![]() As discussed with Titi, this may prevent some issues with multiplayer getting out of sync due to different floating point calculations. |
||
---|---|---|
.. | ||
g3d_viewer | ||
glest_game | ||
glest_map_editor | ||
masterserver | ||
shared_lib | ||
tests | ||
tools | ||
.gitignore |
![]() As discussed with Titi, this may prevent some issues with multiplayer getting out of sync due to different floating point calculations. |
||
---|---|---|
.. | ||
g3d_viewer | ||
glest_game | ||
glest_map_editor | ||
masterserver | ||
shared_lib | ||
tests | ||
tools | ||
.gitignore |