
if(showPerfStats && chronoPerf.getMillis() >= 50) {
for(unsigned int x = 0; x < perfList.size(); ++x) {
printf("%s",perfList[x].c_str());
}
}
}
void Game::initCamera(Map *map){
gameCamera.init(map->getW(), map->getH());
// camera default height calculation
if(map->getCameraHeight()>0 && gameCamera.getCalculatedDefault()<map->getCameraHeight()){
gameCamera.setCalculatedDefault(map->getCameraHeight());
}
else if(gameCamera.getCalculatedDefault()<map->getMaxMapHeight()+13.0f){
gameCamera.setCalculatedDefault(map->getMaxMapHeight()+13.0f);
}
if(world.getThisFaction() != NULL) {
const Vec2i &v= map->getStartLocation(world.getThisFaction()->getStartLocationIndex());
gameCamera.setPos(Vec2f(v.x, v.y+gameCamera.getCalculatedDefault()/2));
}
}
// ==================== update ====================
void Game::reInitGUI() {
gui.init(this);
}
void Game::setupPopupMenus(bool checkClientAdminOverrideOnly) {
Lang &lang= Lang::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
ClientInterface *clientInterface = NULL;
ServerInterface *serverInterface = NULL;
bool allowAdminMenuItems = false;
bool forceJoinInProgressUpdate = false;
if(role == nrServer) {
allowAdminMenuItems = true;
if(disconnectPlayerPopupMenuIndex == -1) {
serverInterface = dynamic_cast<ServerInterface *>(networkManager.getServerInterface());
if(serverInterface != NULL && checkClientAdminOverrideOnly == true) {
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
MutexSafeWrapper safeMutex(serverInterface->getSlotMutex(faction->getStartLocationIndex()),CODE_AT_LINE);
ConnectionSlot *slot = serverInterface->getSlot(faction->getStartLocationIndex(),false);
if(slot != NULL && slot->getConnectHasHandshaked() == true &&
slot->getCurrentFrameCount() <= 0) {
//printf("Connected slot can be disconnected: %d\n",slot->getPlayerIndex());
forceJoinInProgressUpdate = true;
break;
}
}
}
}
}
else if(role == nrClient) {
clientInterface = dynamic_cast<ClientInterface *>(networkManager.getClientInterface());
if(clientInterface != NULL &&
(gameSettings.getMasterserver_admin() == clientInterface->getSessionKey() ||
clientInterface->isMasterServerAdminOverride() == true)) {
allowAdminMenuItems = true;
}
}
if(checkClientAdminOverrideOnly == false ||
forceJoinInProgressUpdate == true ||
(clientInterface != NULL &&
(gameSettings.getMasterserver_admin() != clientInterface->getSessionKey() &&
clientInterface->isMasterServerAdminOverride() == true))) {
exitGamePopupMenuIndex = -1;
joinTeamPopupMenuIndex = -1;
pauseGamePopupMenuIndex = -1;
saveGamePopupMenuIndex = -1;
loadGamePopupMenuIndex = -1;
keyboardSetupPopupMenuIndex = -1;
disconnectPlayerPopupMenuIndex = -1;
if(checkClientAdminOverrideOnly == true && clientInterface != NULL) {
gameSettings.setMasterserver_admin(clientInterface->getSessionKey());
gameSettings.setMasterserver_admin_faction_index(clientInterface->getPlayerIndex());
}
//PopupMenu popupMenu;
std::vector<string> menuItems;
menuItems.push_back(" " + lang.getString("ExitGameMenu") + " ");
exitGamePopupMenuIndex = (int)menuItems.size()-1;
if((gameSettings.getFlagTypes1() & ft1_allow_team_switching) == ft1_allow_team_switching &&
world.getThisFaction() != NULL && world.getThisFaction()->getPersonalityType() != fpt_Observer) {
menuItems.push_back(" " + lang.getString("JoinOtherTeam") + " ");
joinTeamPopupMenuIndex = (int)menuItems.size()-1;
}
if(allowAdminMenuItems == true){
menuItems.push_back(" " + lang.getString("PauseResumeGame") + " ");
pauseGamePopupMenuIndex= (int)menuItems.size() - 1;
if(gameSettings.isNetworkGame() == false || gameSettings.getScenario() != "") {
menuItems.push_back(" " + lang.getString("SaveGame") + " ");
saveGamePopupMenuIndex= (int)menuItems.size() - 1;
}
if(gameSettings.isNetworkGame() == true) {
menuItems.push_back(" " + lang.getString("DisconnectNetorkPlayer") + " ");
disconnectPlayerPopupMenuIndex= (int)menuItems.size() - 1;
}
}
menuItems.push_back(" " + lang.getString("KeyboardsetupL") + " ");
keyboardSetupPopupMenuIndex = (int)menuItems.size()-1;
menuItems.push_back(" " + lang.getString("Cancel") + " ");
popupMenu.setW(100);
popupMenu.setH(100);
popupMenu.init(" " + lang.getString("GameMenuTitle") + " ",menuItems);
popupMenu.setEnabled(false);
popupMenu.setVisible(false);
popupMenuSwitchTeams.setEnabled(false);
popupMenuSwitchTeams.setVisible(false);
popupMenuDisconnectPlayer.setEnabled(false);
popupMenuDisconnectPlayer.setVisible(false);
}
}
void Game::processNetworkSynchChecksIfRequired() {
bool isNetworkGame = this->gameSettings.isNetworkGame();
if (isNetworkGame == true && NetworkManager::getInstance().getGameNetworkInterface() != NULL) {
GameSettings *settings = world.getGameSettingsPtr();
if(settings != NULL) {
bool calculateNetworkCRC = false;
if(isFlagType1BitEnabled(ft1_network_synch_checks) == true ||
isFlagType1BitEnabled(ft1_network_synch_checks_verbose) == true) {
calculateNetworkCRC = true;
}
if(calculateNetworkCRC == true) {
NetworkManager &networkManager = NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
NetworkInterface *netIntf = networkManager.getGameNetworkInterface();
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
if(index < world.getFactionCount()) {
Faction *faction = world.getFaction(index);
netIntf->setNetworkPlayerFactionCRC(index,faction->getCRC().getSum());
if(settings != NULL) {
if(isFlagType1BitEnabled(ft1_network_synch_checks_verbose) == true) {
faction->addCRC_DetailsForWorldFrame(world.getFrameCount(),role == nrServer);
}
else if(isFlagType1BitEnabled(ft1_network_synch_checks) == true &&
world.getFrameCount() % 20 == 0) {
faction->addCRC_DetailsForWorldFrame(world.getFrameCount(),role == nrServer);
}
}
}
else {
netIntf->setNetworkPlayerFactionCRC(index,0);
}
}
}
}
}
}
//update
void Game::update() {
try {
if(currentUIState != NULL) {
currentUIState->update();
}
bool showPerfStats = Config::getInstance().getBool("ShowPerfStats","false");
Chrono chronoPerf;
char perfBuf[8096]="";
std::vector<string> perfList;
if(showPerfStats) chronoPerf.start();
if(showPerfStats) {
sprintf(perfBuf,"=============== FRAME: %d In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",world.getFrameCount(),extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
Chrono chronoGamePerformanceCounts;
Chrono chrono;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
// a) Updates non dependent on speed
// set game stats for host
NetworkManager &networkManager = NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
if(role == nrServer) {
ServerInterface *server = NetworkManager::getInstance().getServerInterface(false);
if(server != NULL) {
server->setGameStats(world.getStats());
}
}
bool pendingQuitError = (quitPendingIndicator == true ||
(NetworkManager::getInstance().getGameNetworkInterface() != NULL &&
NetworkManager::getInstance().getGameNetworkInterface()->getQuit()));
if(pendingQuitError == true &&
(this->masterserverMode == true ||
(mainMessageBox.getEnabled() == false && errorMessageBox.getEnabled() == false))) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
quitTriggeredIndicator = true;
return;
}
if(this->masterserverMode == false) {
if(world.getFactionCount() > 0 && world.getThisFaction()->getFirstSwitchTeamVote() != NULL) {
const SwitchTeamVote *vote = world.getThisFaction()->getFirstSwitchTeamVote();
GameSettings *settings = world.getGameSettingsPtr();
Lang &lang= Lang::getInstance();
char szBuf[8096]="";
if(lang.hasString("AllowPlayerJoinTeam") == true) {
snprintf(szBuf,8096,lang.getString("AllowPlayerJoinTeam").c_str(),settings->getNetworkPlayerName(vote->factionIndex).c_str(),vote->oldTeam,vote->newTeam);
}
else {
snprintf(szBuf,8096,"Allow player [%s] to join your team\n(changing from team# %d to team# %d)?",settings->getNetworkPlayerName(vote->factionIndex).c_str(),vote->oldTeam,vote->newTeam);
}
switchTeamConfirmMessageBox.setText(szBuf);
switchTeamConfirmMessageBox.init(lang.getString("Yes"), lang.getString("No"));
switchTeamConfirmMessageBox.setEnabled(true);
world.getThisFactionPtr()->setCurrentSwitchTeamVoteFactionIndex(vote->factionIndex);
}
}
//misc
updateFps++;
mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim;
//console
console.update();
// b) Updates depandant on speed
int updateLoops= getUpdateLoops();
// Temp speed boost when player first joins an in progress game
if(this->initialResumeSpeedLoops == true) {
printf("Resume In Progress Game: %d\n",__LINE__);
this->initialResumeSpeedLoops = false;
//updateLoops = 80;
}
chronoGamePerformanceCounts.start();
bool enableServerControlledAI = this->gameSettings.getEnableServerControlledAI();
if(role == nrClient && updateLoops == 1 && world.getFrameCount() >= (gameSettings.getNetworkFramePeriod() * 2) ) {
ClientInterface *clientInterface = dynamic_cast<ClientInterface *>(networkManager.getClientInterface());
if(clientInterface != NULL) {
uint64 lastNetworkFrameFromServer = clientInterface->getCachedLastPendingFrameCount();
/////////////////////////////////
// TTTT new attempt to make things smoother:
///////////////
////////////////////////////////////////////
//get stats of received/waiting for packages
////////////////////////////////////////////
// calculate current receive Index slot:
int index = ((world.getFrameCount()
- (world.getFrameCount()
% gameSettings.getNetworkFramePeriod()))
/ gameSettings.getNetworkFramePeriod())
% GameConstants::networkSmoothInterval;
// clean the next frame slot
receivedTooEarlyInFrames[(index+1)%GameConstants::networkSmoothInterval]=-1;
framesNeededToWaitForServerMessage[(index+1)%GameConstants::networkSmoothInterval]=-1;
if(receivedTooEarlyInFrames[index]==-1){
// we need to check if we already received something for next frame
if(lastNetworkFrameFromServer > 0 && lastNetworkFrameFromServer > (uint64)world.getFrameCount()) {
receivedTooEarlyInFrames[index]= lastNetworkFrameFromServer-world.getFrameCount();
}
}
if(framesNeededToWaitForServerMessage[index]==-1){
// calc time waiting for message in milliseconds to frames
int64 timeClientWaitedForLastMessage=clientInterface->getTimeClientWaitedForLastMessage();
if(timeClientWaitedForLastMessage>0){
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("world.getFrameCount():%d index %d Client waited:%d ms\n",world.getFrameCount(),index,(int)timeClientWaitedForLastMessage);
framesNeededToWaitForServerMessage[index]=timeClientWaitedForLastMessage*GameConstants::updateFps/1000;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("ClienttimeClientWaitedForLastMessage:%d ms which is %d frames \n",(int)timeClientWaitedForLastMessage,framesNeededToWaitForServerMessage[index]);
}
else {
framesNeededToWaitForServerMessage[index]=0;
}
}
////////////////////////////////////////////
//use the recorded stats of received/waiting for packages
////////////////////////////////////////////
//lets see if the client is in front and had to wait for messages ...
//lets see if all last recorded frames where received too early
int minimum=0;
int allowedMaxFallback=5;
int countOfMessagesReceivedTooEarly=0;
int countOfMessagesReceivedTooLate=0;
int sumOfTooLateFrames=0;
bool cleanupStats=false;
for( int i=0;i<GameConstants::networkSmoothInterval;i++){
if(receivedTooEarlyInFrames[i]>allowedMaxFallback){
countOfMessagesReceivedTooEarly++;
if ( minimum == 0 || minimum > receivedTooEarlyInFrames[i] ){
minimum=receivedTooEarlyInFrames[i];
}
}
if(framesNeededToWaitForServerMessage[i]>0){
countOfMessagesReceivedTooLate++;
sumOfTooLateFrames+=framesNeededToWaitForServerMessage[i];
}
}
if( countOfMessagesReceivedTooEarly==GameConstants::networkSmoothInterval-1 ) // -1 because slot for next frame is already initialized
{// all packages where too early
// we catch up the minimum-catchupInterval of what we recorded
framesToCatchUpAsClient=minimum-allowedMaxFallback;
framesToSlowDownAsClient=0;
cleanupStats=true;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Worldframe %d : Client will speed up: %d frames\n",world.getFrameCount(),framesToCatchUpAsClient);
}
else if(countOfMessagesReceivedTooLate>3){
framesToSlowDownAsClient=sumOfTooLateFrames/countOfMessagesReceivedTooLate;
framesToCatchUpAsClient=0;
cleanupStats=true;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Worldframe %d : Client will slow down: %d frames\n",world.getFrameCount(),framesToSlowDownAsClient);
}
if(cleanupStats==true) {
// Once we decided to use the stats to do some correction, we reset/cleanup our recorded stats
for( int i=0;i<GameConstants::networkSmoothInterval;i++){
receivedTooEarlyInFrames[i]=-1;
framesNeededToWaitForServerMessage[i]=-1;
}
}
}
}
// if game is paused don't try to catch up
if(updateLoops > 0) {
// we catch up a bit smoother with updateLoops = 2
if(framesToCatchUpAsClient>0)
{
updateLoops = 2;
framesToCatchUpAsClient=framesToCatchUpAsClient-1;
}
if(framesToSlowDownAsClient>0)
{// slowdown still the hard way.
updateLoops = 0;
framesToSlowDownAsClient=framesToSlowDownAsClient-1;
}
}
addPerformanceCount("CalculateNetworkUpdateLoops",chronoGamePerformanceCounts.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [before ReplaceDisconnectedNetworkPlayersWithAI]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
// Check to see if we are playing a network game and if any players
// have disconnected?
bool isNetworkGame = this->gameSettings.isNetworkGame();
chronoGamePerformanceCounts.start();
ReplaceDisconnectedNetworkPlayersWithAI(isNetworkGame, role);
addPerformanceCount("ReplaceDisconnectedNetworkPlayersWithAI",chronoGamePerformanceCounts.getMillis());
setupPopupMenus(true);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [after ReplaceDisconnectedNetworkPlayersWithAI]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(updateLoops > 0) {
// update the frame based timer in the stats with at least one step
world.getStats()->addFramesToCalculatePlaytime();
//update
Chrono chronoReplay;
int64 lastReplaySecond = -1;
int replayCommandsPlayed = 0;
int replayTotal = commander.getReplayCommandListForFrameCount();
if(replayTotal > 0) {
chronoReplay.start();
}
do {
if(replayTotal > 0) {
replayCommandsPlayed = (replayTotal - commander.getReplayCommandListForFrameCount());
}
for(int i = 0; i < updateLoops; ++i) {
//if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
//AiInterface
if(commander.hasReplayCommandListForFrame() == false) {
chronoGamePerformanceCounts.start();
processNetworkSynchChecksIfRequired();
addPerformanceCount("CalculateNetworkCRCSynchChecks",chronoGamePerformanceCounts.getMillis());
const bool newThreadManager = Config::getInstance().getBool("EnableNewThreadManager","false");
if(newThreadManager == true) {
int currentFrameCount = world.getFrameCount();
masterController.signalSlaves(&currentFrameCount);
//bool slavesCompleted = masterController.waitTillSlavesTrigger(20000);
masterController.waitTillSlavesTrigger(20000);
}
else {
// Signal the faction threads to do any pre-processing
chronoGamePerformanceCounts.start();
bool hasAIPlayer = false;
for(int j = 0; j < world.getFactionCount(); ++j) {
Faction *faction = world.getFaction(j);
//printf("Faction Index = %d enableServerControlledAI = %d, isNetworkGame = %d, role = %d isCPU player = %d scriptManager.getPlayerModifiers(j)->getAiEnabled() = %d\n",j,enableServerControlledAI,isNetworkGame,role,faction->getCpuControl(enableServerControlledAI,isNetworkGame,role),scriptManager.getPlayerModifiers(j)->getAiEnabled());
if( faction->getCpuControl(enableServerControlledAI,isNetworkGame,role) == true &&
scriptManager.getPlayerModifiers(j)->getAiEnabled() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] [i = %d] faction = %d, factionCount = %d, took msecs: %lld [before AI updates]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,j,world.getFactionCount(),chrono.getMillis());
aiInterfaces[j]->signalWorkerThread(world.getFrameCount());
hasAIPlayer = true;
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(hasAIPlayer == true) {
//sleep(0);
Chrono chronoAI;
chronoAI.start();
const int MAX_FACTION_THREAD_WAIT_MILLISECONDS = 20000;
for(;chronoAI.getMillis() < MAX_FACTION_THREAD_WAIT_MILLISECONDS;) {
bool workThreadsFinished = true;
for(int j = 0; j < world.getFactionCount(); ++j) {
Faction *faction = world.getFaction(j);
if(faction == NULL) {
throw megaglest_runtime_error("faction == NULL");
}
if( faction->getCpuControl(enableServerControlledAI,isNetworkGame,role) == true &&
scriptManager.getPlayerModifiers(j)->getAiEnabled() == true) {
if(aiInterfaces[j]->isWorkerThreadSignalCompleted(world.getFrameCount()) == false) {
workThreadsFinished = false;
break;
}
}
}
if(workThreadsFinished == false) {
//sleep(0);
}
else {
break;
}
}
}
addPerformanceCount("ProcessAIWorkerThreads",chronoGamePerformanceCounts.getMillis());
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
}
else {
// Simply show a progress message while replaying commands
if(lastReplaySecond < chronoReplay.getSeconds()) {
lastReplaySecond = chronoReplay.getSeconds();
Renderer &renderer= Renderer::getInstance();
renderer.clearBuffers();
renderer.clearZBuffer();
renderer.reset2d();
char szBuf[8096]="";
snprintf(szBuf,8096,"Please wait, loading game with replay [%d / %d]...",replayCommandsPlayed,replayTotal);
string text = szBuf;
if(Renderer::renderText3DEnabled) {
Font3D *font = CoreData::getInstance().getMenuFontBig3D();
const Metrics &metrics= Metrics::getInstance();
int w= metrics.getVirtualW();
int renderX = (w / 2) - (font->getMetrics()->getTextWidth(text) / 2);
int h= metrics.getVirtualH();
int renderY = (h / 2) + (font->getMetrics()->getHeight(text) / 2);
renderer.renderText3D(
text, font,
Vec3f(1.f, 1.f, 0.f),
renderX, renderY, false);
}
else {
Font2D *font = CoreData::getInstance().getMenuFontBig();
const Metrics &metrics= Metrics::getInstance();
int w= metrics.getVirtualW();
int renderX = (w / 2);
int h= metrics.getVirtualH();
int renderY = (h / 2);
renderer.renderText(
text, font,
Vec3f(1.f, 1.f, 0.f),
renderX, renderY, true);
}
renderer.swapBuffers();
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [AI updates]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//World
chronoGamePerformanceCounts.start();
if(pendingQuitError == false) world.update();
addPerformanceCount("ProcessWorldUpdate",chronoGamePerformanceCounts.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [world update i = %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),i);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(currentCameraFollowUnit != NULL) {
Vec3f c=currentCameraFollowUnit->getCurrMidHeightVector();
int rotation=currentCameraFollowUnit->getRotation();
float angle=rotation+180;
c.z=c.z+4*std::cos(degToRad(angle));
c.x=c.x+4*std::sin(degToRad(angle));
c.y=c.y+currentCameraFollowUnit->getType()->getHeight()/2.f+2.0f;
getGameCameraPtr()->setPos(c);
rotation=(540-rotation)%360;
getGameCameraPtr()->rotateToVH(18.0f,rotation);
if(currentCameraFollowUnit->isAlive()==false){
currentCameraFollowUnit=NULL;
getGameCameraPtr()->setState(GameCamera::sGame);
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
// Commander
chronoGamePerformanceCounts.start();
if(pendingQuitError == false) {
commander.signalNetworkUpdate(this);
}
addPerformanceCount("ProcessNetworkUpdate",chronoGamePerformanceCounts.getMillis());
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [commander updateNetwork i = %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),i);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//Gui
chronoGamePerformanceCounts.start();
gui.update();
addPerformanceCount("ProcessGUIUpdate",chronoGamePerformanceCounts.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [gui updating i = %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),i);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
//Particle systems
if(weatherParticleSystem != NULL) {
weatherParticleSystem->setPos(gameCamera.getPos());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [weather particle updating i = %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),i);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
Renderer &renderer= Renderer::getInstance();
chronoGamePerformanceCounts.start();
renderer.updateParticleManager(rsGame,avgRenderFps);
addPerformanceCount("ProcessParticleManager",chronoGamePerformanceCounts.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [particle manager updating i = %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),i);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
//good_fpu_control_registers(NULL,extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
}
while (commander.hasReplayCommandListForFrame() == true);
}
//else if(role == nrClient) {
else {
if(pendingQuitError == false) {
commander.signalNetworkUpdate(this);
}
if(playingStaticVideo == true) {
if(videoPlayer->isPlaying() == false) {
playingStaticVideo = false;
tryPauseToggle(false);
}
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
chronoGamePerformanceCounts.start();
//call the chat manager
chatManager.updateNetwork();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [chatManager.updateNetwork]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
updateNetworkMarkedCells();
updateNetworkUnMarkedCells();
updateNetworkHighligtedCells();
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
//check for quiting status
if(NetworkManager::getInstance().getGameNetworkInterface() != NULL &&
NetworkManager::getInstance().getGameNetworkInterface()->getQuit() &&
mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
quitTriggeredIndicator = true;
return;
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
addPerformanceCount("ProcessMiscNetwork",chronoGamePerformanceCounts.getMillis());
// START - Handle joining in progress games
if(role == nrServer) {
if(this->networkPauseGameForLaggedClientsRequested == true) {
this->networkPauseGameForLaggedClientsRequested = false;
if(getPaused() == false) {
printf("[CMDR] Pausing game for lagging client(s), current world frame [%d]\n",world.getFrameCount());
commander.tryPauseGame(false,false);
}
}
else if(this->networkResumeGameForLaggedClientsRequested == true) {
this->networkResumeGameForLaggedClientsRequested = false;
if(getPaused() == true) {
printf("[CMDR] Resuming game after Pause for lagging client(s), current world frame [%d]\n",world.getFrameCount());
commander.tryResumeGame(false,false);
}
}
ServerInterface *server = NetworkManager::getInstance().getServerInterface();
if(server->getPauseForInGameConnection() == true) {
bool clientNeedsGameSetup = false;
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
MutexSafeWrapper safeMutex(server->getSlotMutex(faction->getStartLocationIndex()),CODE_AT_LINE);
ConnectionSlot *slot = server->getSlot(faction->getStartLocationIndex(),false);
if(slot != NULL && slot->getPauseForInGameConnection() == true) {
clientNeedsGameSetup = true;
break;
}
}
if(pausedForJoinGame == false || clientNeedsGameSetup == true) {
//printf("================= Switching player pausing game\n");
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
//printf("Switching player check %d from: %d connected: %d, startindex = %d, connected #2: %d\n",i,faction->getControlType(),server->isClientConnected(faction->getStartLocationIndex()),faction->getStartLocationIndex(),server->isClientConnected(i));
//printf("Slot: %d faction name: %s\n",i,faction->getType()->getName().c_str());
if( faction->getControlType() != ctNetwork &&
faction->getControlType() != ctHuman &&
server->isClientConnected(faction->getStartLocationIndex()) == true) {
//printf("Switching player %d from: %d to %d\n",i,faction->getControlType(),ctNetwork);
//printf("Slot: %d faction name: %s GS faction: %s\n",i,faction->getType()->getName().c_str(),server->gameSettings.getFactionTypeName(i).c_str());
server->gameSettings.setFactionControl(i,ctNetwork);
MutexSafeWrapper safeMutex(server->getSlotMutex(faction->getStartLocationIndex()),CODE_AT_LINE);
ConnectionSlot *slot = server->getSlot(faction->getStartLocationIndex(),false);
server->gameSettings.setNetworkPlayerName(i,slot->getName());
server->gameSettings.setNetworkPlayerUUID(i,slot->getUUID());
server->gameSettings.setNetworkPlayerPlatform(i,slot->getPlatform());
safeMutex.ReleaseLock();
server->gameSettings.setNetworkPlayerStatuses(i,npst_None);
this->gameSettings.setFactionControl(i,ctNetwork);
this->gameSettings.setNetworkPlayerName(i,server->gameSettings.getNetworkPlayerName(i));
this->gameSettings.setNetworkPlayerUUID(i,server->gameSettings.getNetworkPlayerUUID(i));
this->gameSettings.setNetworkPlayerPlatform(i,server->gameSettings.getNetworkPlayerPlatform(i));
this->gameSettings.setNetworkPlayerStatuses(i,npst_None);
}
}
//printf("#1 Data synch: lmap %u ltile: %d ltech: %u\n",gameSettings.getMapCRC(),gameSettings.getTilesetCRC(),gameSettings.getTechCRC());
//printf("#2 Data synch: lmap %u ltile: %d ltech: %u\n",server->gameSettings.getMapCRC(),server->gameSettings.getTilesetCRC(),server->gameSettings.getTechCRC());
server->broadcastGameSetup(&server->gameSettings,true);
}
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
MutexSafeWrapper safeMutex(server->getSlotMutex(faction->getStartLocationIndex()),CODE_AT_LINE);
ConnectionSlot *slot = server->getSlot(faction->getStartLocationIndex(),false);
if(slot != NULL && slot->getPauseForInGameConnection() == true) {
slot->setPauseForInGameConnection(false);
}
}
}
else if(server->getStartInGameConnectionLaunch() == true) {
//printf("^^^ getStartInGameConnectionLaunch triggered!\n");
//server->setStartInGameConnectionLaunch(false);
//this->speed = 1;
//Lang &lang= Lang::getInstance();
bool pauseAndSaveGameForNewClient = false;
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
MutexSafeWrapper safeMutex(server->getSlotMutex(faction->getStartLocationIndex()),CODE_AT_LINE);
ConnectionSlot *slot = server->getSlot(faction->getStartLocationIndex(),false);
if(slot != NULL && slot->getStartInGameConnectionLaunch() == true) {
//slot->setStartInGameConnectionLaunch(false);
pauseAndSaveGameForNewClient = true;
}
if(slot != NULL && slot->getJoinGameInProgress() == true) {
//printf("$$$ signalling client to start game [deleting AI player] factionIndex: %d slot: %d startlocation: %d!\n",i,slot->getPlayerIndex(),faction->getStartLocationIndex());
safeMutex.ReleaseLock();
this->gameSettings.setFactionControl(i,ctNetwork);
this->gameSettings.setNetworkPlayerName(i,server->gameSettings.getNetworkPlayerName(i));
this->gameSettings.setNetworkPlayerUUID(i,server->gameSettings.getNetworkPlayerUUID(i));
this->gameSettings.setNetworkPlayerPlatform(i,server->gameSettings.getNetworkPlayerPlatform(i));
if(this->gameSettings.getNetworkPlayerStatuses(i) == npst_Disconnected) {
this->gameSettings.setNetworkPlayerStatuses(i,npst_None);
}
//printf("START Purging AI player for index: %d\n",i);
masterController.clearSlaves(true);
delete aiInterfaces[i];
aiInterfaces[i] = NULL;
//printf("END Purging AI player for index: %d\n",i);
Faction *faction = world.getFaction(i);
faction->setControlType(ctNetwork);
//pauseAndSaveGameForNewClient = true;
}
else if((slot == NULL || slot->isConnected() == false) &&
this->gameSettings.getFactionControl(i) == ctNetwork &&
aiInterfaces[i] == NULL) {
safeMutex.ReleaseLock();
faction->setFactionDisconnectHandled(false);
//this->gameSettings.setNetworkPlayerName(i,lang.getString("AI") + intToStr(i+1));
//server->gameSettings.setNetworkPlayerName(i,lang.getString("AI") + intToStr(i+1));
}
else {
safeMutex.ReleaseLock();
}
}
if(pauseAndSaveGameForNewClient == true && pausedForJoinGame == false &&
pauseRequestSent == false) {
//printf("Pausing game for join in progress game...\n");
commander.tryPauseGame(true,true);
pauseRequestSent = true;
return;
}
}
//else if(server->getPauseForInGameConnection() == true && paused == true &&
if(pausedForJoinGame == true) {
if(pauseStateChanged == true) {
pauseStateChanged = false;
}
if(server->getUnPauseForInGameConnection() == true) {
//printf("^^^ getUnPauseForInGameConnection triggered!\n");
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
MutexSafeWrapper safeMutex(server->getSlotMutex(faction->getStartLocationIndex()),CODE_AT_LINE);
ConnectionSlot *slot = server->getSlot(faction->getStartLocationIndex(),false);
if(slot != NULL && slot->getUnPauseForInGameConnection() == true) {
slot->setUnPauseForInGameConnection(false);
faction->setFactionDisconnectHandled(false);
}
}
//printf("Resuming game for join in progress game resumeRequestSent: %d...\n",resumeRequestSent);
if(pausedBeforeJoinGame == false && resumeRequestSent == false) {
commander.tryResumeGame(true,true);
resumeRequestSent = true;
}
}
else if(server->getStartInGameConnectionLaunch() == true) {
bool saveNetworkGame = false;
ServerInterface *server = NetworkManager::getInstance().getServerInterface();
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
MutexSafeWrapper safeMutex(server->getSlotMutex(faction->getStartLocationIndex()),CODE_AT_LINE);
ConnectionSlot *slot = server->getSlot(faction->getStartLocationIndex(),false);
if(slot != NULL && slot->getJoinGameInProgress() == true &&
slot->getStartInGameConnectionLaunch() == true &&
slot->getSentSavedGameInfo() == false) {
slot->setStartInGameConnectionLaunch(false);
saveNetworkGame = true;
break;
}
}
if(saveNetworkGame == true) {
//printf("Saved network game to disk\n");
string file = this->saveGame(GameConstants::saveNetworkGameFileServer,"temp/");
string saveGameFilePath = "temp/";
string saveGameFileCompressed = saveGameFilePath + string(GameConstants::saveNetworkGameFileServerCompressed);
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
saveGameFilePath = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFilePath;
saveGameFileCompressed = saveGameFilePath + string(GameConstants::saveNetworkGameFileServerCompressed);
}
else {
string userData = Config::getInstance().getString("UserData_Root","");
if(userData != "") {
endPathWithSlash(userData);
}
saveGameFilePath = userData + saveGameFilePath;
saveGameFileCompressed = saveGameFilePath + string(GameConstants::saveNetworkGameFileServerCompressed);
}
bool compressed_result = compressFileToZIPFile(
file, saveGameFileCompressed);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saved game [%s] compressed to [%s] returned: %d\n",file.c_str(),saveGameFileCompressed.c_str(), compressed_result);
char szBuf[8096]="";
Lang &lang= Lang::getInstance();
snprintf(szBuf,8096,lang.getString("GameSaved","",true).c_str(),file.c_str());
console.addLine(szBuf);
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
MutexSafeWrapper safeMutex(server->getSlotMutex(faction->getStartLocationIndex()),CODE_AT_LINE);
ConnectionSlot *slot = server->getSlot(faction->getStartLocationIndex(),false);
if(slot != NULL && slot->getJoinGameInProgress() == true &&
slot->getSentSavedGameInfo() == false) {
safeMutex.ReleaseLock();
NetworkMessageReady networkMessageReady(0);
slot->sendMessage(&networkMessageReady);
slot = server->getSlot(faction->getStartLocationIndex(),false);
if(slot != NULL) {
slot->setSentSavedGameInfo(true);
}
}
}
}
}
}
//else {
// handle setting changes from clients
Map *map= world.getMap();
//printf("switchSetupRequests != NULL\n");
bool switchRequested = switchSetupForSlots(server, 0, map->getMaxPlayers(), false);
switchRequested = switchRequested || switchSetupForSlots(server, map->getMaxPlayers(), GameConstants::maxPlayers, true);
if(switchRequested == true) {
//printf("Send new game setup from switch: %d\n",switchRequested);
//for(int i= 0; i < gameSettings.getFactionCount(); ++i) {
//printf("#1 Faction Index: %d control: %d startlocation: %d\n",i,gameSettings.getFactionControl(i),gameSettings.getStartLocationIndex(i));
//printf("#2 Faction Index: %d control: %d startlocation: %d\n",i,server->gameSettings.getFactionControl(i),server->gameSettings.getStartLocationIndex(i));
//}
server->broadcastGameSetup(&server->gameSettings,true);
}
//}
// Make the server wait a bit for clients to start.
if(pausedForJoinGame == false && resumeRequestSent == true) {
resumeRequestSent = false;
//sleep(500);
}
}
// END - Handle joining in progress games
//update auto test
if(Config::getInstance().getBool("AutoTest")){
AutoTest::getInstance().updateGame(this);
return;
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(world.getQueuedScenario() != "") {
string name = world.getQueuedScenario();
bool keepFactions = world.getQueuedScenarioKeepFactions();
world.setQueuedScenario("",false);
//vector<string> results;
const vector<string> &dirList = Config::getInstance().getPathListForType(ptScenarios);
string scenarioFile = Scenario::getScenarioPath(dirList, name);
try {
gameStarted = false;
//printf("\nname [%s] scenarioFile [%s] results.size() = " MG_SIZE_T_SPECIFIER "\n",name.c_str(),scenarioFile.c_str(),results.size());
//printf("[%s:%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
bool isTutorial = Scenario::isGameTutorial(scenarioFile);
ScenarioInfo scenarioInfo;
Scenario::loadScenarioInfo(scenarioFile, &scenarioInfo, isTutorial);
//printf("[%s:%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
GameSettings gameSettings;
Scenario::loadGameSettings(dirList,&scenarioInfo, &gameSettings, scenarioFile);
//Program *program = world->getGame()->getProgram();
//program->setState(new Game(program, &gameSettings, false));
//world->end();
//world->getMapPtr()->end();
//world.end();
if(keepFactions == false) {
world.end();
world.cleanup();
world.clearTileset();
SoundRenderer::getInstance().stopAllSounds();
masterController.clearSlaves(true);
deleteValues(aiInterfaces.begin(), aiInterfaces.end());
aiInterfaces.clear();
gui.end(); //selection must be cleared before deleting units
world.end(); //must die before selection because of referencers
BaseColorPickEntity::resetUniqueColors();
// MUST DO THIS LAST!!!! Because objects above have pointers to things like
// unit particles and fade them out etc and this end method deletes the original
// object pointers.
Renderer &renderer= Renderer::getInstance();
renderer.endGame(true);
GameConstants::updateFps = original_updateFps;
GameConstants::cameraFps = original_cameraFps;
this->setGameSettings(&gameSettings);
this->resetMembers();
this->load();
this->init();
}
else {
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
if(currentAmbientSound) {
soundRenderer.stopAmbient(currentAmbientSound);
}
//soundRenderer.stopAllSounds();
soundRenderer.stopAllSounds(fadeMusicMilliseconds);
world.endScenario();
BaseColorPickEntity::resetUniqueColors();
Renderer &renderer= Renderer::getInstance();
renderer.endScenario();
world.clearTileset();
this->setGameSettings(&gameSettings);
this->load(lgt_FactionPreview | lgt_TileSet | lgt_Map | lgt_Scenario);
try {
world.init(this, gameSettings.getDefaultUnits(),false);
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d]\nError [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
if(errorMessageBox.getEnabled() == false) {
ErrorDisplayMessage(ex.what(),true);
}
}
world.initUnitsForScenario();
Map *map= world.getMap();
gameCamera.init(map->getW(), map->getH());
// camera default height calculation
if(map->getCameraHeight()>0 && gameCamera.getCalculatedDefault()<map->getCameraHeight()){
gameCamera.setCalculatedDefault(map->getCameraHeight());
}
else if(gameCamera.getCalculatedDefault()<map->getMaxMapHeight()+13.0f){
gameCamera.setCalculatedDefault(map->getMaxMapHeight()+13.0f);
}
scriptManager.init(&world, &gameCamera,loadGameNode);
renderer.initGame(this,this->getGameCameraPtr());
//sounds
//soundRenderer.stopAllSounds(fadeMusicMilliseconds);
//soundRenderer.stopAllSounds();
//soundRenderer= SoundRenderer::getInstance();
Tileset *tileset= world.getTileset();
AmbientSounds *ambientSounds= tileset->getAmbientSounds();
//rain
if(tileset->getWeather() == wRainy && ambientSounds->isEnabledRain()) {
//logger.add("Starting ambient stream", true);
currentAmbientSound = ambientSounds->getRain();
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
soundRenderer.playAmbient(currentAmbientSound);
}
//snow
if(tileset->getWeather() == wSnowy && ambientSounds->isEnabledSnow()) {
//logger.add("Starting ambient stream", true);
currentAmbientSound = ambientSounds->getSnow();
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
soundRenderer.playAmbient(currentAmbientSound);
}
if(this->masterserverMode == false) {
StrSound *gameMusic= world.getThisFaction()->getType()->getMusic();
soundRenderer.playMusic(gameMusic);
}
gameStarted = true;
}
//this->init();
//printf("[%s:%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//Checksum checksum;
//world->loadScenario(scenarioFile, &checksum, true);
}
#if defined(WIN32)
catch(const exception) {
#else
catch(const exception &ex) {
#endif
gameStarted = true;
totalRenderFps++;
throw;
}
}
if(showPerfStats) {
sprintf(perfBuf,"In [%s::%s] Line: %d took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chronoPerf.getMillis());
perfList.push_back(perfBuf);
}
if(showPerfStats && chronoPerf.getMillis() >= 50) {
for(unsigned int x = 0; x < (unsigned int)perfList.size(); ++x) {
printf("%s",perfList[x].c_str());
}
}
}
catch(const exception &ex) {
quitPendingIndicator = true;
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
//printf("#100 quitPendingIndicator = %d, errorMessageBox.getEnabled() = %d\n",quitPendingIndicator,errorMessageBox.getEnabled());
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
if(errorMessageBox.getEnabled() == false) {
ErrorDisplayMessage(ex.what(),true);
}
}
}
void Game::addPerformanceCount(string key,int64 value) {
gamePerformanceCounts[key] = value + gamePerformanceCounts[key] / 2;
}
string Game::getGamePerformanceCounts(bool displayWarnings) const {
if(gamePerformanceCounts.empty() == true) {
return "";
}
bool displayWarningHeader = true;
bool WARN_TO_CONSOLE = Config::getInstance().getBool("PerformanceWarningEnabled","false");
int WARNING_MILLIS = Config::getInstance().getInt("PerformanceWarningMillis","7");
int WARNING_RENDER_MILLIS = Config::getInstance().getInt("PerformanceWarningRenderMillis","40");
string result = "";
for(std::map<string,int64>::const_iterator iterMap = gamePerformanceCounts.begin();
iterMap != gamePerformanceCounts.end(); ++iterMap) {
if(iterMap->first == ProgramState::MAIN_PROGRAM_RENDER_KEY) {
if(iterMap->second < WARNING_RENDER_MILLIS) {
continue;
}
//else {
// printf("iterMap->second: " MG_I64_SPECIFIER " WARNING_RENDER_MILLIS = %d\n",iterMap->second,WARNING_RENDER_MILLIS);
//}
}
else if(iterMap->second < WARNING_MILLIS) {
continue;
}
if(result != "") {
result += "\n";
}
string perfStat = iterMap->first + " = avg millis: " + intToStr(iterMap->second);
if(displayWarnings == true && WARN_TO_CONSOLE == true) {
if(displayWarningHeader == true) {
displayWarningHeader = false;
printf("=====================================\nPERFORMANCE WARNINGS for World Frame: %d\n",world.getFrameCount());
}
printf("*PERFORMANCE WARNING* %s\n",perfStat.c_str());
}
result += perfStat;
}
return result;
}
bool Game::switchSetupForSlots(ServerInterface *& serverInterface,
int startIndex, int endIndex, bool onlyNetworkUnassigned) {
bool switchRequested = false;
if(serverInterface == NULL) {
return switchRequested;
}
MutexSafeWrapper safeMutex(serverInterface->getSwitchSetupRequestsMutex(),CODE_AT_LINE);
SwitchSetupRequest ** switchSetupRequests = serverInterface->getSwitchSetupRequests();
if(switchSetupRequests == NULL) {
return switchRequested;
}
Map *map= world.getMap();
for(int i= startIndex; i < endIndex; ++i) {
if(switchSetupRequests[i] != NULL) {
//printf("Faction Index: %d Switch slot = %d to = %d current control = %d\n",i,switchSetupRequests[i]->getCurrentSlotIndex(),switchSetupRequests[i]->getToSlotIndex(),gameSettings.getFactionControl(i));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] switchSetupRequests[i]->getSwitchFlags() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,switchSetupRequests[i]->getSwitchFlags());
if(onlyNetworkUnassigned == true && gameSettings.getFactionControl(i) != ctNetworkUnassigned) {
if(i < map->getMaxPlayers() || (i >= map->getMaxPlayers() && gameSettings.getFactionControl(i) != ctNetwork)) {
continue;
}
}
if(gameSettings.getFactionControl(i) == ctNetwork ||
gameSettings.getFactionControl(i) == ctNetworkUnassigned ||
//(gameSettings.getFactionControl(i) != ctClosed && gameSettings.getFactionControl(i) != ctHuman)) {
(gameSettings.getFactionControl(i) != ctHuman)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] switchSetupRequests[i]->getToFactionIndex() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,switchSetupRequests[i]->getToSlotIndex());
if(switchSetupRequests[i]->getToSlotIndex() != -1) {
int newSlotIdx = switchSetupRequests[i]->getToSlotIndex();
//printf("switchSlot request from %d to %d\n",switchSetupRequests[i]->getCurrentSlotIndex(),switchSetupRequests[i]->getToSlotIndex());
int switchSlotIdx = switchSetupRequests[i]->getCurrentSlotIndex();
if(serverInterface->switchSlot(switchSlotIdx,newSlotIdx)) {
//printf("switchSlot returned true\n");
switchRequested = true;
int oldFactionIndex = gameSettings.getFactionIndexForStartLocation(switchSlotIdx);
int newFactionIndex = gameSettings.getFactionIndexForStartLocation(newSlotIdx);
//printf("Switching faction for index %d [%d] to %d\n",newSlotIdx,switchSlotIdx,gameSettings.getFactionControl(newFactionIndex));
gameSettings.setNetworkPlayerName(oldFactionIndex, "");
serverInterface->gameSettings.setNetworkPlayerName(oldFactionIndex, "");
gameSettings.setNetworkPlayerUUID(oldFactionIndex, "");
serverInterface->gameSettings.setNetworkPlayerUUID(oldFactionIndex, "");
gameSettings.setNetworkPlayerPlatform(oldFactionIndex, "");
serverInterface->gameSettings.setNetworkPlayerPlatform(oldFactionIndex, "");
gameSettings.setFactionControl(newFactionIndex,ctNetwork);
serverInterface->gameSettings.setFactionControl(newFactionIndex,ctNetwork);
//printf("#1a Faction Index: %d control: %d startlocation: %d\n",newFactionIndex,gameSettings.getFactionControl(newFactionIndex),gameSettings.getStartLocationIndex(newFactionIndex));
//printf("#2a Faction Index: %d control: %d startlocation: %d\n",newFactionIndex,serverInterface->gameSettings.getFactionControl(newFactionIndex),serverInterface->gameSettings.getStartLocationIndex(newFactionIndex));
try {
//if(switchSetupRequests[i]->getSelectedFactionName() != "") {
// listBoxFactions[newFactionIdx].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
//}
//if(switchSetupRequests[i]->getToTeam() != -1) {
// listBoxTeams[newFactionIdx].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
//}
if(switchSetupRequests[i]->getNetworkPlayerName() != "") {
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] i = %d, labelPlayerNames[newFactionIdx].getText() [%s] switchSetupRequests[i]->getNetworkPlayerName() [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,labelPlayerNames[newFactionIdx].getText().c_str(),switchSetupRequests[i]->getNetworkPlayerName().c_str());
gameSettings.setNetworkPlayerName(newFactionIndex,switchSetupRequests[i]->getNetworkPlayerName());
serverInterface->gameSettings.setNetworkPlayerName(newFactionIndex,switchSetupRequests[i]->getNetworkPlayerName());
}
// if(gameSettings.getFactionControl(switchFactionIdx) == ctNetworkUnassigned) {
// serverInterface->removeSlot(switchFactionIdx);
// //listBoxControls[switchFactionIdx].setSelectedItemIndex(ctClosed);
// gameSettings.getFactionControl(switchFactionIdx)
//
// labelPlayers[switchFactionIdx].setVisible(switchFactionIdx+1 <= mapInfo.players);
// labelPlayerNames[switchFactionIdx].setVisible(switchFactionIdx+1 <= mapInfo.players);
// listBoxControls[switchFactionIdx].setVisible(switchFactionIdx+1 <= mapInfo.players);
// listBoxFactions[switchFactionIdx].setVisible(switchFactionIdx+1 <= mapInfo.players);
// listBoxTeams[switchFactionIdx].setVisible(switchFactionIdx+1 <= mapInfo.players);
// labelNetStatus[switchSlotIdx].setVisible(switchSlotIdx+1 <= mapInfo.players);
// }
}
catch(const runtime_error &e) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,e.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,e.what());
}
}
//printf("AFTER switchSlot returned\n");
}
else {
try {
//if(switchSetupRequests[i]->getSelectedFactionName() != "") {
// listBoxFactions[i].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
//}
//if(switchSetupRequests[i]->getToTeam() != -1) {
// listBoxTeams[i].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
//}
if((switchSetupRequests[i]->getSwitchFlags() & ssrft_NetworkPlayerName) == ssrft_NetworkPlayerName) {
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, switchSetupRequests[i]->getSwitchFlags() = %d, switchSetupRequests[i]->getNetworkPlayerName() [%s], labelPlayerNames[i].getText() [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,switchSetupRequests[i]->getSwitchFlags(),switchSetupRequests[i]->getNetworkPlayerName().c_str(),labelPlayerNames[i].getText().c_str());
if(switchSetupRequests[i]->getNetworkPlayerName() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
//labelPlayerNames[i].setText(switchSetupRequests[i]->getNetworkPlayerName());
gameSettings.setNetworkPlayerName(i,switchSetupRequests[i]->getNetworkPlayerName());
serverInterface->gameSettings.setNetworkPlayerName(i,switchSetupRequests[i]->getNetworkPlayerName());
switchRequested = true;
}
else {
//labelPlayerNames[i].setText("");
gameSettings.setNetworkPlayerName(i,"");
serverInterface->gameSettings.setNetworkPlayerName(i,"");
switchRequested = true;
}
//SetActivePlayerNameEditor();
//switchSetupRequests[i]->clearSwitchFlag(ssrft_NetworkPlayerName);
}
}
catch(const runtime_error &e) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,e.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,e.what());
}
}
}
delete switchSetupRequests[i];
switchSetupRequests[i]=NULL;
}
}
return switchRequested;
}
void Game::updateNetworkMarkedCells() {
try {
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
if(gameNetworkInterface != NULL &&
gameNetworkInterface->getMarkedCellList(false).empty() == false) {
std::vector<MarkedCell> chatList = gameNetworkInterface->getMarkedCellList(true);
for(int idx = 0; idx < (int)chatList.size(); idx++) {
MarkedCell mc = chatList[idx];
if(mc.getFactionIndex() >= 0) {
mc.setFaction((const Faction *)world.getFaction(mc.getFactionIndex()));
}
Map *map= world.getMap();
Vec2i surfaceCellPos = map->toSurfCoords(mc.getTargetPos());
mapMarkedCellList[surfaceCellPos] = mc;
}
}
}
catch(const std::exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw megaglest_runtime_error(szBuf);
}
}
void Game::updateNetworkUnMarkedCells() {
try {
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
if(gameNetworkInterface != NULL &&
gameNetworkInterface->getUnMarkedCellList(false).empty() == false) {
//Lang &lang= Lang::getInstance();
std::vector<UnMarkedCell> chatList = gameNetworkInterface->getUnMarkedCellList(true);
for(int idx = 0; idx < (int)chatList.size(); idx++) {
UnMarkedCell mc = chatList[idx];
mc.setFaction((const Faction *)world.getFaction(mc.getFactionIndex()));
Map *map= world.getMap();
Vec2i surfaceCellPos = map->toSurfCoords(mc.getTargetPos());
mapMarkedCellList.erase(surfaceCellPos);
}
}
}
catch(const std::exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw megaglest_runtime_error(szBuf);
}
}
void Game::updateNetworkHighligtedCells() {
try {
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
//update the current entries
for(int idx = (int)highlightedCells.size()-1; idx >= 0; idx--) {
MarkedCell *mc = &highlightedCells[idx];
mc->decrementAliveCount();
if(mc->getAliveCount() < 0) {
highlightedCells.erase(highlightedCells.begin()+idx);
}
}
if(gameNetworkInterface != NULL &&
gameNetworkInterface->getHighlightedCellList(false).empty() == false) {
//Lang &lang= Lang::getInstance();
std::vector<MarkedCell> highlighList = gameNetworkInterface->getHighlightedCellList(true);
for(int idx = 0; idx < (int)highlighList.size(); idx++) {
MarkedCell mc = highlighList[idx]; // I want a copy here
if(mc.getFactionIndex() >= 0) {
mc.setFaction((const Faction *)world.getFaction(mc.getFactionIndex())); // set faction pointer
}
addOrReplaceInHighlightedCells(mc);
}
}
}
catch(const std::exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw megaglest_runtime_error(szBuf);
}
}
void Game::addOrReplaceInHighlightedCells(MarkedCell mc){
if(mc.getFactionIndex() >= 0) {
for(int i = (int)highlightedCells.size()-1; i >= 0; i--) {
MarkedCell *currentMc = &highlightedCells[i];
if(currentMc->getFactionIndex() == mc.getFactionIndex()) {
highlightedCells.erase(highlightedCells.begin()+i);
}
}
}
if(mc.getAliveCount() <= 0) {
mc.setAliveCount(200);
}
highlightedCells.push_back(mc);
if (this->masterserverMode == false) {
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
const Faction *faction = mc.getFaction();
if(getWorld()->getThisFaction() == NULL) {
throw megaglest_runtime_error("getWorld()->getThisFaction() == NULL");
}
//printf("faction [%p][%s]\n",faction,(faction != NULL ? faction->getType()->getName().c_str() : ""));
if((faction == NULL) ||
(faction->getTeam() == getWorld()->getThisFaction()->getTeam())) {
soundRenderer.playFx(coreData.getMarkerSound(),true);
}
}
}
void Game::ReplaceDisconnectedNetworkPlayersWithAI(bool isNetworkGame, NetworkRole role) {
if(role == nrServer && isNetworkGame == true &&
difftime((long int)time(NULL),lastNetworkPlayerConnectionCheck) >= NETWORK_PLAYER_CONNECTION_CHECK_SECONDS) {
lastNetworkPlayerConnectionCheck = time(NULL);
Logger &logger= Logger::getInstance();
ServerInterface *server = NetworkManager::getInstance().getServerInterface();
bool newAIPlayerCreated = false;
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
if( faction->getFactionDisconnectHandled() == false &&
(faction->getControlType() == ctNetwork ||
faction->getControlType() == ctNetworkCpuEasy ||
faction->getControlType() == ctNetworkCpu ||
faction->getControlType() == ctNetworkCpuUltra ||
faction->getControlType() == ctNetworkCpuMega)) {
if(aiInterfaces[i] == NULL &&
server->isClientConnected(faction->getStartLocationIndex()) == false) {
if(faction->getPersonalityType() != fpt_Observer) {
DumpCRCWorldLogIfRequired("_faction_" + intToStr(i));
}
faction->setFactionDisconnectHandled(true);
Lang &lang= Lang::getInstance();
bool isPlayerObserver = false;
char szBuf[8096]="";
if(faction->getPersonalityType() != fpt_Observer) {
aiInterfaces[i] = new AiInterface(*this, i, faction->getTeam(), faction->getStartLocationIndex());
snprintf(szBuf,8096,Lang::getInstance().getString("LogScreenGameLoadingCreatingAIFaction","",true).c_str(),i);
logger.add(szBuf, true);
commander.tryNetworkPlayerDisconnected(i);
newAIPlayerCreated = true;
}
else {
isPlayerObserver = true;
}
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
for(unsigned int j = 0; j < (unsigned int)languageList.size(); ++j) {
if(isPlayerObserver == false) {
string msg = "Player #%d [%s] has disconnected, switching player to AI mode!";
if(lang.hasString("GameSwitchPlayerToAI",languageList[j],true)) {
msg = lang.getString("GameSwitchPlayerToAI",languageList[j],true);
}
snprintf(szBuf,8096,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
}
else {
string msg = "Player #%d [%s] has disconnected, but player was only an observer!";
if(lang.hasString("GameSwitchPlayerObserverToAI",languageList[j],true)) {
msg = lang.getString("GameSwitchPlayerObserverToAI",languageList[j],true);
}
snprintf(szBuf,8096,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
}
bool localEcho = (languageList[j] == lang.getLanguage());
server->sendTextMessage(szBuf,-1,localEcho,languageList[j]);
}
}
}
}
if(newAIPlayerCreated == true && Config::getInstance().getBool("EnableNewThreadManager","false") == true) {
bool enableServerControlledAI = this->gameSettings.getEnableServerControlledAI();
masterController.clearSlaves(true);
std::vector<SlaveThreadControllerInterface *> slaveThreadList;
for(int i=0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
if(faction->getCpuControl(enableServerControlledAI,isNetworkGame,role) == true) {
slaveThreadList.push_back(aiInterfaces[i]->getWorkerThread());
}
}
masterController.setSlaves(slaveThreadList);
}
}
}
void Game::updateCamera(){
if(currentUIState != NULL) {
currentUIState->updateCamera();
return;
}
gameCamera.update();
}
// ==================== render ====================
//render
void Game::render() {
// Ensure the camera starts in the right position
if(isFirstRender == true) {
isFirstRender = false;
if(this->loadGameNode == NULL) {
gameCamera.setState(GameCamera::sGame);
this->restoreToStartXY();
}
}
canRender();
incrementFps();
renderFps++;
totalRenderFps++;
updateWorldStats();
//NetworkManager &networkManager= NetworkManager::getInstance();
if(this->masterserverMode == false) {
renderWorker();
}
else {
// Titi, uncomment this to watch the game on the masterserver
//renderWorker();
// In masterserver mode quit game if no network players left
ServerInterface *server = NetworkManager::getInstance().getServerInterface();
int connectedClients=0;
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
if(server->isClientConnected(faction->getStartLocationIndex()) == true) {
connectedClients++;
}
}
if(connectedClients == 0) {
quitTriggeredIndicator = true;
}
else {
string str="";
std::map<int,string> factionDebugInfo;
if( difftime((long int)time(NULL),lastMasterServerGameStatsDump) >= GAME_STATS_DUMP_INTERVAL) {
lastMasterServerGameStatsDump = time(NULL);
str = getDebugStats(factionDebugInfo);
printf("== Current in-game stats (interval %d) ==\n%s\n",GAME_STATS_DUMP_INTERVAL,str.c_str());
}
}
}
}
void Game::renderWorker() {
if(currentUIState != NULL) {
// Renderer &renderer= Renderer::getInstance();
// renderer.clearBuffers();
//
// //3d
// renderer.reset3dMenu();
//
// renderer.clearZBuffer();
// //renderer.loadCameraMatrix(menuBackground.getCamera());
// //renderer.renderMenuBackground(&menuBackground);
// renderer.renderParticleManager(rsMenu);
//
// //2d
// renderer.reset2d();
//
// currentUIState->render();
//
// if(renderer.isMasterserverMode() == false) {
// renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
// renderer.renderFPSWhenEnabled(lastFps);
// renderer.swapBuffers();
// }
currentUIState->render();
return;
}
else {
Renderer &renderer= Renderer::getInstance();
if(renderer.getCustom3dMenu() != NULL) {
renderer.setCustom3dMenu(NULL);
}
}
Chrono chrono;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
render3d();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %d [render3d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
render2d();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %d [render2d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
Renderer::getInstance().swapBuffers();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %d [swap buffers]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
}
// ==================== tick ====================
void Game::removeUnitFromSelection(const Unit *unit) {
try {
Selection *selection= gui.getSelectionPtr();
for(int i=0; i < selection->getCount(); ++i) {
const Unit *currentUnit = selection->getUnit(i);
if(currentUnit == unit) {
selection->unSelect(i);
break;
}
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
if(errorMessageBox.getEnabled() == false) {
ErrorDisplayMessage(ex.what(),true);
}
//abort();
}
}
bool Game::addUnitToSelection(Unit *unit) {
bool result = false;
try {
Selection *selection= gui.getSelectionPtr();
if(selection != NULL) {
result = selection->select(unit,true);
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
if(errorMessageBox.getEnabled() == false) {
ErrorDisplayMessage(ex.what(),true);
}
//abort();
}
return result;
}
void Game::addUnitToGroupSelection(Unit *unit,int groupIndex) {
try {
Selection *selection= gui.getSelectionPtr();
if(selection != NULL) {
selection->addUnitToGroup(groupIndex,unit);
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
if(errorMessageBox.getEnabled() == false) {
ErrorDisplayMessage(ex.what(),true);
}
//abort();
}
}
void Game::removeUnitFromGroupSelection(int unitId,int groupIndex) {
try {
Selection *selection= gui.getSelectionPtr();
if(selection != NULL) {
selection->removeUnitFromGroup(groupIndex,unitId);
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
if(errorMessageBox.getEnabled() == false) {
ErrorDisplayMessage(ex.what(),true);
}
//abort();
}
}
void Game::recallGroupSelection(int groupIndex) {
try {
Selection *selection= gui.getSelectionPtr();
if(selection != NULL) {
selection->recallGroup(groupIndex);
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
if(errorMessageBox.getEnabled() == false) {
ErrorDisplayMessage(ex.what(),true);
}
//abort();
}
}
void Game::tick() {
ProgramState::tick();
tickCount++;
if(avgUpdateFps == -1) {
avgUpdateFps = updateFps;
}
else {
avgUpdateFps = (avgUpdateFps + updateFps) / 2;
}
currentAvgRenderFpsTotal += renderFps;
if(avgRenderFps == -1) {
avgRenderFps = renderFps;
}
// Update the average every x game ticks
const int CHECK_AVG_FPS_EVERY_X_TICKS = 15;
if(tickCount % CHECK_AVG_FPS_EVERY_X_TICKS == 0) {
avgRenderFps = currentAvgRenderFpsTotal / CHECK_AVG_FPS_EVERY_X_TICKS;
currentAvgRenderFpsTotal = 0;
}
if(captureAvgTestStatus == true) {
if(updateFpsAvgTest == -1) {
updateFpsAvgTest = updateFps;
}
else {
updateFpsAvgTest = (updateFpsAvgTest + updateFps) / 2;
}
if(renderFpsAvgTest == -1) {
renderFpsAvgTest = renderFps;
}
else {
renderFpsAvgTest = (renderFpsAvgTest + renderFps) / 2;
}
}
lastUpdateFps= updateFps;
lastRenderFps= renderFps;
updateFps= 0;
renderFps= 0;
//Win/lose check
checkWinner();
gui.tick();
}
// ==================== events ====================
int Game::getFirstUnusedTeamNumber() {
std::map<int,bool> uniqueTeamNumbersUsed;
for(unsigned int i = 0; i < (unsigned int)world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
uniqueTeamNumbersUsed[faction->getTeam()]=true;
}
int result = -1;
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
if(uniqueTeamNumbersUsed.find(i) == uniqueTeamNumbersUsed.end()) {
result = i;
break;
}
}
return result;
}
void Game::setupRenderForVideo() {
Renderer &renderer= Renderer::getInstance();
//renderer.clearBuffers();
//3d
//renderer.reset3dMenu();
//renderer.clearZBuffer();
//2d
//renderer.reset2d();
renderer.setupRenderForVideo();
}
void Game::tryPauseToggle(bool pauseValue) {
bool allowAdminMenuItems = false;
NetworkManager &networkManager= NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
if(role == nrServer) {
allowAdminMenuItems = true;
}
else if(role == nrClient) {
ClientInterface *clientInterface = dynamic_cast<ClientInterface *>(networkManager.getClientInterface());
if(clientInterface != NULL &&
gameSettings.getMasterserver_admin() == clientInterface->getSessionKey()) {
allowAdminMenuItems = true;
}
}
bool isNetworkGame = this->gameSettings.isNetworkGame();
//printf("Try Pause allowAdminMenuItems = %d, pauseValue = %d\n",allowAdminMenuItems,pauseValue);
if(allowAdminMenuItems) {
if(pauseValue == true) {
commander.tryPauseGame(false,false);
}
else {
if(isNetworkGame == false) {
setPaused(pauseValue, true,false,false);
}
else {
commander.tryResumeGame(false,false);
}
}
}
}
void Game::startMarkCell() {
int totalMarkedCellsForPlayer = 0;
if(world.getThisFaction() != NULL) {
for(std::map<Vec2i, MarkedCell>::iterator iterMap = mapMarkedCellList.begin();
iterMap != mapMarkedCellList.end(); ++iterMap) {
MarkedCell &bm = iterMap->second;
if(bm.getPlayerIndex() == world.getThisFaction()->getStartLocationIndex()) {
totalMarkedCellsForPlayer++;
}
}
}
const int MAX_MARKER_COUNT = 5;
if(totalMarkedCellsForPlayer < MAX_MARKER_COUNT) {
isMarkCellEnabled = true;
}
else {
Lang &lang= Lang::getInstance();
console.addLine(lang.getString("MaxMarkerCount") + " " + intToStr(MAX_MARKER_COUNT));
}
}
void Game::processInputText(string text, bool cancelled) {
isMarkCellTextEnabled = false;
if(cancelled == false) {
//printf("Note [%s]\n",text.c_str());
cellMarkedData.setNote(text);
addCellMarker(cellMarkedPos, cellMarkedData);
// if(text.find("\\n") != text.npos) {
// replaceAll(text, "\\n", "\n");
// }
// if(text.find("\\t") != text.npos) {
// replaceAll(text, "\\t", "\t");
// }
//
// cellMarkedData.setNote(text);
// mapMarkedCellList[cellMarkedPos] = cellMarkedData;
//
// GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
//
// int factionIndex = -1;
// int playerIndex = -1;
// if(cellMarkedData.getFaction() != NULL) {
// factionIndex = cellMarkedData.getFaction()->getIndex();
// playerIndex = cellMarkedData.getFaction()->getStartLocationIndex();
// }
// gameNetworkInterface->sendMarkCellMessage(
// cellMarkedData.getTargetPos(),
// factionIndex,
// cellMarkedData.getNote(),
// playerIndex);
//
// Renderer &renderer= Renderer::getInstance();
// renderer.forceQuadCacheUpdate();
}
}
void Game::addCellMarker(Vec2i cellPos, MarkedCell cellData) {
//printf("Note [%s]\n",text.c_str());
string text = cellData.getNote();
if(text.find("\\n") != text.npos) {
replaceAll(text, "\\n", "\n");
}
if(text.find("\\t") != text.npos) {
replaceAll(text, "\\t", "\t");
}
cellData.setNote(text);
mapMarkedCellList[cellPos] = cellData;
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
int factionIndex = -1;
int playerIndex = -1;
if(cellData.getFaction() != NULL) {
factionIndex = cellData.getFaction()->getIndex();
playerIndex = cellData.getFaction()->getStartLocationIndex();
}
//printf("Adding Cell marker pos [%s] factionIndex [%d] note [%s] playerIndex = %d\n",cellData.getTargetPos().getString().c_str(),factionIndex,cellData.getNote().c_str(),playerIndex);
gameNetworkInterface->sendMarkCellMessage(
cellData.getTargetPos(),
factionIndex,
cellData.getNote(),
playerIndex);
Renderer &renderer= Renderer::getInstance();
renderer.forceQuadCacheUpdate();
}
void Game::removeCellMarker(Vec2i surfaceCellPos, const Faction *faction) {
//Vec2i surfaceCellPos = map->toSurfCoords(Vec2i(xCell,yCell));
Map *map= world.getMap();
SurfaceCell *sc = map->getSurfaceCell(surfaceCellPos);
Vec3f vertex = sc->getVertex();
Vec2i targetPos(vertex.x,vertex.z);
//printf("Remove Cell marker lookup pos [%s] factionIndex [%d]\n",surfaceCellPos.getString().c_str(),(faction != NULL ? faction->getIndex() : -1));
if(mapMarkedCellList.find(surfaceCellPos) != mapMarkedCellList.end()) {
MarkedCell mc = mapMarkedCellList[surfaceCellPos];
if(mc.getFaction() == faction) {
mapMarkedCellList.erase(surfaceCellPos);
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
int factionIndex = (faction != NULL ? faction->getIndex() : -1);
//printf("Remvoing Cell marker pos [%s] factionIndex [%d] note [%s]\n",mc.getTargetPos().getString().c_str(),factionIndex,mc.getNote().c_str());
gameNetworkInterface->sendUnMarkCellMessage(mc.getTargetPos(),factionIndex);
}
}
//printf("#1 ADDED in marked list pos [%s] markedCells.size() = " MG_SIZE_T_SPECIFIER "\n",surfaceCellPos.getString().c_str(),mapMarkedCellList.size());
//isUnMarkCellEnabled = false;
Renderer &renderer= Renderer::getInstance();
//renderer.updateMarkedCellScreenPosQuadCache(surfaceCellPos);
renderer.forceQuadCacheUpdate();
}
void Game::showMarker(Vec2i cellPos, MarkedCell cellData) {
//setMarker = true;
//if(setMarker) {
//Vec2i targetPos = cellData.targetPos;
//Vec2i screenPos(x,y-60);
//Renderer &renderer= Renderer::getInstance();
//renderer.computePosition(screenPos, targetPos);
//Vec2i surfaceCellPos = map->toSurfCoords(targetPos);
//MarkedCell mc(targetPos,world.getThisFaction(),"none",world.getThisFaction()->getStartLocationIndex());
addOrReplaceInHighlightedCells(cellData);
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
gameNetworkInterface->sendHighlightCellMessage(cellData.getTargetPos(),cellData.getFactionIndex());
//}
}
void Game::mouseDownLeft(int x, int y) {
if(this->masterserverMode == true) {
return;
}
cameraDragAllowed=false;
if(currentUIState != NULL) {
currentUIState->mouseDownLeft(x, y);
return;
}
try {
if(gameStarted == false || totalRenderFps <= 0) {
Logger::getInstance().handleMouseClick(x, y);
return;
}
Map *map= world.getMap();
const Metrics &metrics= Metrics::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
bool messageBoxClick= false;
bool originalIsMarkCellEnabled = isMarkCellEnabled;
bool originalIsUnMarkCellEnabled = isUnMarkCellEnabled;
if(popupMenu.mouseClick(x, y)) {
std::pair<int,string> result = popupMenu.mouseClickedMenuItem(x, y);
//printf("In popup callback menuItemSelected [%s] menuIndexSelected = %d\n",result.second.c_str(),result.first);
//printf("popupMenu.mouseClick == true result.first = %d disconnectPlayerPopupMenuIndex = %d\n",result.first,disconnectPlayerPopupMenuIndex);
popupMenu.setEnabled(false);
popupMenu.setVisible(false);
// Exit game
if(result.first == exitGamePopupMenuIndex) {
showMessageBox(Lang::getInstance().getString("ExitBattleQuestion"), "", true);
}
else if(result.first == joinTeamPopupMenuIndex) {
Lang &lang= Lang::getInstance();
switchTeamIndexMap.clear();
std::map<int,bool> uniqueTeamNumbersUsed;
std::vector<string> menuItems;
for(unsigned int i = 0; i < (unsigned int)world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
if(faction->getPersonalityType() != fpt_Observer &&
uniqueTeamNumbersUsed.find(faction->getTeam()) == uniqueTeamNumbersUsed.end()) {
uniqueTeamNumbersUsed[faction->getTeam()] = true;
}
if(faction->getPersonalityType() != fpt_Observer &&
world.getThisFaction()->getIndex() != faction->getIndex() &&
world.getThisFaction()->getTeam() != faction->getTeam()) {
char szBuf[8096]="";
if(lang.hasString("JoinPlayerTeam") == true) {
snprintf(szBuf,8096,(" " + lang.getString("JoinPlayerTeam") + " ").c_str(),faction->getIndex(),this->gameSettings.getNetworkPlayerName(i).c_str(),faction->getTeam());
}
else {
snprintf(szBuf,8096," Join player #%d - %s on Team: %d ",faction->getIndex(),this->gameSettings.getNetworkPlayerName(i).c_str(),faction->getTeam());
}
menuItems.push_back(szBuf);
switchTeamIndexMap[(int)menuItems.size()-1] = faction->getTeam();
}
}
if((int)uniqueTeamNumbersUsed.size() < 8) {
menuItems.push_back(" " + lang.getString("CreateNewTeam") + " ");
switchTeamIndexMap[(int)menuItems.size()-1] = CREATE_NEW_TEAM;
}
menuItems.push_back(" " + lang.getString("Cancel") + " ");
switchTeamIndexMap[(int)menuItems.size()-1] = CANCEL_SWITCH_TEAM;
popupMenuSwitchTeams.setW(100);
popupMenuSwitchTeams.setH(100);
popupMenuSwitchTeams.init(" " + lang.getString("SwitchTeams") + " ",menuItems);
popupMenuSwitchTeams.setEnabled(true);
popupMenuSwitchTeams.setVisible(true);
}
else if(result.first == disconnectPlayerPopupMenuIndex) {
Lang &lang= Lang::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
ServerInterface *serverInterface = NULL;
if(role == nrServer) {
serverInterface = dynamic_cast<ServerInterface *>(networkManager.getServerInterface());
}
disconnectPlayerIndexMap.clear();
std::vector<string> menuItems;
for(unsigned int i = 0; i < (unsigned int)world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
//printf("faction->getPersonalityType() = %d index [%d,%d] control [%d] networkstatus [%d]\n",faction->getPersonalityType(),world.getThisFaction()->getIndex(),faction->getIndex(),faction->getControlType(),this->gameSettings.getNetworkPlayerStatuses(i));
bool isSlotJoinInProgressClient = false;
if(serverInterface != NULL) {
MutexSafeWrapper safeMutex(serverInterface->getSlotMutex(faction->getStartLocationIndex()),CODE_AT_LINE);
ConnectionSlot *slot = serverInterface->getSlot(faction->getStartLocationIndex(),false);
if(slot != NULL && slot->getConnectHasHandshaked() == true &&
slot->getCurrentFrameCount() <= 0) {
isSlotJoinInProgressClient = true;
}
}
//printf("isSlotJoinInProgressClient: %d [%d] [%d][%d] [%d] [%d] [%d]\n",
// isSlotJoinInProgressClient,faction->getPersonalityType(),faction->getIndex(),world.getThisFaction()->getIndex(),faction->getControlType(),this->gameSettings.getNetworkPlayerStatuses(i),i);
if(isSlotJoinInProgressClient == true ||
(faction->getPersonalityType() != fpt_Observer &&
world.getThisFaction()->getIndex() != faction->getIndex() &&
faction->getControlType() == ctNetwork &&
this->gameSettings.getNetworkPlayerStatuses(i) != npst_Disconnected)) {
char szBuf[8096]="";
if(lang.hasString("DisconnectNetorkPlayerIndex") == true) {
snprintf(szBuf,8096,(" " + lang.getString("DisconnectNetorkPlayerIndex") + " ").c_str(),faction->getIndex()+1,this->gameSettings.getNetworkPlayerName(i).c_str());
}
else {
snprintf(szBuf,8096," Disconnect player #%d - %s: ",faction->getIndex()+1,this->gameSettings.getNetworkPlayerName(i).c_str());
}
menuItems.push_back(szBuf);
//disconnectPlayerIndexMap[menuItems.size()-1] = faction->getStartLocationIndex();
disconnectPlayerIndexMap[(int)menuItems.size()-1] = faction->getIndex();
}
}
menuItems.push_back(" " + lang.getString("Cancel") + " ");
disconnectPlayerIndexMap[(int)menuItems.size()-1] = CANCEL_DISCONNECT_PLAYER;
popupMenuDisconnectPlayer.setW(100);
popupMenuDisconnectPlayer.setH(100);
popupMenuDisconnectPlayer.init(" " + lang.getString("DisconnectNetorkPlayer") + " ",menuItems);
popupMenuDisconnectPlayer.setEnabled(true);
popupMenuDisconnectPlayer.setVisible(true);
}
else if(result.first == keyboardSetupPopupMenuIndex) {
MainMenu *newMenu = new MainMenu(program); // open keyboard shortcuts setup screen
currentUIState = newMenu;
Renderer &renderer= Renderer::getInstance();
renderer.setCustom3dMenu(newMenu);
//currentUIState->load();
currentUIState->init();
// open keyboard shortcuts setup screen
newMenu->setState(new MenuStateKeysetup(program, newMenu, &currentUIState));
}
else if(result.first == pauseGamePopupMenuIndex) {
//this->setPaused(!paused);
//printf("popup paused = %d\n",paused);
bool allowAdminMenuItems = false;
NetworkRole role = networkManager.getNetworkRole();
if(role == nrServer) {
allowAdminMenuItems = true;
}
else if(role == nrClient) {
ClientInterface *clientInterface = dynamic_cast<ClientInterface *>(networkManager.getClientInterface());
if(clientInterface != NULL &&
gameSettings.getMasterserver_admin() == clientInterface->getSessionKey()) {
allowAdminMenuItems = true;
}
}
if(allowAdminMenuItems) {
if(getPaused() == false) {
commander.tryPauseGame(false,false);
}
else {
commander.tryResumeGame(false,false);
}
}
}
else if(result.first == saveGamePopupMenuIndex){
saveGame();
}
//else if(result.first == markCellPopupMenuIndex) {
// startMarkCell();
//}
//else if(result.first == unmarkCellPopupMenuIndex) {
// isUnMarkCellEnabled = true;
//}
}
else if(popupMenuSwitchTeams.mouseClick(x, y)) {
//popupMenuSwitchTeams
std::pair<int,string> result = popupMenuSwitchTeams.mouseClickedMenuItem(x, y);
//printf("In popup callback menuItemSelected [%s] menuIndexSelected = %d\n",result.second.c_str(),result.first);
popupMenuSwitchTeams.setEnabled(false);
popupMenuSwitchTeams.setVisible(false);
//bool isNetworkGame = this->gameSettings.isNetworkGame();
int teamIndex = switchTeamIndexMap[result.first];
switch(teamIndex) {
case CREATE_NEW_TEAM:
{
int newTeam = getFirstUnusedTeamNumber();
//if(isNetworkGame == true) {
const Faction *faction = world.getThisFaction();
commander.trySwitchTeam(faction,newTeam);
//}
//else {
// const Faction *faction = world.getThisFaction();
// commander.trySwitchTeam(faction,newTeam);
//}
}
break;
case CANCEL_SWITCH_TEAM:
break;
default:
//if(isNetworkGame == true) {
const Faction *faction = world.getThisFaction();
commander.trySwitchTeam(faction,teamIndex);
//}
//else {
// const Faction *faction = world.getThisFaction();
// commander.trySwitchTeam(faction,teamIndex);
//}
break;
}
}
else if(popupMenuDisconnectPlayer.mouseClick(x, y)) {
//popupMenuSwitchTeams
std::pair<int,string> result = popupMenuDisconnectPlayer.mouseClickedMenuItem(x, y);
//printf("In popup callback menuItemSelected [%s] menuIndexSelected = %d\n",result.second.c_str(),result.first);
popupMenuDisconnectPlayer.setEnabled(false);
popupMenuDisconnectPlayer.setVisible(false);
//bool isNetworkGame = this->gameSettings.isNetworkGame();
//int playerIndex = disconnectPlayerIndexMap[result.first];
int factionIndex = disconnectPlayerIndexMap[result.first];
switch(factionIndex) {
case CANCEL_DISCONNECT_PLAYER:
break;
default:
// if(isNetworkGame == true) {
// const Faction *faction = world.getThisFaction();
// commander.trySwitchTeam(faction,teamIndex);
// }
// else {
// const Faction *faction = world.getThisFaction();
// commander.trySwitchTeam(faction,teamIndex);
// }
GameSettings *settings = world.getGameSettingsPtr();
Lang &lang= Lang::getInstance();
char szBuf[8096]="";
if(lang.hasString("DisconnectNetorkPlayerIndexConfirm") == true) {
snprintf(szBuf,8096,(" " + lang.getString("DisconnectNetorkPlayerIndexConfirm") + " ").c_str(),factionIndex+1,settings->getNetworkPlayerName(factionIndex).c_str());
}
else {
snprintf(szBuf,8096," Confirm disconnection for player #%d - %s? ",factionIndex+1,settings->getNetworkPlayerName(factionIndex).c_str());
}
disconnectPlayerConfirmMessageBox.setText(szBuf);
disconnectPlayerConfirmMessageBox.init(lang.getString("Yes"), lang.getString("No"));
disconnectPlayerConfirmMessageBox.setEnabled(true);
playerIndexDisconnect = world.getFaction(factionIndex)->getStartLocationIndex();
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
if(gameNetworkInterface != NULL) {
Lang &lang= Lang::getInstance();
const vector<string> languageList = settings->getUniqueNetworkPlayerLanguages();
for(unsigned int i = 0; i < (unsigned int)languageList.size(); ++i) {
char szMsg[8096]="";
if(lang.hasString("DisconnectNetorkPlayerIndexConfirmed",languageList[i]) == true) {
snprintf(szMsg,8096,lang.getString("DisconnectNetorkPlayerIndexConfirmed",languageList[i]).c_str(),factionIndex+1,settings->getNetworkPlayerName(factionIndex).c_str());
}
else {
snprintf(szMsg,8096,"Notice - Admin is warning to disconnect player #%d - %s!",factionIndex+1,settings->getNetworkPlayerName(factionIndex).c_str());
}
bool localEcho = lang.isLanguageLocal(languageList[i]);
gameNetworkInterface->sendTextMessage(szMsg,-1, localEcho,languageList[i]);
}
sleep(10);
}
break;
}
}
if(switchTeamConfirmMessageBox.getEnabled() == true) {
int button= -1;
if(switchTeamConfirmMessageBox.mouseClick(x,y,button)) {
switchTeamConfirmMessageBox.setEnabled(false);
SwitchTeamVote *vote = world.getThisFactionPtr()->getSwitchTeamVote(world.getThisFaction()->getCurrentSwitchTeamVoteFactionIndex());
vote->voted = true;
vote->allowSwitchTeam = (button == 0);
const Faction *faction = world.getThisFaction();
commander.trySwitchTeamVote(faction,vote);
}
}
else if(disconnectPlayerConfirmMessageBox.getEnabled() == true) {
int button= -1;
if(disconnectPlayerConfirmMessageBox.mouseClick(x,y,button)) {
disconnectPlayerConfirmMessageBox.setEnabled(false);
if(button == 0) {
const Faction *faction = world.getThisFaction();
commander.tryDisconnectNetworkPlayer(faction,playerIndexDisconnect);
}
}
}
//scrip message box, only if the exit box is not enabled
if( mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false &&
scriptManager.getMessageBox()->getEnabled()) {
int button= 0;
if(scriptManager.getMessageBox()->mouseClick(x, y, button)){
scriptManager.onMessageBoxOk();
messageBoxClick= true;
}
}
//minimap panel
if(messageBoxClick == false) {
if(metrics.isInMinimap(x, y)){
int xm= x - metrics.getMinimapX();
int ym= y - metrics.getMinimapY();
int xCell= static_cast<int>(xm * (static_cast<float>(map->getW()) / metrics.getMinimapW()));
int yCell= static_cast<int>(map->getH() - ym * (static_cast<float>(map->getH()) / metrics.getMinimapH()));
if(map->isInside(xCell, yCell) && map->isInsideSurface(map->toSurfCoords(Vec2i(xCell,yCell)))) {
if(gui.isSelectingPos()){
gui.mouseDownLeftGraphics(xCell, yCell, true);
}
else
{
if(!setMarker) {
cameraDragAllowed=true;
gameCamera.setPos(Vec2f(static_cast<float>(xCell), static_cast<float>(yCell)));
}
}
if(setMarker) {
Vec2i surfaceCellPos = map->toSurfCoords(Vec2i(xCell,yCell));
SurfaceCell *sc = map->getSurfaceCell(surfaceCellPos);
Vec3f vertex = sc->getVertex();
Vec2i targetPos(vertex.x,vertex.z);
MarkedCell mc(targetPos,world.getThisFaction(),"none",world.getThisFaction()->getStartLocationIndex());
addOrReplaceInHighlightedCells(mc);
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
gameNetworkInterface->sendHighlightCellMessage(mc.getTargetPos(),mc.getFaction()->getIndex());
}
if(originalIsMarkCellEnabled == true && isMarkCellEnabled == true) {
Vec2i surfaceCellPos = map->toSurfCoords(Vec2i(xCell,yCell));
SurfaceCell *sc = map->getSurfaceCell(surfaceCellPos);
Vec3f vertex = sc->getVertex();
Vec2i targetPos(vertex.x,vertex.z);
MarkedCell mc(targetPos,world.getThisFaction(),"placeholder for note",world.getThisFaction()->getStartLocationIndex());
//GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
//gameNetworkInterface->sendMarkCellMessage(mc.getTargetPos(),mc.getFaction()->getIndex(),mc.getNote());
//printf("#1 ADDED in marked list pos [%s] markedCells.size() = " MG_SIZE_T_SPECIFIER "\n",surfaceCellPos.getString().c_str(),mapMarkedCellList.size());
isMarkCellEnabled = false;
cellMarkedData = mc;
cellMarkedPos = surfaceCellPos;
isMarkCellTextEnabled = true;
chatManager.switchOnEdit(this,500);
Renderer &renderer= Renderer::getInstance();
//renderer.updateMarkedCellScreenPosQuadCache(surfaceCellPos);
renderer.forceQuadCacheUpdate();
}
if(originalIsUnMarkCellEnabled == true && isUnMarkCellEnabled == true) {
Vec2i surfaceCellPos = map->toSurfCoords(Vec2i(xCell,yCell));
SurfaceCell *sc = map->getSurfaceCell(surfaceCellPos);
Vec3f vertex = sc->getVertex();
Vec2i targetPos(vertex.x,vertex.z);
// if(mapMarkedCellList.find(surfaceCellPos) != mapMarkedCellList.end()) {
// MarkedCell mc = mapMarkedCellList[surfaceCellPos];
// if(mc.getFaction() == world.getThisFaction()) {
// mapMarkedCellList.erase(surfaceCellPos);
// GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
// gameNetworkInterface->sendUnMarkCellMessage(mc.getTargetPos(),mc.getFaction()->getIndex());
// }
// }
isUnMarkCellEnabled = false;
removeCellMarker(surfaceCellPos, world.getThisFaction());
//printf("#1 ADDED in marked list pos [%s] markedCells.size() = " MG_SIZE_T_SPECIFIER "\n",surfaceCellPos.getString().c_str(),mapMarkedCellList.size());
Renderer &renderer= Renderer::getInstance();
//renderer.updateMarkedCellScreenPosQuadCache(surfaceCellPos);
renderer.forceQuadCacheUpdate();
}
}
}
//display panel
else if(metrics.isInDisplay(x, y) && !gui.isSelectingPos()) {
int xd= x - metrics.getDisplayX();
int yd= y - metrics.getDisplayY();
if(gui.mouseValid(xd, yd)) {
gui.mouseDownLeftDisplay(xd, yd);
}
else {
gui.mouseDownLeftGraphics(x, y, false);
}
}
//graphics panel
else {
gui.mouseDownLeftGraphics(x, y, false);
if(setMarker) {
Vec2i targetPos;
Vec2i screenPos(x,y-60);
targetPos=getMouseCellPos();
//Vec2i surfaceCellPos = map->toSurfCoords(targetPos);
MarkedCell mc(targetPos,world.getThisFaction(),"none",world.getThisFaction()->getStartLocationIndex());
addOrReplaceInHighlightedCells(mc);
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
gameNetworkInterface->sendHighlightCellMessage(mc.getTargetPos(),mc.getFaction()->getIndex());
}
if(originalIsMarkCellEnabled == true && isMarkCellEnabled == true) {
Vec2i targetPos;
Vec2i screenPos(x,y-60);
targetPos=getMouseCellPos();
Vec2i surfaceCellPos = map->toSurfCoords(targetPos);
MarkedCell mc(targetPos,world.getThisFaction(),"placeholder for note",world.getThisFaction()->getStartLocationIndex());
//printf("#2 ADDED in marked list pos [%s] markedCells.size() = " MG_SIZE_T_SPECIFIER "\n",surfaceCellPos.getString().c_str(),mapMarkedCellList.size());
isMarkCellEnabled = false;
cellMarkedData = mc;
cellMarkedPos = surfaceCellPos;
isMarkCellTextEnabled = true;
chatManager.switchOnEdit(this,500);
//renderer.updateMarkedCellScreenPosQuadCache(surfaceCellPos);
Renderer::getInstance().forceQuadCacheUpdate();
}
if(originalIsUnMarkCellEnabled == true && isUnMarkCellEnabled == true) {
Vec2i targetPos;
Vec2i screenPos(x,y-35);
targetPos=getMouseCellPos();
Vec2i surfaceCellPos = map->toSurfCoords(targetPos);
// if(mapMarkedCellList.find(surfaceCellPos) != mapMarkedCellList.end()) {
// MarkedCell mc = mapMarkedCellList[surfaceCellPos];
// if(mc.getFaction() == world.getThisFaction()) {
// mapMarkedCellList.erase(surfaceCellPos);
// GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
// gameNetworkInterface->sendUnMarkCellMessage(mc.getTargetPos(),mc.getFaction()->getIndex());
// }
// }
isUnMarkCellEnabled = false;
removeCellMarker(surfaceCellPos, world.getThisFaction());
//printf("#1 ADDED in marked list pos [%s] markedCells.size() = " MG_SIZE_T_SPECIFIER "\n",surfaceCellPos.getString().c_str(),mapMarkedCellList.size());
//Renderer &renderer= Renderer::getInstance();
//renderer.updateMarkedCellScreenPosQuadCache(surfaceCellPos);
Renderer::getInstance().forceQuadCacheUpdate();
}
}
}
//exit message box, has to be the last thing to do in this function
if(errorMessageBox.getEnabled() == true) {
if(errorMessageBox.mouseClick(x, y)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//close message box
errorMessageBox.setEnabled(false);
}
}
if(mainMessageBox.getEnabled()){
int button= 0;
if(mainMessageBox.mouseClick(x, y, button)) {
if(button==0) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
quitTriggeredIndicator = true;
return;
}
else {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//close message box
mainMessageBox.setEnabled(false);
}
}
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseDownRight(int x, int y) {
if(this->masterserverMode == true) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseDownRight(x, y);
return;
}
try {
if(gameStarted == false || totalRenderFps <= 0) {
Logger::getInstance().handleMouseClick(x, y);
return;
}
Map *map= world.getMap();
const Metrics &metrics= Metrics::getInstance();
if(metrics.isInMinimap(x, y) ){
int xm= x - metrics.getMinimapX();
int ym= y - metrics.getMinimapY();
int xCell= static_cast<int>(xm * (static_cast<float>(map->getW()) / metrics.getMinimapW()));
int yCell= static_cast<int>(map->getH() - ym * (static_cast<float>(map->getH()) / metrics.getMinimapH()));
if(map->isInside(xCell, yCell) && map->isInsideSurface(map->toSurfCoords(Vec2i(xCell,yCell)))) {
gui.mouseDownRightGraphics(xCell, yCell,true);
}
}
else {
Vec2i targetPos;
Vec2i screenPos(x,y);
targetPos=getMouseCellPos();
if(isValidMouseCellPos() == true &&
map->isInsideSurface(map->toSurfCoords(targetPos)) == true) {
gui.mouseDownRightGraphics(x, y,false);
}
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s] x = %d y = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what(),x,y);
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseUpCenter(int x, int y) {
if(this->masterserverMode == true) {
return;
}
if(gameStarted == false || totalRenderFps <= 0) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseUpCenter(x, y);
return;
}
if(mouseMoved == false) {
gameCamera.setState(GameCamera::sGame);
}
else {
mouseMoved = false;
}
}
void Game::mouseUpLeft(int x, int y) {
if(this->masterserverMode == true) {
return;
}
try {
if(gameStarted == false || totalRenderFps <= 0) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseUpLeft(x, y);
return;
}
gui.mouseUpLeftGraphics(x, y);
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseDoubleClickLeft(int x, int y) {
if(this->masterserverMode == true) {
return;
}
try {
if(gameStarted == false || totalRenderFps <= 0) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseDoubleClickLeft(x, y);
return;
}
const Metrics &metrics= Metrics::getInstance();
if(metrics.isInMinimap(x, y)){
// no double click on minimap
}
else {
//display panel
if(metrics.isInDisplay(x, y) && !gui.isSelectingPos()) {
int xd= x - metrics.getDisplayX();
int yd= y - metrics.getDisplayY();
if(gui.mouseValid(xd, yd)){
return;
}
}
//graphics panel
gui.mouseDoubleClickLeftGraphics(x, y);
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseMove(int x, int y, const MouseState *ms) {
if(this->masterserverMode == true) {
return;
}
try {
if(gameStarted == false || totalRenderFps <= 0) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseMove(x, y, ms);
return;
}
popupMenu.mouseMove(x, y);
popupMenuSwitchTeams.mouseMove(x, y);
popupMenuDisconnectPlayer.mouseMove(x, y);
const Metrics &metrics = Metrics::getInstance();
mouseX = x;
mouseY = y;
if (ms->get(mbCenter)) {
mouseMoved = true;
if(currentCameraFollowUnit == NULL) {
float ymult = 0.2f;
float xmult = 0.2f;
Vec2i oldPos = ::Shared::Platform::Window::getOldMousePos();
int oldx= (oldPos.x * metrics.getVirtualW() / metrics.getScreenW());
int oldy= ((metrics.getScreenH()-oldPos.y) * metrics.getVirtualH() / metrics.getScreenH());
lastMousePos.x=oldx;
lastMousePos.y=oldy;
gameCamera.transitionVH(-(y - oldy) * ymult, (oldx - x) * xmult);
}
mouseX=lastMousePos.x;
mouseY=lastMousePos.y;
::Shared::Platform::Window::revertMousePos();
return;
}
else if(currentCameraFollowUnit==NULL) {
//if(Window::isKeyDown() == false)
if(!camLeftButtonDown && !camRightButtonDown && !camUpButtonDown && !camDownButtonDown)
{
if(ms->get(mbLeft) && metrics.isInMinimap(x, y)) {
int xm= x - metrics.getMinimapX();
int ym= y - metrics.getMinimapY();
Map *map= world.getMap();
int xCell= static_cast<int>(xm * (static_cast<float>(map->getW()) / metrics.getMinimapW()));
int yCell= static_cast<int>(map->getH() - ym * (static_cast<float>(map->getH()) / metrics.getMinimapH()));
if(map->isInside(xCell, yCell) && map->isInsideSurface(map->toSurfCoords(Vec2i(xCell,yCell)))) {
if(gui.isSelectingPos()){
gui.mouseDownLeftGraphics(xCell, yCell, true);
}
else
{
if(cameraDragAllowed == true) {
gameCamera.setPos(Vec2f(static_cast<float>(xCell), static_cast<float>(yCell)));
}
}
}
}
else {
bool mouseMoveScrollsWorld = Config::getInstance().getBool("MouseMoveScrollsWorld","true");
if(mouseMoveScrollsWorld == true) {
if (y < 10) {
gameCamera.setMoveZ(-scrollSpeed);
}
else if (y > metrics.getVirtualH() - 10) {
gameCamera.setMoveZ(scrollSpeed);
}
else {
gameCamera.setMoveZ(0);
}
if (x < 10) {
gameCamera.setMoveX(-scrollSpeed);
}
else if (x > metrics.getVirtualW() - 10) {
gameCamera.setMoveX(scrollSpeed);
}
else {
gameCamera.setMoveX(0);
}
}
}
}
if(switchTeamConfirmMessageBox.getEnabled() == true) {
switchTeamConfirmMessageBox.mouseMove(x,y);
}
if(disconnectPlayerConfirmMessageBox.getEnabled() == true) {
disconnectPlayerConfirmMessageBox.mouseMove(x,y);
}
if (mainMessageBox.getEnabled()) {
mainMessageBox.mouseMove(x, y);
}
if (errorMessageBox.getEnabled()) {
errorMessageBox.mouseMove(x, y);
}
if (scriptManager.getMessageBox()->getEnabled()) {
scriptManager.getMessageBox()->mouseMove(x, y);
}
//else if (saveBox) {
// saveBox->mouseMove(x, y);
//} else {
// //graphics
gui.mouseMoveGraphics(x, y);
//}
}
//display
if ( !gui.isSelecting() && !gui.isSelectingPos()) {
if (!gui.isSelectingPos()) {
if(metrics.isInDisplay(x, y)){
gui.mouseMoveDisplay(x - metrics.getDisplayX(), y - metrics.getDisplayY());
}
else {
gui.mouseMoveOutsideDisplay();
}
}
}
lastMousePos.x = mouseX;
lastMousePos.y = mouseY;
Renderer &renderer= Renderer::getInstance();
renderer.ccomputePosition(Vec2i(mouseX, mouseY), mouseCellPos);
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
bool Game::isValidMouseCellPos() const{
if(world.getMap() == NULL){
return false;
}
else {
return world.getMap()->isInside(mouseCellPos);
}
}
void Game::eventMouseWheel(int x, int y, int zDelta) {
if(this->masterserverMode == true) {
return;
}
if(currentUIState != NULL) {
currentUIState->eventMouseWheel(x, y, zDelta);
return;
}
try {
gameCamera.zoom((float)zDelta / 60.0f);
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::startCameraFollowUnit() {
Selection *selection= gui.getSelectionPtr();
if(selection->getCount() == 1) {
Unit *currentUnit = selection->getUnitPtr(0);
if(currentUnit != NULL) {
currentCameraFollowUnit = currentUnit;
getGameCameraPtr()->setState(GameCamera::sUnit);
getGameCameraPtr()->setPos(currentCameraFollowUnit->getCurrMidHeightVector());
int rotation=currentCameraFollowUnit->getRotation();
getGameCameraPtr()->stop();
getGameCameraPtr()->rotateToVH(0.0f,(540-rotation)%360);
getGameCameraPtr()->setHAng((540-rotation)%360);
getGameCameraPtr()->setVAng(0.0f);
}
}
else {
if(currentCameraFollowUnit != NULL) {
currentCameraFollowUnit = NULL;
}
}
}
bool Game::textInput(std::string text) {
if(chatManager.getEditEnabled() == true) {
return chatManager.textInput(text);
}
return false;
}
bool Game::sdlKeyDown(SDL_KeyboardEvent key) {
if(this->masterserverMode == true) {
return false;
}
if(gameStarted == false || totalRenderFps <= 0) {
return false;
}
if(chatManager.getEditEnabled() == true) {
return false;
}
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
//group
for(int idx = 1; idx <= Selection::maxGroups; idx++) {
string keyName = "GroupUnitsKey" + intToStr(idx);
SDL_Keycode groupHotKey = configKeys.getSDLKey(keyName.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] keyName [%s] group index = %d, key = [%c] [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,keyName.c_str(),idx,groupHotKey,groupHotKey);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("input.keysym.mod = %d groupHotKey = %d key = %d (%d) [%s] isgroup = %d\n",key.keysym.mod,groupHotKey,key.keysym.sym,key.keysym.unicode,keyName.c_str(),isKeyPressed(groupHotKey,key));
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("input.keysym.mod = %d groupHotKey = %d key = (%d) [%s] isgroup = %d\n",key.keysym.mod,groupHotKey,key.keysym.sym,keyName.c_str(),isKeyPressed(groupHotKey,key));
//printf(" group key check %d scancode:%d sym:%d groupHotKey=%d \n",idx,key.keysym.scancode,key.keysym.sym,groupHotKey);
if(key.keysym.sym==groupHotKey){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//printf("IS GROUP KEY %d scancode:%d sym:%d groupHotKey=%d \n",idx,key.keysym.scancode,key.keysym.sym,groupHotKey);
gui.groupKey(idx-1);
return true;
}
}
return false;
}
void Game::keyDown(SDL_KeyboardEvent key) {
if(this->masterserverMode == true) {
return;
}
//printf("In game checking keypress for key [%d]\n",key.keysym.sym);
try {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d] gameStarted [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym, gameStarted);
if(gameStarted == false || totalRenderFps <= 0) {
return;
}
if(currentUIState != NULL) {
currentUIState->keyDown(key);
return;
}
Lang &lang= Lang::getInstance();
bool formerChatState=chatManager.getEditEnabled();
//send key to the chat manager
chatManager.keyDown(key);
if( formerChatState==false && chatManager.getEditEnabled()) {
camUpButtonDown= false;
camDownButtonDown = false;
camLeftButtonDown = false;
camRightButtonDown = false;
gameCamera.stopMove();
}
//printf("GAME KEYDOWN #1\n");
if(chatManager.getEditEnabled() == false) {
//printf("GAME KEYDOWN #2\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%d - %c]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("In [%s::%s Line: %d] key = [%d - %c] pausegame [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,key,key,configKeys.getCharKey("PauseGame"));
//printf("SDL [%d] key [%d][%d]\n",configKeys.getSDLKey("SetMarker"),key.keysym.unicode,key.keysym.sym);
bool setMarkerKeyAllowsModifier = false;
if( configKeys.getSDLKey("SetMarker") == SDLK_RALT ||
configKeys.getSDLKey("SetMarker") == SDLK_LALT) {
setMarkerKeyAllowsModifier = true;
}
//printf("In game checking keypress for key [%d] camera left [%d]\n",key.keysym.sym,configKeys.getSDLKey("CameraModeLeft"));
if(isKeyPressed(configKeys.getSDLKey("RenderInGamePerformance"),key, false) == true) {
renderInGamePerformance = !renderInGamePerformance;
Config::getInstance().setBool("PerformanceWarningEnabled",renderInGamePerformance, true);
}
//if(key == configKeys.getCharKey("RenderNetworkStatus")) {
else if(isKeyPressed(configKeys.getSDLKey("RenderNetworkStatus"),key, false) == true) {
renderNetworkStatus= !renderNetworkStatus;
}
//else if(key == configKeys.getCharKey("ShowFullConsole")) {
else if(isKeyPressed(configKeys.getSDLKey("ShowFullConsole"),key, false) == true) {
showFullConsole= true;
}
else if(isKeyPressed(configKeys.getSDLKey("SetMarker"),key, setMarkerKeyAllowsModifier) == true) {
setMarker= true;
}
//else if(key == configKeys.getCharKey("TogglePhotoMode")) {
else if(isKeyPressed(configKeys.getSDLKey("TogglePhotoMode"),key, false) == true) {
photoModeEnabled = !photoModeEnabled;
if( photoModeEnabled == true &&
this->gameSettings.isNetworkGame() == false) {
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
else if(photoModeEnabled == false) {
gameCamera.setMaxHeight(-1);
}
}
//Toggle Healthbars
else if(isKeyPressed(configKeys.getSDLKey("ToggleHealthbars"),key, false) == true) {
switch (healthbarMode) {
case hbvUndefined:
healthbarMode=hbvOff;
console.addLine(lang.getString("Healthbar2")+": "+lang.getString("HealthbarsOff"));
break;
case hbvOff:
healthbarMode=hbvAlways;
console.addLine(lang.getString("Healthbar2")+": "+lang.getString("HealthbarsAlways"));
break;
case hbvAlways:
healthbarMode=hbvIfNeeded;
console.addLine(lang.getString("Healthbar2")+": "+lang.getString("HealthbarsIfNeeded"));
break;
case hbvIfNeeded:
healthbarMode=hbvSelected;
console.addLine(lang.getString("Healthbar2")+": "+lang.getString("HealthbarsSelected"));
break;
case hbvSelected:
healthbarMode=hbvSelected | hbvIfNeeded;
console.addLine(lang.getString("Healthbar2")+": "+lang.getString("HealthbarsSelectedOrNeeded"));
break;
case (hbvSelected | hbvIfNeeded):
healthbarMode=hbvUndefined;
console.addLine(lang.getString("Healthbar2")+": "+lang.getString("HealthbarsFactionDefault"));
break;
default:
printf("In [%s::%s Line: %d] Toggle Healthbars Hotkey - Invalid Value. Setting to default.\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
healthbarMode=hbvUndefined;
break;
}
}
//Toggle music
//else if(key == configKeys.getCharKey("ToggleMusic")) {
else if(isKeyPressed(configKeys.getSDLKey("ToggleMusic"),key, false) == true) {
if(this->masterserverMode == false) {
Config &config = Config::getInstance();
StrSound *gameMusic = world.getThisFaction()->getType()->getMusic();
if(gameMusic != NULL) {
float configVolume = (config.getInt("SoundVolumeMusic") / 100.f);
float currentVolume = gameMusic->getVolume();
if(currentVolume > 0) {
gameMusic->setVolume(0);
console.addLine(lang.getString("GameMusic") + " " + lang.getString("Off"));
}
else {
//If the config says zero, use the default music volume
gameMusic->setVolume(configVolume ? configVolume : 0.9);
console.addLine(lang.getString("GameMusic"));
}
}
}
}
//move camera left
//else if(key == configKeys.getCharKey("CameraModeLeft")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraModeLeft"),key, false) == true) {
gameCamera.setMoveX(-1);
camLeftButtonDown=true;
}
//move camera right
//else if(key == configKeys.getCharKey("CameraModeRight")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraModeRight"),key, false) == true) {
gameCamera.setMoveX(1);
camRightButtonDown=true;
}
//move camera up
//else if(key == configKeys.getCharKey("CameraModeUp")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraModeUp"),key, false) == true) {
gameCamera.setMoveZ(1);
camUpButtonDown=true;
}
//move camera down
//else if(key == configKeys.getCharKey("CameraModeDown")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraModeDown"),key, false) == true) {
gameCamera.setMoveZ(-1);
camDownButtonDown=true;
}
//change camera mode
//else if(key == configKeys.getCharKey("FreeCameraMode")) {
else if(isKeyPressed(configKeys.getSDLKey("FreeCameraMode"),key, false) == true) {
if(gameCamera.getState()==GameCamera::sFree)
{
gameCamera.setState(GameCamera::sGame);
string stateString= gameCamera.getState()==GameCamera::sGame? lang.getString("GameCamera"): lang.getString("FreeCamera");
console.addLine(lang.getString("CameraModeSet")+" "+ stateString);
}
else if(gameCamera.getState()==GameCamera::sGame)
{
gameCamera.setState(GameCamera::sFree);
string stateString= gameCamera.getState()==GameCamera::sGame? lang.getString("GameCamera"): lang.getString("FreeCamera");
console.addLine(lang.getString("CameraModeSet")+" "+ stateString);
}
//else ignore!
}
//reset camera mode to normal
//else if(key == configKeys.getCharKey("ResetCameraMode")) {
else if(isKeyPressed(configKeys.getSDLKey("ResetCameraMode"),key, false) == true) {
if(currentCameraFollowUnit != NULL) {
currentCameraFollowUnit = NULL;
}
gameCamera.setState(GameCamera::sGame);
}
//pause
//else if(key == configKeys.getCharKey("PauseGame")) {
else if(isKeyPressed(configKeys.getSDLKey("PauseGame"),key, false) == true) {
//printf("Toggle pause paused = %d\n",paused);
//setPaused(!paused);
bool allowAdminMenuItems = false;
NetworkManager &networkManager= NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
if(role == nrServer) {
allowAdminMenuItems = true;
}
else if(role == nrClient) {
ClientInterface *clientInterface = dynamic_cast<ClientInterface *>(networkManager.getClientInterface());
if(clientInterface != NULL &&
gameSettings.getMasterserver_admin() == clientInterface->getSessionKey()) {
allowAdminMenuItems = true;
}
}
if(allowAdminMenuItems) {
if(getPaused() == false) {
commander.tryPauseGame(false,false);
}
else {
commander.tryResumeGame(false,false);
}
}
}
else if(isKeyPressed(configKeys.getSDLKey("ExtraTeamColorMarker"),key, false) == true) {
//printf("Toggle ExtraTeamColorMarker\n");
toggleTeamColorMarker();
}
//switch display color
//else if(key == configKeys.getCharKey("ChangeFontColor")) {
else if(isKeyPressed(configKeys.getSDLKey("ChangeFontColor"),key, false) == true) {
gui.switchToNextDisplayColor();
}
//increment speed
//else if(key == configKeys.getCharKey("GameSpeedIncrease")) {
else if(isKeyPressed(configKeys.getSDLKey("GameSpeedIncrease"),key, false) == true) {
bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGameWithConnectedClients();
if(speedChangesAllowed){
incSpeed();
}
}
//decrement speed
//else if(key == configKeys.getCharKey("GameSpeedDecrease")) {
else if(isKeyPressed(configKeys.getSDLKey("GameSpeedDecrease"),key, false) == true) {
bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGameWithConnectedClients();
if(speedChangesAllowed){
decSpeed();
}
}
else if(isKeyPressed(configKeys.getSDLKey("BookmarkAdd"),key, false) == true) {
startMarkCell();
}
else if(isKeyPressed(configKeys.getSDLKey("BookmarkRemove"),key, false) == true) {
isUnMarkCellEnabled = true;
}
else if(isKeyPressed(configKeys.getSDLKey("CameraFollowSelectedUnit"),key, false) == true) {
startCameraFollowUnit();
}
//exit
else if(isKeyPressed(configKeys.getSDLKey("ExitKey"),key, false) == true) {
popupMenu.setEnabled(!popupMenu.getEnabled());
popupMenu.setVisible(popupMenu.getEnabled());
}
//hotkeys
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameCamera.getState() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,gameCamera.getState());
if(gameCamera.getState() != GameCamera::sFree){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,key);
gui.hotKey(key);
}
else {
//rotate camera leftt
//if(key == configKeys.getCharKey("CameraRotateLeft")) {
if(isKeyPressed(configKeys.getSDLKey("CameraRotateLeft"),key) == true) {
gameCamera.setRotate(-1);
}
//rotate camera right
//else if(key == configKeys.getCharKey("CameraRotateRight")){
else if(isKeyPressed(configKeys.getSDLKey("CameraRotateRight"),key) == true) {
gameCamera.setRotate(1);
}
//camera up
//else if(key == configKeys.getCharKey("CameraRotateUp")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraRotateUp"),key) == true) {
gameCamera.setMoveY(1);
}
//camera down
//else if(key == configKeys.getCharKey("CameraRotateDown")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraRotateDown"),key) == true) {
gameCamera.setMoveY(-1);
}
}
if(isKeyPressed(configKeys.getSDLKey("SaveGame"),key) == true) {
saveGame();
}
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::keyUp(SDL_KeyboardEvent key) {
if(this->masterserverMode == true) {
return;
}
try {
if(gameStarted == false || totalRenderFps <= 0) {
return;
}
if(currentUIState != NULL) {
currentUIState->keyUp(key);
return;
}
if(chatManager.getEditEnabled()) {
//send key to the chat manager
chatManager.keyUp(key);
}
else {
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
//if(key == configKeys.getCharKey("ShowFullConsole")) {
if(isKeyPressed(configKeys.getSDLKey("ShowFullConsole"),key) == true) {
showFullConsole= false;
}
else if(isKeyPressed(configKeys.getSDLKey("SetMarker"),key) == true) {
setMarker= false;
}
//else if(key == configKeys.getCharKey("CameraRotateLeft") ||
// key == configKeys.getCharKey("CameraRotateRight")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraRotateLeft"),key) == true ||
isKeyPressed(configKeys.getSDLKey("CameraRotateRight"),key) == true) {
gameCamera.setRotate(0);
}
//else if(key == configKeys.getCharKey("CameraRotateDown") ||
// key == configKeys.getCharKey("CameraRotateUp")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraRotateDown"),key) == true ||
isKeyPressed(configKeys.getSDLKey("CameraRotateUp"),key) == true) {
gameCamera.setMoveY(0);
}
//else if(key == configKeys.getCharKey("CameraModeUp")){
else if(isKeyPressed(configKeys.getSDLKey("CameraModeUp"),key) == true) {
gameCamera.setMoveZ(0);
camUpButtonDown= false;
calcCameraMoveZ();
}
//else if(key == configKeys.getCharKey("CameraModeDown")){
else if(isKeyPressed(configKeys.getSDLKey("CameraModeDown"),key) == true) {
gameCamera.setMoveZ(0);
camDownButtonDown= false;
calcCameraMoveZ();
}
//else if(key == configKeys.getCharKey("CameraModeLeft")){
else if(isKeyPressed(configKeys.getSDLKey("CameraModeLeft"),key) == true) {
gameCamera.setMoveX(0);
camLeftButtonDown= false;
calcCameraMoveX();
}
//else if(key == configKeys.getCharKey("CameraModeRight")){
else if(isKeyPressed(configKeys.getSDLKey("CameraModeRight"),key) == true) {
gameCamera.setMoveX(0);
camRightButtonDown= false;
calcCameraMoveX();
} else {
gui.hotKeyReleased(key);
}
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::calcCameraMoveX(){
//move camera left
if(camLeftButtonDown == true){
gameCamera.setMoveX(-1);
}
//move camera right
else if(camRightButtonDown == true){
gameCamera.setMoveX(1);
}
}
void Game::calcCameraMoveZ(){
//move camera up
if(camUpButtonDown == true){
gameCamera.setMoveZ(1);
}
//move camera down
else if(camDownButtonDown == true){
gameCamera.setMoveZ(-1);
}
}
void Game::keyPress(SDL_KeyboardEvent c) {
if(this->masterserverMode == true) {
return;
}
if(gameStarted == false || totalRenderFps <= 0) {
return;
}
if(currentUIState != NULL) {
currentUIState->keyPress(c);
return;
}
chatManager.keyPress(c);
}
Stats Game::getEndGameStats() {
Stats endStats;
endStats = *(world.getStats());
//NetworkManager &networkManager= NetworkManager::getInstance();
if (this->masterserverMode == true) {
endStats.setIsMasterserverMode(true);
}
return endStats;
}
Stats Game::quitGame() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(quitGameCalled == true) {
Stats endStats = getEndGameStats();
return endStats;
}
quitGameCalled = true;
NetworkManager &networkManager= NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
string suffix = "_client";
if(role == nrServer) {
suffix = "_server";
}
this->DumpCRCWorldLogIfRequired(suffix);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled == true) {
world.DumpWorldToLog();
}
//printf("Check savegame\n");
//printf("Saving...\n");
if(Config::getInstance().getBool("AutoTest")){
this->saveGame(GameConstants::saveGameFileAutoTestDefault);
}
Stats endStats = getEndGameStats();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
NetworkManager::getInstance().end();
//sleep(0);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return endStats;
}
void Game::DumpCRCWorldLogIfRequired(string fileSuffix) {
bool isNetworkGame = this->gameSettings.isNetworkGame();
if(isNetworkGame == true) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Check save world CRC to log. isNetworkGame = %d fileSuffix = %s\n",isNetworkGame,fileSuffix.c_str());
GameSettings *settings = world.getGameSettingsPtr();
if(settings != NULL &&
(isFlagType1BitEnabled(ft1_network_synch_checks_verbose) == true ||
isFlagType1BitEnabled(ft1_network_synch_checks) == true)) {
string debugCRCWorldLogFile = Config::getInstance().getString("DebugCRCWorldLogFile","debugCRCWorld.log");
debugCRCWorldLogFile += fileSuffix;
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
debugCRCWorldLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugCRCWorldLogFile;
}
else {
string userData = Config::getInstance().getString("UserData_Root","");
if(userData != "") {
endPathWithSlash(userData);
}
debugCRCWorldLogFile = userData + debugCRCWorldLogFile;
}
printf("Save to log debugCRCWorldLogFile = %s\n",debugCRCWorldLogFile.c_str());
#if defined(WIN32) && !defined(__MINGW32__)
FILE *fp = _wfopen(utf8_decode(debugCRCWorldLogFile).c_str(), L"w");
std::ofstream logFile(fp);
#else
std::ofstream logFile;
logFile.open(debugCRCWorldLogFile.c_str(), ios_base::out | ios_base::trunc);
#endif
logFile << "World CRC debug information:" << std::endl;
logFile << "============================" << std::endl;
logFile << "Software version: " << glestVersionString << "-" << getCompilerNameString() << "-" << getGITRevisionString() << std::endl;
logFile << "Maximum framecount: " << world.getFaction(0)->getCRC_DetailsForWorldFrameCount() << std::endl;
for(unsigned int worldFrameIndex = 0; worldFrameIndex < world.getFaction(0)->getCRC_DetailsForWorldFrameCount(); ++worldFrameIndex) {
//factions (and their related info)
for(int i = 0; i < world.getFactionCount(); ++i) {
logFile << "Faction detail for index: " << i << std::endl;
logFile << "--------------------------" << std::endl;
std::pair<int,string> details = world.getFaction(i)->getCRC_DetailsForWorldFrameIndex(worldFrameIndex);
logFile << string("** world frame: ") << details.first << std::endl;
logFile << details.second << std::endl;
}
}
logFile.close();
#if defined(WIN32) && !defined(__MINGW32__)
if(fp) {
fclose(fp);
}
#endif
}
}
}
void savePlayerStats(Game* game, Stats& endStats, PlayerAchievementsInterface *playerStats) {
const double MIN_PLAY_TIME_MINUTES = 10.0;
// Write out achievements here
double elapsedGameMinutes = (game->getWorld()->getStats()->getFramesToCalculatePlaytime() / GameConstants::updateFps / 60.0);
for (int factionIndex = 0;
factionIndex < game->getWorld()->getFactionCount(); ++factionIndex) {
if (factionIndex == game->getWorld()->getThisFactionIndex()) {
//printf("\nWriting out game stats for Faction Index: %d won status: %d\n",factionIndex,endStats.getVictory(factionIndex));
if(elapsedGameMinutes >= MIN_PLAY_TIME_MINUTES) {
int gamesPlayedCount = playerStats->getStatAsInt(EnumParser<SteamStatName>::getString(games_played).c_str()) + 1;
playerStats->setStatAsInt(EnumParser<SteamStatName>::getString(games_played).c_str(),gamesPlayedCount);
if(gamesPlayedCount >= 50 && playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_PLAY_FIFTY_GAMES).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_PLAY_FIFTY_GAMES).c_str());
}
if(gamesPlayedCount >= 100 && playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_PLAY_ONE_HUNDRED_GAMES).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_PLAY_ONE_HUNDRED_GAMES).c_str());
}
if(gamesPlayedCount >= 250 && playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_PLAY_TWO_HUNDRED_FIFTY_GAMES).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_PLAY_TWO_HUNDRED_FIFTY_GAMES).c_str());
}
if(gamesPlayedCount >= 500 && playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_PLAY_FIVE_HUNDRED_GAMES).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_PLAY_FIVE_HUNDRED_GAMES).c_str());
}
if(gamesPlayedCount > 1000 && playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_PLAY_OVER_THOUSAND_GAMES).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_PLAY_OVER_THOUSAND_GAMES).c_str());
}
if (NetworkManager::getInstance().isNetworkGame()) {
int networkGamesPlayedCount = playerStats->getStatAsInt(EnumParser<SteamStatName>::getString(network_games_played).c_str()) + 1;
playerStats->setStatAsInt(EnumParser<SteamStatName>::getString(network_games_played).c_str(),networkGamesPlayedCount);
if(networkGamesPlayedCount >= 50 && playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_PLAY_FIFTY_GAMES_ONLINE).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_PLAY_FIFTY_GAMES_ONLINE).c_str());
}
if(networkGamesPlayedCount >= 100 && playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_PLAY_ONE_HUNDRED_GAMES_ONLINE).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_PLAY_ONE_HUNDRED_GAMES_ONLINE).c_str());
}
if(networkGamesPlayedCount >= 250 && playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_PLAY_TWO_HUNDRED_FIFTY_GAMES_ONLINE).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_PLAY_TWO_HUNDRED_FIFTY_GAMES_ONLINE).c_str());
}
if(networkGamesPlayedCount >= 500 && playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_PLAY_FIVE_HUNDRED_GAMES_ONLINE).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_PLAY_FIVE_HUNDRED_GAMES_ONLINE).c_str());
}
if(networkGamesPlayedCount > 1000 && playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_PLAY_OVER_THOUSAND_GAMES_ONLINE).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_PLAY_OVER_THOUSAND_GAMES_ONLINE).c_str());
}
}
if (endStats.getVictory(factionIndex)) {
if(playerStats->isUnlocked(EnumParser<SteamAchievementName>::getString(ACH_WIN_ONE_GAME).c_str()) == false) {
playerStats->unlock(EnumParser<SteamAchievementName>::getString(ACH_WIN_ONE_GAME).c_str());
}
if (NetworkManager::getInstance().isNetworkGame()) {
int networkGamesWonCount = playerStats->getStatAsInt("network-games-won") + 1;
playerStats->setStatAsInt("network-games-won",networkGamesWonCount);
}
//printf("\nPlayer won the game with at least 10 minutes of play: %f!\n",elapsedGameMinutes);
}
}
else {
//printf("\nPlayer won the game BUT NOT with at least 10 minutes of play: %f!\n",elapsedGameMinutes);
}
}
}
playerStats->storeStats();
}
void saveStatsToSteam(Game* game, Stats& endStats) {
Steam* steamInstance = CacheManager::getCachedItem<Steam*>(GameConstants::steamCacheInstanceKey);
if (steamInstance != NULL) {
printf("\nSTEAM detected, writing out end game stats for player!\n");
// Write out stats here
if (NetworkManager::getInstance().isNetworkGame()) {
//printf("\nSTEAM Refresh Stats!\n");
steamInstance->requestRefreshStats();
for (int factionIndex = 0;
factionIndex < game->getWorld()->getFactionCount(); ++factionIndex) {
if (factionIndex == game->getWorld()->getThisFactionIndex()) {
//printf("\nWriting out game stats for Faction Index: %d!\n",factionIndex);
if (endStats.getVictory(factionIndex)) {
steamInstance->setStatAsInt(EnumParser<SteamStatName>::getString(stat_online_wins).c_str(),
steamInstance->getStatAsInt(EnumParser<SteamStatName>::getString(stat_online_wins).c_str())
+ 1);
} else {
steamInstance->setStatAsInt(EnumParser<SteamStatName>::getString(stat_online_loses).c_str(),
steamInstance->getStatAsInt(EnumParser<SteamStatName>::getString(stat_online_loses).c_str())
+ 1);
}
steamInstance->setStatAsInt(EnumParser<SteamStatName>::getString(stat_online_kills).c_str(),
steamInstance->getStatAsInt(EnumParser<SteamStatName>::getString(stat_online_kills).c_str())
+ endStats.getKills(factionIndex));
steamInstance->setStatAsInt(EnumParser<SteamStatName>::getString(stat_online_kills_enemy).c_str(),
steamInstance->getStatAsInt(
EnumParser<SteamStatName>::getString(stat_online_kills_enemy).c_str())
+ endStats.getEnemyKills(factionIndex));
steamInstance->setStatAsInt(EnumParser<SteamStatName>::getString(stat_online_deaths).c_str(),
steamInstance->getStatAsInt(EnumParser<SteamStatName>::getString(stat_online_deaths).c_str())
+ endStats.getDeaths(factionIndex));
steamInstance->setStatAsInt(EnumParser<SteamStatName>::getString(stat_online_units).c_str(),
steamInstance->getStatAsInt(EnumParser<SteamStatName>::getString(stat_online_units).c_str())
+ endStats.getUnitsProduced(factionIndex));
steamInstance->setStatAsInt(
EnumParser<SteamStatName>::getString(stat_online_resources_harvested).c_str(),
steamInstance->getStatAsInt(
EnumParser<SteamStatName>::getString(stat_online_resources_harvested).c_str())
+ endStats.getResourcesHarvested(
factionIndex));
if (endStats.getPlayerLeftBeforeEnd(factionIndex)) {
steamInstance->setStatAsInt(
EnumParser<SteamStatName>::getString(stat_online_quit_before_end).c_str(),
steamInstance->getStatAsInt(
EnumParser<SteamStatName>::getString(stat_online_quit_before_end).c_str()) + 1);
}
steamInstance->setStatAsDouble(EnumParser<SteamStatName>::getString(stat_online_minutes_played).c_str(),
steamInstance->getStatAsDouble(
EnumParser<SteamStatName>::getString(stat_online_minutes_played).c_str())
+ getTimeDuationMinutes(
endStats.getFramesToCalculatePlaytime(),
GameConstants::updateFps));
}
}
}
// Write out achievements here
savePlayerStats(game, endStats, steamInstance);
//printf("\nSTEAM Store Stats!\n");
//steamInstance->storeStats();
//printf("\nSTEAM Refresh Stats!\n");
steamInstance->requestRefreshStats();
}
// Local Player stats for now just write out to player-stats.ini
// We'll clean this up to use an interface that both steam and lcoal comply with so the 'update' logic
// doesn't need to be duplicated.
else {
printf("\n**STEAM NOT detected, writing out NON STEAM end game stats for player!\n");
string saveFilePlayerLocalStats = "player-stats.ini";
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
saveFilePlayerLocalStats = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveFilePlayerLocalStats;
}
else {
string userData = Config::getInstance().getString("UserData_Root","");
if(userData != "") {
endPathWithSlash(userData);
}
saveFilePlayerLocalStats = userData + saveFilePlayerLocalStats;
}
SteamLocal playerLocalStats(saveFilePlayerLocalStats);
PlayerAchievementsInterface *playerStats = &playerLocalStats;
// Write out achievements here
savePlayerStats(game, endStats, playerStats);
//playerLocalStats->save(saveFilePlayerLocalStats);
}
}
void Game::exitGameState(Program *program, Stats &endStats) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Game *game = dynamic_cast<Game *>(program->getState());
//printf("game = %p\n",game);
if(game) {
game->setEndGameTeamWinnersAndLosers();
game->endGame();
}
if((game != NULL && game->isMasterserverMode() == true) ||
Config::getInstance().getBool("AutoTest") == true) {
printf("Game ending with stats:\n");
printf("-----------------------\n");
string gameStats = endStats.getStats();
printf("%s",gameStats.c_str());
printf("-----------------------\n");
}
saveStatsToSteam(game, endStats);
ProgramState *newState = new BattleEnd(program, &endStats, game);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
program->setState(newState, false);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
// ==================== PRIVATE ====================
void Game::highlightUnit(int unitId,float radius, float thickness, Vec4f color) {
HighlightSpecialUnitInfo info;
info.radius = radius;
info.thickness = thickness;
info.color = color;
unitHighlightList[unitId] = info;
}
void Game::unhighlightUnit(int unitId) {
unitHighlightList.erase(unitId);
}
// ==================== render ====================
void Game::render3d(){
Chrono chrono;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
Renderer &renderer= Renderer::getInstance();
//init
renderer.reset3d();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [reset3d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
// renderer.computeVisibleQuad();
// if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [computeVisibleQuad]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
// if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
renderer.loadGameCameraMatrix();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [loadGameCameraMatrix]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
renderer.computeVisibleQuad();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [computeVisibleQuad]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
renderer.setupLighting();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [setupLighting]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//shadow map
renderer.renderShadowsToTexture(avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderShadowsToTexture]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//clear buffers
renderer.clearBuffers();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//surface
renderer.renderSurface(avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderSurface]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//selection circles
renderer.renderSelectionEffects(healthbarMode);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderSelectionEffects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
// renderTeamColorCircle
if((renderExtraTeamColor&renderTeamColorCircleBit)>0){
renderer.renderTeamColorCircle();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
}
renderer.renderSpecialHighlightUnits(unitHighlightList);
// renderTeamColorCircle
renderer.renderMorphEffects();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//objects
renderer.renderObjects(avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//ground units
renderer.renderUnits(false, avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderUnits]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//water
renderer.renderWater();
renderer.renderWaterEffects();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderWater]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//air units
renderer.renderUnits(true, avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderUnits]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//particles
renderer.renderParticleManager(rsGame);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderParticleManager]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//renderOnTopBars (aka Healthbars)
if(photoModeEnabled == false) {
renderer.renderHealthBars(healthbarMode);
}
// renderTeamColorPlane
if((renderExtraTeamColor&renderTeamColorPlaneBit)>0){
renderer.renderTeamColorPlane();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
}
//mouse 3d
renderer.renderMouse3d();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderMouse3d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
renderer.renderUnitsToBuild(avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderUnitsToBuild]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
renderer.setLastRenderFps(lastRenderFps);
}
void Game::updateWorldStats() {
world.getStats()->setWorldTimeElapsed(world.getTimeFlow()->getTime());
if(difftime((long int)time(NULL),lastMaxUnitCalcTime) >= 1) {
lastMaxUnitCalcTime = time(NULL);
int totalUnitcount = 0;
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
totalUnitcount += faction->getUnitCount();
}
if(world.getStats()->getMaxConcurrentUnitCount() < totalUnitcount) {
world.getStats()->setMaxConcurrentUnitCount(totalUnitcount);
}
world.getStats()->setTotalEndGameConcurrentUnitCount(totalUnitcount);
world.getStats()->setFramesPlayed(world.getFrameCount());
}
}
string Game::getDebugStats(std::map<int,string> &factionDebugInfo) {
string str = "";
if(this->masterserverMode == false) {
str+= "MouseXY: " + intToStr(mouseX) + "," + intToStr(mouseY)+"\n";
if(world.getMap()->isInsideSurface(world.getMap()->toSurfCoords(mouseCellPos)) == true) {
str+= "MouseXY cell coords: " + intToStr(mouseCellPos.x) + "," + intToStr(mouseCellPos.y)+"\n";
}
str+= "PosObjWord: " + intToStr(gui.getPosObjWorld().x) + "," + intToStr(gui.getPosObjWorld().y)+"\n";
}
str+= "Render FPS: " + intToStr(lastRenderFps) + "[" + intToStr(avgRenderFps) + "]\n";
str+= "Update FPS: " + intToStr(lastUpdateFps) + "[" + intToStr(avgUpdateFps) + "]\n";
if(this->masterserverMode == false) {
str+= "GameCamera pos: " + floatToStr(gameCamera.getPos().x)+","+floatToStr(gameCamera.getPos().y)+","+floatToStr(gameCamera.getPos().z)+"\n";
//str+= "Cached surfacedata: " + intToStr(renderer.getCachedSurfaceDataSize())+"\n";
}
//intToStr(stats.getFramesToCalculatePlaytime()/GameConstants::updateFps/60
str+= "Time: " + floatToStr(world.getTimeFlow()->getTime(),2) + " [" + floatToStr((double)world.getStats()->getFramesToCalculatePlaytime() / (float)GameConstants::updateFps / 60.0,2) + "]\n";
if(SystemFlags::getThreadedLoggerRunning() == true) {
str+= "Log buffer count: " + intToStr(SystemFlags::getLogEntryBufferCount())+"\n";
}
str+= "UnitRangeCellsLookupItemCache: " + world.getUnitUpdater()->getUnitRangeCellsLookupItemCacheStats()+"\n";
str+= "ExploredCellsLookupItemCache: " + world.getExploredCellsLookupItemCacheStats()+"\n";
str+= "FowAlphaCellsLookupItemCache: " + world.getFowAlphaCellsLookupItemCacheStats()+"\n";
const string selectionType = toLower(Config::getInstance().getString("SelectionType",Config::colorPicking));
str += "Selection type: " + toLower(selectionType) + "\n";
if(selectionType == Config::colorPicking) {
str += "Color picking used color list size: " + intToStr(BaseColorPickEntity::getUsedColorIDListSize()) +"\n";
}
//str+= "AllFactionsCacheStats: " + world.getAllFactionsCacheStats()+"\n";
//str+= "AttackWarningCount: " + intToStr(world.getUnitUpdater()->getAttackWarningCount()) + "\n";
str+= "Map: " + gameSettings.getMap() +"\n";
str+= "Tileset: " + gameSettings.getTileset() +"\n";
str+= "Techtree: " + gameSettings.getTech() +"\n";
if(this->masterserverMode == false) {
Renderer &renderer= Renderer::getInstance();
str+= "Triangle count: " + intToStr(renderer.getTriangleCount())+"\n";
str+= "Vertex count: " + intToStr(renderer.getPointCount())+"\n";
}
str+= "Frame count:" + intToStr(world.getFrameCount())+"\n";
//visible quad
if(this->masterserverMode == false) {
Renderer &renderer= Renderer::getInstance();
Quad2i visibleQuad= renderer.getVisibleQuad();
//Quad2i visibleQuadCamera= renderer.getVisibleQuadFromCamera();
str+= "Visible quad: ";
for(int i= 0; i<4; ++i){
str+= "(" + intToStr(visibleQuad.p[i].x) + "," +intToStr(visibleQuad.p[i].y) + ") ";
}
// str+= "\n";
// str+= "Visible quad camera: ";
// for(int i= 0; i<4; ++i){
// str+= "(" + intToStr(visibleQuadCamera.p[i].x) + "," +intToStr(visibleQuadCamera.p[i].y) + ") ";
// }
str+= "\n";
str+= "Visible quad area: " + floatToStr(visibleQuad.area()) +"\n";
// str+= "Visible quad camera area: " + floatToStr(visibleQuadCamera.area()) +"\n";
// Rect2i boundingRect= visibleQuad.computeBoundingRect();
// Rect2i scaledRect= boundingRect/Map::cellScale;
// scaledRect.clamp(0, 0, world.getMap()->getSurfaceW()-1, world.getMap()->getSurfaceH()-1);
// renderer.renderText3D("#1", coreData.getMenuFontNormal3D(), Vec3f(1.0f), scaledRect.p[0].x, scaledRect.p[0].y, false);
// renderer.renderText3D("#2", coreData.getMenuFontNormal3D(), Vec3f(1.0f), scaledRect.p[1].x, scaledRect.p[1].y, false);
}
int totalUnitcount = 0;
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
totalUnitcount += faction->getUnitCount();
}
if(this->masterserverMode == false) {
Renderer &renderer= Renderer::getInstance();
VisibleQuadContainerCache &qCache =renderer.getQuadCache();
int visibleUnitCount = (int)qCache.visibleQuadUnitList.size();
str+= "Visible unit count: " + intToStr(visibleUnitCount) + " total: " + intToStr(totalUnitcount) + "\n";
int visibleObjectCount = (int)qCache.visibleObjectList.size();
str+= "Visible object count: " + intToStr(visibleObjectCount) +"\n";
}
else {
str+= "Total unit count: " + intToStr(totalUnitcount) + "\n";
}
// resources
for(int i = 0; i < world.getFactionCount(); ++i) {
string factionInfo = this->gameSettings.getNetworkPlayerName(i);
//factionInfo += " [" + this->gameSettings.getNetworkPlayerUUID(i) + "]";
float multi=world.getStats()->getResourceMultiplier(i);
string multiplier="["+floatToStr(multi,1)+"]";
switch(this->gameSettings.getFactionControl(i)) {
case ctCpuEasy:
factionInfo += " CPU Easy"+multiplier;
break;
case ctCpu:
factionInfo += " CPU Normal"+multiplier;
break;
case ctCpuUltra:
factionInfo += " CPU Ultra"+multiplier;
break;
case ctCpuMega:
factionInfo += " CPU Mega"+multiplier;
break;
}
factionInfo += " [" + formatString(this->gameSettings.getFactionTypeName(i)) +
" team: " + intToStr(this->gameSettings.getTeam(i)) + "]";
// bool showResourceDebugInfo = true;
// if(showResourceDebugInfo == true) {
// factionInfo +=" res: ";
// for(int j = 0; j < world.getTechTree()->getResourceTypeCount(); ++j) {
// factionInfo += world.getFaction(i)->getResource(j)->getType()->getName()+":"+intToStr(world.getFaction(i)->getResource(j)->getAmount());
// factionInfo += " ";
// }
// }
factionDebugInfo[i] = factionInfo;
}
return str;
}
void Game::render2d() {
Renderer &renderer= Renderer::getInstance();
//Config &config= Config::getInstance();
CoreData &coreData= CoreData::getInstance();
//init
renderer.reset2d();
//HUD
if(visibleHUD == true && photoModeEnabled == false) {
renderer.renderHud();
}
//display
renderer.renderDisplay();
//minimap
if(photoModeEnabled == false) {
renderer.renderMinimap();
}
renderer.renderVisibleMarkedCells();
renderer.renderVisibleMarkedCells(true,lastMousePos.x,lastMousePos.y);
//selection
renderer.renderSelectionQuad();
//highlighted Cells
renderer.renderHighlightedCellsOnMinimap();
if(switchTeamConfirmMessageBox.getEnabled() == true) {
renderer.renderMessageBox(&switchTeamConfirmMessageBox);
}
if(disconnectPlayerConfirmMessageBox.getEnabled() == true) {
renderer.renderMessageBox(&disconnectPlayerConfirmMessageBox);
}
//exit message box
if(errorMessageBox.getEnabled()) {
renderer.renderMessageBox(&errorMessageBox);
}
if(mainMessageBox.getEnabled()) {
renderer.renderMessageBox(&mainMessageBox);
}
//script message box
if( mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false &&
scriptManager.getMessageBoxEnabled()) {
renderer.renderMessageBox(scriptManager.getMessageBox());
}
//script display text
if(!scriptManager.getDisplayText().empty() && !scriptManager.getMessageBoxEnabled()){
Vec4f fontColor = getGui()->getDisplay()->getColor();
if(Renderer::renderText3DEnabled == true) {
renderer.renderText3D(
scriptManager.getDisplayText(), coreData.getMenuFontNormal3D(),
Vec3f(fontColor.x,fontColor.y,fontColor.z), 200, 660, false);
}
else {
renderer.renderText(
scriptManager.getDisplayText(), coreData.getMenuFontNormal(),
Vec3f(fontColor.x,fontColor.y,fontColor.z), 200, 660, false);
}
}
renderVideoPlayer();
renderer.renderPopupMenu(&popupMenu);
renderer.renderPopupMenu(&popupMenuSwitchTeams);
renderer.renderPopupMenu(&popupMenuDisconnectPlayer);
if(program != NULL) program->renderProgramMsgBox();
renderer.renderChatManager(&chatManager);
//debug info
bool perfLogging = false;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true ||
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
perfLogging = true;
}
string str="";
std::map<int,string> factionDebugInfo;
if( renderer.getShowDebugUI() == true ||
(perfLogging == true && difftime((long int)time(NULL),lastRenderLog2d) >= 1)) {
str = getDebugStats(factionDebugInfo);
}
if(this->getRenderInGamePerformance() == true) {
renderer.renderPerformanceStats();
}
else {
static time_t lastGamePerfCheck = time(NULL);
if(difftime((long int)time(NULL),lastGamePerfCheck) > 3) {
lastGamePerfCheck = time(NULL);
getGamePerformanceCounts(true);
}
}
if(renderer.getShowDebugUI() == true) {
const Metrics &metrics= Metrics::getInstance();
int mh= metrics.getMinimapH();
if(this->getRenderInGamePerformance() == true) {
mh = mh + ((int)gamePerformanceCounts.size() * 14);
}
const Vec4f fontColor=getGui()->getDisplay()->getColor();
if(Renderer::renderText3DEnabled == true) {
renderer.renderTextShadow3D(str, coreData.getMenuFontNormal3D(),
fontColor, 10, metrics.getVirtualH() - mh - 60, false);
}
else {
renderer.renderTextShadow(str, coreData.getMenuFontNormal(),
fontColor, 10, metrics.getVirtualH() - mh - 60, false);
}
vector<string> lineTokens;
Tokenize(str,lineTokens,"\n");
int fontHeightNormal = (Renderer::renderText3DEnabled == true ? coreData.getMenuFontNormal3D()->getMetrics()->getHeight("W") : coreData.getMenuFontNormal()->getMetrics()->getHeight("W"));
int fontHeightBig = (Renderer::renderText3DEnabled == true ? coreData.getMenuFontBig3D()->getMetrics()->getHeight("W") : coreData.getMenuFontBig()->getMetrics()->getHeight("W"));
int playerPosY = (int)lineTokens.size() * fontHeightNormal;
//printf("lineTokens.size() = %d\n",lineTokens.size());
for(int i = 0; i < world.getFactionCount(); ++i) {
string factionInfo = factionDebugInfo[i];
Vec3f playerColor = world.getFaction(i)->getTexture()->getPixmapConst()->getPixel3f(0, 0);
if(Renderer::renderText3DEnabled == true) {
renderer.renderText3D(factionInfo, coreData.getMenuFontBig3D(),
Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
10,
//metrics.getVirtualH() - mh - 90 - 280 - (i * 16),
metrics.getVirtualH() - mh - 60 - playerPosY - fontHeightBig - (fontHeightBig * i),
false);
}
else {
renderer.renderText(factionInfo, coreData.getMenuFontBig(),
Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
10,
//metrics.getVirtualH() - mh - 90 - 280 - (i * 16),
metrics.getVirtualH() - mh - 60 - playerPosY - fontHeightBig - (fontHeightBig * i),
false);
}
}
if((renderer.getShowDebugUILevel() & debugui_unit_titles) == debugui_unit_titles) {
if(renderer.getAllowRenderUnitTitles() == false) {
renderer.setAllowRenderUnitTitles(true);
}
if(Renderer::renderText3DEnabled == true) {
renderer.renderUnitTitles3D(coreData.getMenuFontNormal3D(),Vec3f(1.0f));
}
else {
renderer.renderUnitTitles(coreData.getMenuFontNormal(),Vec3f(1.0f));
}
}
}
//network status
if(renderNetworkStatus == true) {
if(NetworkManager::getInstance().getGameNetworkInterface() != NULL) {
const Metrics &metrics= Metrics::getInstance();
int mx= metrics.getMinimapX();
//int my= metrics.getMinimapY();
int mw= metrics.getMinimapW();
//int mh= metrics.getMinimapH();
const Vec4f fontColor=getGui()->getDisplay()->getColor();
if(Renderer::renderText3DEnabled == true) {
renderer.renderTextShadow3D(
NetworkManager::getInstance().getGameNetworkInterface()->getNetworkStatus(),
coreData.getMenuFontNormal3D(),
fontColor, mx + mw + 5 , metrics.getVirtualH()-30-20, false);
}
else {
renderer.renderTextShadow(
NetworkManager::getInstance().getGameNetworkInterface()->getNetworkStatus(),
coreData.getMenuFontNormal(),
fontColor, mx + mw + 5 , metrics.getVirtualH()-30-20, false);
}
}
}
// clock
if(photoModeEnabled == false && timeDisplay == true) {
renderer.renderClock();
}
//resource info
if(photoModeEnabled == false) {
if(this->masterserverMode == false) {
renderer.renderResourceStatus();
}
renderer.renderConsole(&console,showFullConsole?consoleFull:consoleNormal);
}
//2d mouse
renderer.renderMouse2d(mouseX, mouseY, mouse2d, gui.isSelectingPos()? 1.f: 0.f);
if(perfLogging == true && difftime((long int)time(NULL),lastRenderLog2d) >= 1) {
lastRenderLog2d = time(NULL);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] Statistics: %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,str.c_str());
}
}
// ==================== misc ====================
void Game::checkWinner() {
// lookup int is team #, value is players alive on team
std::map<int, int> teamsAlive = getTeamsAlive();
if(gameOver == false || teamsAlive.size() > 1) {
if(gameSettings.getDefaultVictoryConditions()) {
checkWinnerStandard();
}
else {
checkWinnerScripted();
}
}
}
void Game::setEndGameTeamWinnersAndLosers() {
//bool lose= false;
bool checkTeamIndex = !(this->masterserverMode == false && world.getThisFaction()->getPersonalityType() != fpt_Observer);
// lookup int is team #, value is players alive on team
std::map<int,int> teamsAlive;
for(int i = 0; i < world.getFactionCount(); ++i) {
if(checkTeamIndex == false || i != world.getThisFactionIndex()) {
if(factionLostGame(world.getFaction(i)) == false) {
teamsAlive[world.getFaction(i)->getTeam()] = teamsAlive[world.getFaction(i)->getTeam()] + 1;
}
}
}
// did some team win
if(teamsAlive.size() <= 1) {
for(int i=0; i< world.getFactionCount(); ++i) {
if(checkTeamIndex == false || i != world.getThisFactionIndex()) {
if(teamsAlive.find(world.getFaction(i)->getTeam()) != teamsAlive.end()) {
world.getStats()->setVictorious(i);
}
else if(i == world.getThisFactionIndex()) {
//lose= true;
}
}
}
bool firstGameOverTrigger = false;
if(gameOver == false) {
firstGameOverTrigger = true;
gameOver= true;
}
if( this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the happy winner view everything left in the world
// This caused too much LAG for network games
if(this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
// END
}
if(firstGameOverTrigger == true) {
scriptManager.onGameOver(true);
}
if(world.getFactionCount() == 1 && world.getFaction(0)->getPersonalityType() == fpt_Observer) {
//printf("!!!!!!!!!!!!!!!!!!!!");
//gameCamera.setMoveY(100.0);
gameCamera.zoom(-300);
//gameCamera.update();
}
// else {
// if(lose == true) {
// showLoseMessageBox();
// }
// else {
// showWinMessageBox();
// }
// }
}
}
std::map<int, int> Game::getTeamsAlive() {
std::map<int, int> teamsAlive;
for (int factionIndex = 0; factionIndex < world.getFactionCount(); ++factionIndex) {
if (factionIndex != world.getThisFactionIndex()) {
if (factionLostGame(world.getFaction(factionIndex)) == false) {
teamsAlive[world.getFaction(factionIndex)->getTeam()] =
teamsAlive[world.getFaction(factionIndex)->getTeam()] + 1;
}
}
}
// did some team win
return teamsAlive;
}
void Game::checkWinnerStandardHeadlessOrObserver() {
// lookup int is team #, value is players alive on team
std::map<int, int> teamsAlive = getTeamsAlive();
// did some team win
if (teamsAlive.size() <= 1) {
if (this->masterserverMode == true) {
printf("Game finished...\n");
}
for (int factionIndex = 0; factionIndex < world.getFactionCount(); ++factionIndex) {
Faction* faction = world.getFaction(factionIndex);
if (factionIndex != world.getThisFactionIndex() &&
teamsAlive.find(faction->getTeam()) != teamsAlive.end()) {
world.getStats()->setVictorious(factionIndex);
if (this->masterserverMode == true) {
printf("Player: %s is on the winning team #: %d\n",
this->gameSettings.getNetworkPlayerName(factionIndex).c_str(),
faction->getTeam());
}
}
}
bool wasGameOverAlready = gameOver;
gameOver = true;
// Only need to process this once
if(wasGameOverAlready == false) {
if (this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the happy winner view everything left in the world
// This caused too much LAG for network games
if (this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
// END
}
scriptManager.onGameOver(true);
if (world.getFactionCount() == 1 &&
world.getFaction(0)->getPersonalityType() == fpt_Observer) {
gameCamera.zoom(-300);
}
else {
showWinMessageBox();
}
}
}
}
void Game::checkWinnerStandardPlayer() {
//lose
bool lose = false;
if (factionLostGame(world.getThisFaction()) == true) {
bool playerLostGame = true;
// Team Shared units enabled?
if(isFlagType1BitEnabled(ft1_allow_shared_team_units) == true) {
// Check if all team members have lost?
for (int factionIndex = 0; factionIndex < world.getFactionCount(); ++factionIndex) {
if (world.getFaction(factionIndex)->getPersonalityType() != fpt_Observer) {
if (world.getFaction(factionIndex)->isAlly(world.getThisFaction()) == true &&
factionLostGame(world.getFaction(factionIndex)) == false) {
playerLostGame = false;
break;
}
}
}
}
if(playerLostGame == true) {
lose = true;
for (int factionIndex = 0; factionIndex < world.getFactionCount(); ++factionIndex) {
if (world.getFaction(factionIndex)->getPersonalityType() != fpt_Observer) {
if (world.getFaction(factionIndex)->isAlly(world.getThisFaction()) == false &&
factionLostGame(world.getFaction(factionIndex)) == false) {
world.getStats()->setVictorious(factionIndex);
}
}
}
bool wasGameOverAlready = gameOver;
gameOver = true;
// Only need to process losing once
if(wasGameOverAlready == false) {
if (this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame()
== true) {
// Let the poor user watch everything unfold
// This caused too much LAG for network games
if (this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
// END
// but don't let him cheat via teamchat
chatManager.setDisableTeamMode(true);
}
scriptManager.onGameOver(!lose);
showLoseMessageBox();
}
}
}
//win
if (lose == false) {
bool win = true;
for (int factionIndex = 0; factionIndex < world.getFactionCount(); ++factionIndex) {
if (factionIndex != world.getThisFactionIndex()) {
if (world.getFaction(factionIndex)->getPersonalityType() != fpt_Observer) {
if (factionLostGame(world.getFaction(factionIndex)) == false &&
world.getFaction(factionIndex)->isAlly(world.getThisFaction()) == false) {
win = false;
}
}
}
}
if (win) {
for (int factionIndex = 0; factionIndex < world.getFactionCount(); ++factionIndex) {
if (world.getFaction(factionIndex)->getPersonalityType() != fpt_Observer) {
if (world.getFaction(factionIndex)->isAlly(world.getThisFaction())) {
world.getStats()->setVictorious(factionIndex);
}
}
}
bool wasGameOverAlready = gameOver;
gameOver = true;
// Only need to process winning once
if(wasGameOverAlready == false) {
if (this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the happy winner view everything left in the world
// This caused too much LAG for network games
if (this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
// END
}
scriptManager.onGameOver(win);
showWinMessageBox();
}
}
}
}
void Game::checkWinnerStandard() {
if(world.getFactionCount() <= 0) {
return;
}
if(this->masterserverMode == true ||
world.getThisFaction()->getPersonalityType() == fpt_Observer) {
checkWinnerStandardHeadlessOrObserver();
}
else {
checkWinnerStandardPlayer();
}
}
void Game::checkWinnerScripted() {
if(scriptManager.getIsGameOver()) {
bool wasGameOverAlready = gameOver;
gameOver = true;
for(int index = 0; index < world.getFactionCount(); ++index) {
if(scriptManager.getPlayerModifiers(index)->getWinner()) {
world.getStats()->setVictorious(index);
}
}
// Only need to process winning once
if(wasGameOverAlready == false) {
if( this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the happy winner view everything left in the world
// This caused too much LAG for network games
if(this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
// END
}
if(this->masterserverMode == true ||
world.getThisFaction()->getPersonalityType() == fpt_Observer) {
showWinMessageBox();
}
else {
scriptManager.onGameOver(scriptManager.getPlayerModifiers(world.getThisFactionIndex())->getWinner());
if(scriptManager.getPlayerModifiers(world.getThisFactionIndex())->getWinner()){
showWinMessageBox();
}
else {
showLoseMessageBox();
}
}
}
}
}
bool Game::isFlagType1BitEnabled(FlagTypes1 type) const {
return ((gameSettings.getFlagTypes1() & (uint32)type) == (uint32)type);
}
bool Game::factionLostGame(int factionIndex) {
return factionLostGame(world.getFaction(factionIndex));
}
bool Game::factionLostGame(const Faction *faction) {
if(faction != NULL) {
for(int factionIndex=0; factionIndex<faction->getUnitCount(); ++factionIndex) {
const UnitType *ut = faction->getUnit(factionIndex)->getType();
if(ut->getCountInVictoryConditions() == ucvcNotSet) {
if(faction->getUnit(factionIndex)->getType()->hasSkillClass(scBeBuilt)) {
return false;
}
}
else if(ut->getCountInVictoryConditions() == ucvcTrue) {
return false;
}
}
}
return true;
}
//bool Game::hasBuilding(const Faction *faction) {
// if(faction != NULL) {
// for(int i=0; i<faction->getUnitCount(); ++i) {
// if(faction->getUnit(i)->getType()->hasSkillClass(scBeBuilt)) {
// return true;
// }
// }
// }
// return false;
//}
void Game::incSpeed() {
if(disableSpeedChange == true) {
return;
}
Lang &lang= Lang::getInstance();
if(this->speed < Config::getInstance().getInt("FastSpeedLoops")) {
if(this->speed == 0) {
this->speed = 1;
}
else {
this->speed++;
}
console.addLine(lang.getString("GameSpeedSet")+" "+((this->speed == 0)?lang.getString("Slow") : (this->speed == 1)?lang.getString("Normal"):"x"+intToStr(this->speed)));
}
}
void Game::decSpeed() {
if(disableSpeedChange == true) {
return;
}
Lang &lang= Lang::getInstance();
if(this->speed > 0) {
this->speed--;
console.addLine(lang.getString("GameSpeedSet")+" "+((this->speed == 0)?lang.getString("Slow") : (this->speed == 1)?lang.getString("Normal"):"x"+intToStr(this->speed)));
}
}
void Game::setPaused(bool value,bool forceAllowPauseStateChange,bool clearCaches, bool joinNetworkGame) {
bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGame();
//printf("Toggle pause value = %d, speedChangesAllowed = %d, forceAllowPauseStateChange = %d\n",value,speedChangesAllowed,forceAllowPauseStateChange);
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"game.cpp line: %d setPaused value: %d clearCaches: %d forceAllowPauseStateChange: %d speedChangesAllowed: %d pausedForJoinGame: %d joinNetworkGame: %d\n",__LINE__,value,clearCaches,forceAllowPauseStateChange,speedChangesAllowed,pausedForJoinGame,joinNetworkGame);
//printf("Line: %d setPaused value: %d clearCaches: %d forceAllowPauseStateChange: %d speedChangesAllowed: %d pausedForJoinGame: %d joinNetworkGame: %d\n",__LINE__,value,clearCaches,forceAllowPauseStateChange,speedChangesAllowed,pausedForJoinGame,joinNetworkGame);
if(forceAllowPauseStateChange == true || speedChangesAllowed == true) {
//printf("setPaused paused = %d, value = %d\n",paused,value);
NetworkManager &networkManager= NetworkManager::getInstance();
// Cannot change pause state while client is joining in progress game
if(pausedForJoinGame == true && joinNetworkGame == false &&
networkManager.getNetworkRole() == nrServer) {
ServerInterface *server = NetworkManager::getInstance().getServerInterface();
Lang &lang= Lang::getInstance();
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
bool haveClientConnectedButNoReady = false;
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
MutexSafeWrapper safeMutex(server->getSlotMutex(faction->getStartLocationIndex()),CODE_AT_LINE);
ConnectionSlot *slot = server->getSlot(faction->getStartLocationIndex(),false);
if(slot != NULL && slot->isConnected() == true && slot->isReady() == false) {
for(unsigned int i = 0; i < languageList.size(); ++i) {
char szMsg[8096]="";
if(lang.hasString("JoinPlayerToCurrentGameLaunch",languageList[i]) == true) {
snprintf(szMsg,8096,lang.getString("JoinPlayerToCurrentGameLaunch",languageList[i]).c_str(), slot->getName().c_str());
}
else {
snprintf(szMsg,8096,"Player: %s is about to join the game, please wait...",slot->getName().c_str());
}
safeMutex.ReleaseLock();
bool localEcho = lang.isLanguageLocal(languageList[i]);
server->sendTextMessage(szMsg,-1, localEcho,languageList[i]);
sleep(1);
haveClientConnectedButNoReady = true;
}
}
}
if(haveClientConnectedButNoReady == true) {
return;
}
}
Lang &lang= Lang::getInstance();
if(value == false) {
console.addLine(lang.getString("GameResumed"));
bool wasPausedForJoinGame = pausedForJoinGame;
paused= false;
pausedForJoinGame = false;
pausedBeforeJoinGame = false;
pauseStateChanged = true;
if(clearCaches == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"game.cpp line: %d Clear Caches for resume in progress game\n",__LINE__);
//printf("Line: %d Clear Caches for resume in progress game\n",__LINE__);
world.clearCaches();
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
faction->clearCaches();
}
world.refreshAllUnitExplorations();
}
setupPopupMenus(false);
if(networkManager.getNetworkRole() == nrClient &&
wasPausedForJoinGame == true) {
initialResumeSpeedLoops = true;
}
commander.setPauseNetworkCommands(false);
}
else {
console.addLine(lang.getString("GamePaused"));
if(joinNetworkGame == true) {
pausedBeforeJoinGame = paused;
}
paused= true;
pausedForJoinGame = joinNetworkGame;
pauseStateChanged = true;
if(clearCaches == true) {
//printf("Line: %d Clear Caches for resume in progress game\n",__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"game.cpp line: %d Clear Caches for resume in progress game\n",__LINE__);
world.clearCaches();
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
faction->clearCaches();
}
world.refreshAllUnitExplorations();
}
pauseRequestSent=false;
commander.setPauseNetworkCommands(joinNetworkGame);
}
//printf("setPaused new paused = %d\n",paused);
}
}
bool Game::getPaused()
{
bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGame();
if(speedChangesAllowed){
if(popupMenu.getVisible() == true || popupMenuSwitchTeams.getVisible() == true){
return true;
}
// if(mainMessageBox.getEnabled() == true || errorMessageBox.getEnabled() == true){
// return true;
// }
if(currentUIState != NULL) {
return true;
}
}
return paused;
}
int Game::getUpdateLoops() {
if(commander.hasReplayCommandListForFrame() == true) {
return 1;
}
if(getPaused()) {
return 0;
}
else if(this->speed == 0) {
return updateFps % 2 == 0? 1: 0;
}
else
return this->speed;
}
void Game::showLoseMessageBox() {
Lang &lang= Lang::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.isNetworkGame() == true && networkManager.getNetworkRole() == nrServer) {
showMessageBox(lang.getString("YouLose")+" "+lang.getString("ExitBattleServerQuestion"), lang.getString("BattleOver"), false);
}
else {
showMessageBox(lang.getString("YouLose")+" "+lang.getString("ExitBattleQuestion"), lang.getString("BattleOver"), false);
}
}
void Game::showWinMessageBox() {
Lang &lang= Lang::getInstance();
if(this->masterserverMode == true || world.getThisFaction()->getPersonalityType() == fpt_Observer) {
showMessageBox(lang.getString("GameOver")+" "+lang.getString("ExitBattleQuestion"), lang.getString("BattleOver"), false);
}
else {
showMessageBox(lang.getString("YouWin")+" "+lang.getString("ExitBattleQuestion"), lang.getString("BattleOver"), false);
}
}
void Game::showMessageBox(const string &text, const string &header, bool toggle) {
if(toggle == false) {
mainMessageBox.setEnabled(false);
}
if(mainMessageBox.getEnabled() == false) {
mainMessageBox.setText(text);
mainMessageBox.setHeader(header);
mainMessageBox.setEnabled(true);
}
else {
mainMessageBox.setEnabled(false);
}
}
void Game::showErrorMessageBox(const string &text, const string &header, bool toggle) {
if(toggle == false) {
errorMessageBox.setEnabled(false);
}
if(errorMessageBox.getEnabled() == false) {
errorMessageBox.setText(text);
errorMessageBox.setHeader(header);
errorMessageBox.setEnabled(true);
}
else {
errorMessageBox.setEnabled(false);
}
}
void Game::startPerformanceTimer() {
captureAvgTestStatus = true;
updateFpsAvgTest = -1;
renderFpsAvgTest = -1;
}
void Game::endPerformanceTimer() {
captureAvgTestStatus = false;
}
Vec2i Game::getPerformanceTimerResults() {
Vec2i results(this->updateFpsAvgTest,this->renderFpsAvgTest);
return results;
}
void Game::consoleAddLine(string line) {
console.addLine(line);
}
void Game::toggleTeamColorMarker() {
renderExtraTeamColor++;
renderExtraTeamColor=renderExtraTeamColor%4;
}
void Game::addNetworkCommandToReplayList(NetworkCommand* networkCommand, int worldFrameCount) {
Config &config= Config::getInstance();
if(config.getBool("SaveCommandsForReplay","false") == true) {
replayCommandList.push_back(make_pair(worldFrameCount,*networkCommand));
}
}
void Game::renderVideoPlayer() {
if(videoPlayer != NULL) {
if(videoPlayer->isPlaying() == true) {
videoPlayer->playFrame(false);
}
else {
delete videoPlayer;
videoPlayer = NULL;
}
}
}
void Game::playStaticVideo(const string &playVideo) {
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false &&
::Shared::Graphics::VideoPlayer::hasBackEndVideoPlayer() == true) {
//togglePauseGame(true,true);
tryPauseToggle(true);
setupRenderForVideo();
// Context *c= GraphicsInterface::getInstance().getCurrentContext();
// SDL_Surface *screen = static_cast<ContextGl*>(c)->getPlatformContextGlPtr()->getScreen();
//
// string vlcPluginsPath = Config::getInstance().getString("VideoPlayerPluginsPath","");
// //printf("screen->w = %d screen->h = %d screen->format->BitsPerPixel = %d\n",screen->w,screen->h,screen->format->BitsPerPixel);
// Shared::Graphics::VideoPlayer player(playVideo.c_str(),
// screen,
// 0,0,
// screen->w,
// screen->h,
// screen->format->BitsPerPixel,
// vlcPluginsPath,
// SystemFlags::VERBOSE_MODE_ENABLED);
// player.PlayVideo();
//}
//tryPauseToggle(false);
playStreamingVideo(playVideo);
playingStaticVideo = true;
}
}
void Game::playStreamingVideo(const string &playVideo) {
if(videoPlayer == NULL) {
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false &&
::Shared::Graphics::VideoPlayer::hasBackEndVideoPlayer() == true) {
Context *c= GraphicsInterface::getInstance().getCurrentContext();
PlatformContextGl *glCtx = static_cast<ContextGl*>(c)->getPlatformContextGlPtr();
SDL_Window *window = glCtx->getScreenWindow();
SDL_Surface *screen = glCtx->getScreenSurface();
string vlcPluginsPath = Config::getInstance().getString("VideoPlayerPluginsPath","");
videoPlayer = new ::Shared::Graphics::VideoPlayer(
&Renderer::getInstance(),
playVideo,
"",
window,
0,0,
screen->w,
screen->h,
screen->format->BitsPerPixel,
false,
vlcPluginsPath,
SystemFlags::VERBOSE_MODE_ENABLED);
}
}
else {
if(videoPlayer->isPlaying() == false) {
delete videoPlayer;
videoPlayer = NULL;
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false &&
::Shared::Graphics::VideoPlayer::hasBackEndVideoPlayer() == true) {
Context *c= GraphicsInterface::getInstance().getCurrentContext();
PlatformContextGl *glCtx = static_cast<ContextGl*>(c)->getPlatformContextGlPtr();
SDL_Window *window = glCtx->getScreenWindow();
SDL_Surface *screen = glCtx->getScreenSurface();
string vlcPluginsPath = Config::getInstance().getString("VideoPlayerPluginsPath","");
videoPlayer = new ::Shared::Graphics::VideoPlayer(
&Renderer::getInstance(),
playVideo,
"",
window,
0,0,
screen->w,
screen->h,
screen->format->BitsPerPixel,
false,
vlcPluginsPath,
SystemFlags::VERBOSE_MODE_ENABLED);
}
}
}
if(videoPlayer != NULL) {
videoPlayer->initPlayer();
}
}
void Game::stopStreamingVideo(const string &playVideo) {
if(videoPlayer != NULL) {
videoPlayer->StopVideo();
}
}
void Game::stopAllVideo() {
if(videoPlayer != NULL) {
videoPlayer->StopVideo();
}
}
bool Game::clientLagHandler(int slotIndex,bool networkPauseGameForLaggedClients) {
if(networkPauseGameForLaggedClients == true) {
printf("**WARNING** Detected lag from client: %d networkPauseGameForLaggedClients: %d\n",slotIndex,networkPauseGameForLaggedClients);
}
else {
printf("==> Requested Resume Game after Pause for lagging client(s)...\n");
}
this->networkPauseGameForLaggedClientsRequested = networkPauseGameForLaggedClients;
this->networkResumeGameForLaggedClientsRequested = !networkPauseGameForLaggedClients;
return true;
}
void Game::saveGame(){
string file = this->saveGame(GameConstants::saveGameFilePattern);
char szBuf[8096]="";
Lang &lang= Lang::getInstance();
snprintf(szBuf,8096,lang.getString("GameSaved","",true).c_str(),file.c_str());
console.addLine(szBuf);
Config &config= Config::getInstance();
config.setString("LastSavedGame",file);
config.save();
}
string Game::saveGame(string name, const string &path) {
Config &config= Config::getInstance();
// auto name file if using saved file pattern string
if(name == GameConstants::saveGameFilePattern) {
//time_t curTime = time(NULL);
//struct tm *loctime = localtime (&curTime);
struct tm loctime = threadsafe_localtime(systemtime_now());
char szBuf2[100]="";
strftime(szBuf2,100,"%Y%m%d_%H%M%S",&loctime);
char szBuf[8096]="";
snprintf(szBuf,8096,name.c_str(),szBuf2);
name = szBuf;
}
else if(name == GameConstants::saveGameFileAutoTestDefault) {
//time_t curTime = time(NULL);
//struct tm *loctime = localtime (&curTime);
struct tm loctime = threadsafe_localtime(systemtime_now());
char szBuf2[100]="";
strftime(szBuf2,100,"%Y%m%d_%H%M%S",&loctime);
char szBuf[8096]="";
snprintf(szBuf,8096,name.c_str(),szBuf2);
name = szBuf;
}
// Save the file now
string saveGameFile = path + name;
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
saveGameFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFile;
}
else {
string userData = config.getString("UserData_Root","");
if(userData != "") {
endPathWithSlash(userData);
}
saveGameFile = userData + saveGameFile;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game to [%s]\n",saveGameFile.c_str());
// This condition will re-play all the commands from a replay file
// INSTEAD of saving from a saved game.
if(config.getBool("SaveCommandsForReplay","false") == true) {
std::map<string,string> mapTagReplacements;
XmlTree xmlTreeSaveGame(XML_RAPIDXML_ENGINE);
xmlTreeSaveGame.init("megaglest-saved-game");
XmlNode *rootNodeReplay = xmlTreeSaveGame.getRootNode();
//std::map<string,string> mapTagReplacements;
//time_t now = time(NULL);
//struct tm *loctime = localtime (&now);
struct tm loctime = threadsafe_localtime(systemtime_now());
char szBuf[4096]="";
strftime(szBuf,4095,"%Y-%m-%d %H:%M:%S",&loctime);
rootNodeReplay->addAttribute("version",glestVersionString, mapTagReplacements);
rootNodeReplay->addAttribute("timestamp",szBuf, mapTagReplacements);
XmlNode *gameNodeReplay = rootNodeReplay->addChild("Game");
gameSettings.saveGame(gameNodeReplay);
gameNodeReplay->addAttribute("LastWorldFrameCount",intToStr(world.getFrameCount()), mapTagReplacements);
for(unsigned int i = 0; i < replayCommandList.size(); ++i) {
std::pair<int,NetworkCommand> &cmd = replayCommandList[i];
XmlNode *networkCommandNode = cmd.second.saveGame(gameNodeReplay);
networkCommandNode->addAttribute("worldFrameCount",intToStr(cmd.first), mapTagReplacements);
}
string replayFile = saveGameFile + ".replay";
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game replay commands to [%s]\n",replayFile.c_str());
xmlTreeSaveGame.save(replayFile);
}
XmlTree xmlTree;
xmlTree.init("megaglest-saved-game");
XmlNode *rootNode = xmlTree.getRootNode();
std::map<string,string> mapTagReplacements;
//time_t now = time(NULL);
//struct tm *loctime = localtime (&now);
struct tm loctime = threadsafe_localtime(systemtime_now());
char szBuf[4096]="";
strftime(szBuf,4095,"%Y-%m-%d %H:%M:%S",&loctime);
rootNode->addAttribute("version",glestVersionString, mapTagReplacements);
rootNode->addAttribute("timestamp",szBuf, mapTagReplacements);
XmlNode *gameNode = rootNode->addChild("Game");
//World world;
world.saveGame(gameNode);
//AiInterfaces aiInterfaces;
for(unsigned int i = 0; i < aiInterfaces.size(); ++i) {
AiInterface *aiIntf = aiInterfaces[i];
if(aiIntf != NULL) {
aiIntf->saveGame(gameNode);
}
}
//Gui gui;
gui.saveGame(gameNode);
//GameCamera gameCamera;
gameCamera.saveGame(gameNode);
//Commander commander;
//Console console;
//ChatManager chatManager;
//ScriptManager scriptManager;
scriptManager.saveGame(gameNode);
//misc
//Checksum checksum;
gameNode->addAttribute("checksum",intToStr(checksum.getSum()), mapTagReplacements);
//string loadingText;
// int mouse2d;
gameNode->addAttribute("mouse2d",intToStr(mouse2d), mapTagReplacements);
// int mouseX;
gameNode->addAttribute("mouseX",intToStr(mouseX), mapTagReplacements);
// int mouseY; //coords win32Api
gameNode->addAttribute("mouseY",intToStr(mouseY), mapTagReplacements);
// Vec2i mouseCellPos;
gameNode->addAttribute("mouseCellPos",mouseCellPos.getString(), mapTagReplacements);
// int updateFps, lastUpdateFps, avgUpdateFps;
// int totalRenderFps, renderFps, lastRenderFps, avgRenderFps,currentAvgRenderFpsTotal;
//Uint64 tickCount;
gameNode->addAttribute("tickCount",intToStr(tickCount), mapTagReplacements);
//bool paused;
gameNode->addAttribute("paused",intToStr(paused), mapTagReplacements);
//bool gameOver;
gameNode->addAttribute("gameOver",intToStr(gameOver), mapTagReplacements);
//bool renderNetworkStatus;
//bool showFullConsole;
//bool mouseMoved;
//float scrollSpeed;
gameNode->addAttribute("scrollSpeed",floatToStr(scrollSpeed,6), mapTagReplacements);
//bool camLeftButtonDown;
//bool camRightButtonDown;
//bool camUpButtonDown;
//bool camDownButtonDown;
//Speed speed;
gameNode->addAttribute("speed",intToStr(speed), mapTagReplacements);
//GraphicMessageBox mainMessageBox;
//GraphicMessageBox errorMessageBox;
//misc ptr
//ParticleSystem *weatherParticleSystem;
if(weatherParticleSystem != NULL) {
weatherParticleSystem->saveGame(gameNode);
}
//GameSettings gameSettings;
gameSettings.saveGame(gameNode);
//Vec2i lastMousePos;
gameNode->addAttribute("lastMousePos",lastMousePos.getString(), mapTagReplacements);
//time_t lastRenderLog2d;
gameNode->addAttribute("lastRenderLog2d",intToStr(lastRenderLog2d), mapTagReplacements);
//DisplayMessageFunction originalDisplayMsgCallback;
//bool isFirstRender;
gameNode->addAttribute("isFirstRender",intToStr(isFirstRender), mapTagReplacements);
//bool quitTriggeredIndicator;
//int original_updateFps;
gameNode->addAttribute("original_updateFps",intToStr(original_updateFps), mapTagReplacements);
//int original_cameraFps;
gameNode->addAttribute("original_cameraFps",intToStr(original_cameraFps), mapTagReplacements);
//bool captureAvgTestStatus;
gameNode->addAttribute("captureAvgTestStatus",intToStr(captureAvgTestStatus), mapTagReplacements);
//int updateFpsAvgTest;
gameNode->addAttribute("updateFpsAvgTest",intToStr(updateFpsAvgTest), mapTagReplacements);
//int renderFpsAvgTest;
gameNode->addAttribute("renderFpsAvgTest",intToStr(renderFpsAvgTest), mapTagReplacements);
//int renderExtraTeamColor;
gameNode->addAttribute("renderExtraTeamColor",intToStr(renderExtraTeamColor), mapTagReplacements);
//static const int renderTeamColorCircleBit=1;
//static const int renderTeamColorPlaneBit=2;
//bool photoModeEnabled;
gameNode->addAttribute("photoModeEnabled",intToStr(photoModeEnabled), mapTagReplacements);
//bool visibleHUD;
gameNode->addAttribute("visibleHUD",intToStr(visibleHUD), mapTagReplacements);
//bool timeDisplay
gameNode->addAttribute("timeDisplay",intToStr(timeDisplay), mapTagReplacements);
//bool withRainEffect;
gameNode->addAttribute("withRainEffect",intToStr(withRainEffect), mapTagReplacements);
//Program *program;
//bool gameStarted;
gameNode->addAttribute("gameStarted",intToStr(gameStarted), mapTagReplacements);
//time_t lastMaxUnitCalcTime;
gameNode->addAttribute("lastMaxUnitCalcTime",intToStr(lastMaxUnitCalcTime), mapTagReplacements);
//PopupMenu popupMenu;
//PopupMenu popupMenuSwitchTeams;
//std::map<int,int> switchTeamIndexMap;
//GraphicMessageBox switchTeamConfirmMessageBox;
//int exitGamePopupMenuIndex;
//int joinTeamPopupMenuIndex;
//int pauseGamePopupMenuIndex;
//int keyboardSetupPopupMenuIndex;
//GLuint statelist3dMenu;
//ProgramState *currentUIState;
//bool masterserverMode;
//StrSound *currentAmbientSound;
//time_t lastNetworkPlayerConnectionCheck;
gameNode->addAttribute("lastNetworkPlayerConnectionCheck",intToStr(lastNetworkPlayerConnectionCheck), mapTagReplacements);
//time_t lastMasterServerGameStatsDump;
gameNode->addAttribute("lastMasterServerGameStatsDump",intToStr(lastMasterServerGameStatsDump), mapTagReplacements);
XmlNode *unitHighlightListNode = gameNode->addChild("unitHighlightList");
//for(unsigned int i = 0; i < unitHighlightList.size(); ++i) {
for(std::map<int,HighlightSpecialUnitInfo>::iterator iterMap = unitHighlightList.begin();
iterMap != unitHighlightList.end(); ++iterMap) {
HighlightSpecialUnitInfo &info = iterMap->second;
XmlNode *infoNode = unitHighlightListNode->addChild("info");
infoNode->addAttribute("unitid",intToStr(iterMap->first), mapTagReplacements);
infoNode->addAttribute("radius",floatToStr(info.radius,6), mapTagReplacements);
infoNode->addAttribute("thickness",floatToStr(info.thickness,6), mapTagReplacements);
infoNode->addAttribute("color",info.color.getString(), mapTagReplacements);
}
gameNode->addAttribute("disableSpeedChange",intToStr(disableSpeedChange), mapTagReplacements);
xmlTree.save(saveGameFile);
if(masterserverMode == false) {
// take Screenshot
string jpgFileName=saveGameFile+".jpg";
// menu is already disabled, last rendered screen is still with enabled one. Lets render again:
render3d();
render2d();
Renderer::getInstance().saveScreen(jpgFileName,config.getInt("SaveGameScreenshotWidth","800"),config.getInt("SaveGameScreenshotHeight","600"));
}
return saveGameFile;
}
void Game::loadGame(string name,Program *programPtr,bool isMasterserverMode,const GameSettings *joinGameSettings) {
Config &config= Config::getInstance();
// This condition will re-play all the commands from a replay file
// INSTEAD of saving from a saved game.
if(joinGameSettings == NULL && config.getBool("SaveCommandsForReplay","false") == true) {
XmlTree xmlTreeReplay(XML_RAPIDXML_ENGINE);
std::map<string,string> mapExtraTagReplacementValues;
xmlTreeReplay.load(name + ".replay", Properties::getTagReplacementValues(&mapExtraTagReplacementValues),true);
const XmlNode *rootNode= xmlTreeReplay.getRootNode();
if(rootNode->hasChild("megaglest-saved-game") == true) {
rootNode = rootNode->getChild("megaglest-saved-game");
}
//const XmlNode *versionNode= rootNode->getChild("megaglest-saved-game");
const XmlNode *versionNode= rootNode;
Lang &lang= Lang::getInstance();
string gameVer = versionNode->getAttribute("version")->getValue();
if(gameVer != glestVersionString && checkVersionComptability(gameVer, glestVersionString) == false){
char szBuf[8096]="";
snprintf(szBuf,8096,lang.getString("SavedGameBadVersion").c_str(),gameVer.c_str(),glestVersionString.c_str());
throw megaglest_runtime_error(szBuf,true);
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Found saved game version that matches your application version: [%s] --> [%s]\n",gameVer.c_str(),glestVersionString.c_str());
XmlNode *gameNode = rootNode->getChild("Game");
GameSettings newGameSettingsReplay;
newGameSettingsReplay.loadGame(gameNode);
//printf("Loading scenario [%s]\n",newGameSettingsReplay.getScenarioDir().c_str());
if(newGameSettingsReplay.getScenarioDir() != "" && fileExists(newGameSettingsReplay.getScenarioDir()) == false) {
newGameSettingsReplay.setScenarioDir(Scenario::getScenarioPath(Config::getInstance().getPathListForType(ptScenarios),newGameSettingsReplay.getScenario()));
//printf("Loading scenario #2 [%s]\n",newGameSettingsReplay.getScenarioDir().c_str());
}
//GameSettings newGameSettings;
//newGameSettings.loadGame(gameNode);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Game settings loaded\n");
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.end();
networkManager.init(nrServer,true);
Game *newGame = new Game(programPtr, &newGameSettingsReplay, isMasterserverMode);
newGame->lastworldFrameCountForReplay = gameNode->getAttribute("LastWorldFrameCount")->getIntValue();
vector<XmlNode *> networkCommandNodeList = gameNode->getChildList("NetworkCommand");
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("networkCommandNodeList.size() = " MG_SIZE_T_SPECIFIER "\n",networkCommandNodeList.size());
for(unsigned int i = 0; i < networkCommandNodeList.size(); ++i) {
XmlNode *node = networkCommandNodeList[i];
int worldFrameCount = node->getAttribute("worldFrameCount")->getIntValue();
NetworkCommand command;
command.loadGame(node);
newGame->commander.addToReplayCommandList(command,worldFrameCount);
}
programPtr->setState(newGame);
return;
}
XmlTree xmlTree(XML_RAPIDXML_ENGINE);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Before load of XML\n");
std::map<string,string> mapExtraTagReplacementValues;
xmlTree.load(name, Properties::getTagReplacementValues(&mapExtraTagReplacementValues),true);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("After load of XML\n");
const XmlNode *rootNode= xmlTree.getRootNode();
if(rootNode->hasChild("megaglest-saved-game") == true) {
rootNode = rootNode->getChild("megaglest-saved-game");
}
//const XmlNode *versionNode= rootNode->getChild("megaglest-saved-game");
const XmlNode *versionNode= rootNode;
Lang &lang= Lang::getInstance();
string gameVer = versionNode->getAttribute("version")->getValue();
// this is the version check for loading normal save games from menu_state_load_game
if (gameVer != glestVersionString
&& (compareMajorMinorVersion(gameVer, lastCompatibleSaveGameVersionString) < 0
|| compareMajorMinorVersion(glestVersionString, gameVer) < 0)) {
char szBuf[8096]="";
snprintf(szBuf,8096,lang.getString("SavedGameBadVersion").c_str(),gameVer.c_str(),glestVersionString.c_str());
throw megaglest_runtime_error(szBuf,true);
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Found saved game version that matches your application version: [%s] --> [%s]\n",gameVer.c_str(),glestVersionString.c_str());
XmlNode *gameNode = rootNode->getChild("Game");
GameSettings newGameSettings;
if(joinGameSettings != NULL) {
newGameSettings = *joinGameSettings;
XmlNode *worldNode = gameNode->getChild("World");
XmlNode *guiNode = gameNode->getChild("Gui");
XmlNode *selectionNode = guiNode->getChild("Selection");
XmlNode *statsNode = worldNode->getChild("Stats");
XmlNode *minimapNode = worldNode->getChild("Minimap");
if(gameVer != glestVersionString && checkVersionComptability(gameVer, glestVersionString) == false){
char szBuf[8096]="";
snprintf(szBuf,8096,lang.getString("SavedGameBadVersion").c_str(),gameVer.c_str(),glestVersionString.c_str());
throw megaglest_runtime_error(szBuf,true);
}
// This is explored fog of war for the host player, clear it
minimapNode->clearChild("fowPixmap1");
NetworkManager &networkManager= NetworkManager::getInstance();
//NetworkRole role = networkManager.getNetworkRole();
ClientInterface *clientInterface = dynamic_cast<ClientInterface *>(networkManager.getClientInterface());
for(int i= 0; i<newGameSettings.getFactionCount(); ++i) {
//replace by network
if(newGameSettings.getFactionControl(i)==ctHuman) {
newGameSettings.setFactionControl(i, ctNetwork);
}
//set the faction index
if(newGameSettings.getStartLocationIndex(i) == clientInterface->getPlayerIndex()) {
newGameSettings.setThisFactionIndex(i);
newGameSettings.setFactionControl(i, ctNetwork);
worldNode->getAttribute("thisFactionIndex")->setValue(intToStr(i));
//worldNode->getAttribute("thisTeamIndex")->setValue(intToStr(newGameSettings.getTeam(i)));
XmlNode *factionNode = worldNode->getChild("Faction",i);
factionNode->getAttribute("thisFaction")->setValue(intToStr(i));
factionNode->getAttribute("control")->setValue(intToStr(ctNetwork));
selectionNode->getAttribute("factionIndex")->setValue(intToStr(i));
//selectionNode->getAttribute("teamIndex")->setValue(intToStr(newGameSettings.getTeam(i)));
statsNode->getAttribute("thisFactionIndex")->setValue(intToStr(i));
}
else {
XmlNode *factionNode = worldNode->getChild("Faction",i);
factionNode->getAttribute("thisFaction")->setValue(intToStr(0));
}
}
}
else {
newGameSettings.loadGame(gameNode);
//printf("Loading scenario [%s]\n",newGameSettings.getScenarioDir().c_str());
if(newGameSettings.getScenarioDir() != "" && fileExists(newGameSettings.getScenarioDir()) == false) {
newGameSettings.setScenarioDir(Scenario::getScenarioPath(Config::getInstance().getPathListForType(ptScenarios),newGameSettings.getScenario()));
//printf("Loading scenario #2 [%s]\n",newGameSettings.getScenarioDir().c_str());
}
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Game settings loaded\n");
if(joinGameSettings == NULL) {
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.end();
networkManager.init(nrServer,true);
}
Game *newGame = new Game(programPtr, &newGameSettings, isMasterserverMode);
newGame->loadGameNode = gameNode;
newGame->inJoinGameLoading = (joinGameSettings != NULL);
// newGame->mouse2d = gameNode->getAttribute("mouse2d")->getIntValue();
// int mouseX;
// newGame->mouseX = gameNode->getAttribute("mouseX")->getIntValue();
// int mouseY; //coords win32Api
// newGame->mouseY = gameNode->getAttribute("mouseY")->getIntValue();
// Vec2i mouseCellPos;
// newGame->mouseCellPos = Vec2i::strToVec2(gameNode->getAttribute("mouseCellPos")->getValue());
// int updateFps, lastUpdateFps, avgUpdateFps;
// int totalRenderFps, renderFps, lastRenderFps, avgRenderFps,currentAvgRenderFpsTotal;
//Uint64 tickCount;
newGame->tickCount = gameNode->getAttribute("tickCount")->getIntValue();
//bool paused;
if(newGame->inJoinGameLoading==true){
newGame->paused = gameNode->getAttribute("paused")->getIntValue() != 0;
}else{
//newGame->paused = gameNode->getAttribute("paused")->getIntValue() != 0;
newGame->paused = true;
}
if(newGame->paused) newGame->console.addLine(lang.getString("GamePaused"));
//bool gameOver;
newGame->gameOver = gameNode->getAttribute("gameOver")->getIntValue() != 0;
//bool renderNetworkStatus;
//bool showFullConsole;
//bool mouseMoved;
//float scrollSpeed;
// newGame->scrollSpeed = gameNode->getAttribute("scrollSpeed")->getFloatValue();
//bool camLeftButtonDown;
//bool camRightButtonDown;
//bool camUpButtonDown;
//bool camDownButtonDown;
//Speed speed;
//gameNode->addAttribute("speed",intToStr(speed), mapTagReplacements);
//GraphicMessageBox mainMessageBox;
//GraphicMessageBox errorMessageBox;
//misc ptr
//ParticleSystem *weatherParticleSystem;
// if(weatherParticleSystem != NULL) {
// weatherParticleSystem->saveGame(gameNode);
// }
//GameSettings gameSettings;
// gameSettings.saveGame(gameNode);
//Vec2i lastMousePos;
// gameNode->addAttribute("lastMousePos",lastMousePos.getString(), mapTagReplacements);
//time_t lastRenderLog2d;
// gameNode->addAttribute("lastRenderLog2d",intToStr(lastRenderLog2d), mapTagReplacements);
//DisplayMessageFunction originalDisplayMsgCallback;
//bool isFirstRender;
// gameNode->addAttribute("isFirstRender",intToStr(isFirstRender), mapTagReplacements);
//bool quitTriggeredIndicator;
//int original_updateFps;
// gameNode->addAttribute("original_updateFps",intToStr(original_updateFps), mapTagReplacements);
//int original_cameraFps;
// gameNode->addAttribute("original_cameraFps",intToStr(original_cameraFps), mapTagReplacements);
//bool captureAvgTestStatus;
// gameNode->addAttribute("captureAvgTestStatus",intToStr(captureAvgTestStatus), mapTagReplacements);
//int updateFpsAvgTest;
// gameNode->addAttribute("updateFpsAvgTest",intToStr(updateFpsAvgTest), mapTagReplacements);
//int renderFpsAvgTest;
// gameNode->addAttribute("renderFpsAvgTest",intToStr(renderFpsAvgTest), mapTagReplacements);
//int renderExtraTeamColor;
newGame->renderExtraTeamColor = gameNode->getAttribute("renderExtraTeamColor")->getIntValue();
//static const int renderTeamColorCircleBit=1;
//static const int renderTeamColorPlaneBit=2;
//bool photoModeEnabled;
//gameNode->addAttribute("photoModeEnabled",intToStr(photoModeEnabled), mapTagReplacements);
newGame->photoModeEnabled = gameNode->getAttribute("photoModeEnabled")->getIntValue() != 0;
//bool visibleHUD;
//gameNode->addAttribute("visibleHUD",intToStr(visibleHUD), mapTagReplacements);
newGame->visibleHUD = gameNode->getAttribute("visibleHUD")->getIntValue() != 0;
newGame->timeDisplay = gameNode->getAttribute("timeDisplay")->getIntValue() != 0;
//bool withRainEffect;
//gameNode->addAttribute("withRainEffect",intToStr(withRainEffect), mapTagReplacements);
newGame->withRainEffect = gameNode->getAttribute("withRainEffect")->getIntValue() != 0;
//Program *program;
if(joinGameSettings == NULL) {
if(gameNode->hasChild("unitHighlightList") == true) {
XmlNode *unitHighlightListNode = gameNode->getChild("unitHighlightList");
vector<XmlNode *> infoNodeList = unitHighlightListNode->getChildList("info");
for(unsigned int i = 0; i < infoNodeList.size(); ++i) {
XmlNode *infoNode = infoNodeList[i];
int unitId = infoNode->getAttribute("radius")->getIntValue();
HighlightSpecialUnitInfo info;
info.radius = infoNode->getAttribute("radius")->getFloatValue();
info.thickness = infoNode->getAttribute("thickness")->getFloatValue();
info.color = Vec4f::strToVec4(infoNode->getAttribute("color")->getValue());
newGame->unitHighlightList[unitId] = info;
}
}
}
newGame->timeDisplay = gameNode->getAttribute("timeDisplay")->getIntValue() != 0;
if(gameNode->hasAttribute("disableSpeedChange") == true) {
newGame->disableSpeedChange = gameNode->getAttribute("disableSpeedChange")->getIntValue() != 0;
}
//bool gameStarted;
//gameNode->addAttribute("gameStarted",intToStr(gameStarted), mapTagReplacements);
// newGame->gameStarted = gameNode->getAttribute("gameStarted")->getIntValue();
//time_t lastMaxUnitCalcTime;
//gameNode->addAttribute("lastMaxUnitCalcTime",intToStr(lastMaxUnitCalcTime), mapTagReplacements);
//PopupMenu popupMenu;
//PopupMenu popupMenuSwitchTeams;
//std::map<int,int> switchTeamIndexMap;
//GraphicMessageBox switchTeamConfirmMessageBox;
//int exitGamePopupMenuIndex;
//int joinTeamPopupMenuIndex;
//int pauseGamePopupMenuIndex;
//int keyboardSetupPopupMenuIndex;
//GLuint statelist3dMenu;
//ProgramState *currentUIState;
//bool masterserverMode;
//StrSound *currentAmbientSound;
//time_t lastNetworkPlayerConnectionCheck;
//gameNode->addAttribute("lastNetworkPlayerConnectionCheck",intToStr(lastNetworkPlayerConnectionCheck), mapTagReplacements);
//time_t lastMasterServerGameStatsDump;
//gameNode->addAttribute("lastMasterServerGameStatsDump",intToStr(lastMasterServerGameStatsDump), mapTagReplacements);
if(joinGameSettings == NULL) {
newGame->gameCamera.loadGame(gameNode);
}
const XmlNode *worldNode = gameNode->getChild("World");
newGame->world.loadGame(worldNode);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Starting Game ...\n");
programPtr->setState(newGame);
}
}}//end namespace