MegaGlest/source/shared_lib/include/sound
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
..
ds8 - added CMAKE support for building MG in Windows using MingW 2010-12-11 06:32:21 +00:00
openal - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
sound.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
sound_factory.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
sound_factory_none.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
sound_file_loader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
sound_interface.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
sound_player.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00